1. 程式人生 > 程式設計 >OpenGL通過中點法繪製直線和圓

OpenGL通過中點法繪製直線和圓

本文例項為大家分享了OpenGL繪製直線和圓的具體程式碼,供大家參考,具體內容如下

#include <gl/glut.h>
#include <math.h>
 
static int i=1;
 
void Initial(void)
{
 glClearColor(1.0f,1.0f,1.0f);  //設定視窗背景顏色為白色
 glMatrixMode(GL_PROJECTION); //指定設定投影引數
 gluOrtho2D(-200.0,200.0,-200.0,200.0); //設定投影引數 //指的是檢視範圍,如果(0,200,200)的話就只能在第一象限顯示,就1/4圓,第1,3的引數是左下角座標,第2,4的引數是右上角座標
}
/*void Display(void)
{
 glClear(GL_COLOR_BUFFER_BIT); //用當前背景色填充視窗
 glColor3f(1.0f,0.0f,0.0f);   //設定當前的繪圖顏色為紅色
 glRectf(50.0f,100.0f,150.0f,50.0f); //繪製一個矩形
    glFlush();       //處理所有的OpenGL程式
}
*/
 
void DDALine(int x0,int y0,int x1,int y1)
{
 //glVertex2f(10,10);
 int dx,dy,epsl,k;
 float x,y,xIncre,yIncre;
 dx = x1 - x0;
 dy = y1 - y0;
 x = x0;
 y = y0;
 
 if(abs(dx)>abs(dy))
 epsl=abs(dx);
 else
 epsl=abs(dy);
 
 xIncre=(float)dx/(float)epsl;
 yIncre=(float)dy/(float)epsl;
 glPointSize(2);
 glBegin(GL_POINTS);
 for(k = 0;k <= epsl; k++)
 {
 glColor3f(1.0f,0.0f);
 glVertex2f(int(x+0.5),int(y+0.5));
 x += xIncre;
 y += yIncre;
 }
 glEnd();
 
}
 
 
 
void Mid_B(int x0,int y1)
{
 int dx,d,UpIncre,DownIncre,x,y;
 if(x0 > x1)
 {
 x = x1;
 x1 = x0;
 x0 = x;
 y = y1;
 y1 = y0;
 y0 = y;
 }
 x = x0;
 y = y0;
 dx = x1 - x0;
 dy = y1 - y0;
 d = dx - 2*dy;
 UpIncre = 2*dx - 2*dy;
 DownIncre =- 2*dy;
 
 glPointSize(2);
 glBegin(GL_POINTS);
 while(x <= x1)
 {
 glColor3f(1.0f,0.0f);
 glVertex2f(x,y);
 x++;
 if(d < 0)
 {
 y++;
 d += UpIncre;
 }
 else
 d += DownIncre;
 }
 glEnd();
 
}
 
void G_B(int x0,int y1)
{
 int x,dx,e;
 dx = x1 - x0;
 dy = y1 - y0;
 e =- dx;
 x=x0;
 y=y0;
 
 glPointSize(2);
 glBegin(GL_POINTS);
 while(x <= x1)
 {
 glColor3f(1.0f,y);
 x++;
 e = e + 2*dy;
 if(e > 0)
 {
 y++;
 e = e - 2*dx;
 }
 
 }
 glEnd();
}
 
void CirclePoint(int x,int y)
{
 glPointSize(2);
 glBegin(GL_POINTS);
 glColor3f(1.0f,y);
 glVertex2f(y,x); 
 glVertex2f(-y,x); 
 glVertex2f(-x,y); 
 glVertex2f(-x,-y); 
 glVertex2f(-y,-x); 
 glVertex2f(y,-x); 
 glVertex2f(x,-y);
 glEnd();
}
 
void MidBresenhamCircle(int r)
{
 int x = 0,y = r,d = 1-r;
 //glPointSize(2);
 //glBegin(GL_POINTS);
 while(x <= y)
 {
 CirclePoint(x,y);
 
 if(d < 0)
  d += 2*x+3;
 else
 {
  d += 2*(x-y)+5;
  y--;
 }
 x++;
 }
 glEnd();
}
 
void ProcessMenu(int value)
{
 i = value; 
 glutPostRedisplay();
}
 
 
 
void Display(void)
{
 glClear(GL_COLOR_BUFFER_BIT); //用當前背景色填充視窗
 glViewport(0,400,400); //前兩個引數改變原點座標,後兩個引數改變圖形長寬(放大縮小)
 switch(i)
 {
 case 1:
 DDALine(2,3,55,83);
 break;
 case 2:
 Mid_B(2,83);
 break;
 case 3:
 G_B(2,83);
 break;
 case 4:
 MidBresenhamCircle(50);
 break;
 
 }
 glFlush(); 
}
 
int main(int argc,char* argv[])
 
{
 glutInit(&argc,argv);  //初始化GLUT庫,處理命令列引數 
 glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); //初始化視窗的顯示模式
 glutInitWindowSize(400,400);    //設定視窗的尺寸
 glutInitWindowPosition(100,100);  //設定視窗的位置
 glutCreateWindow("直線");     //建立一個名為矩形的視窗
 
 int MainMenu = glutCreateMenu(ProcessMenu); //建立主選單
 glutAddMenuEntry("DDA演算法",1);
 glutAddMenuEntry("中點Bresenham演算法",2);
 glutAddMenuEntry("改進的Bresenham演算法",3);
 glutAddMenuEntry("中點bresenham畫圓",4);
 glutAttachMenu(GLUT_RIGHT_BUTTON); 
 
 glutDisplayFunc(Display);  //設定當前視窗的顯示回撥函式
 Initial();         //完成視窗初始化
 glutMainLoop();      //啟動主GLUT事件處理迴圈
 return 0;
 
 
}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。