1. 程式人生 > 實用技巧 >走迷宮

走迷宮

#include<fstream>
#include<iostream>
#include<string>
#include<stack>
#include<queue>
#include<vector>
using namespace std;
const int MaxSize = 12;//迷宮的最大規模
int maze[MaxSize][MaxSize];//迷宮矩陣二維陣列
int m, n;//迷宮的行列數
struct node
{
    int x;
    int y;
};
node current_node;
//當前點 node next_node;//下一個點 node start_node;//迷宮起點 node end_node;//迷宮終點 stack<node> S; int has_nextnode();//在current_node處是否存在可向前的方向 void forward();//在current_node點,向next_node前進一步 void backward();//後退一步 void init_maze()//初始化迷宮矩陣 { int i, j; string filename = "../maze55.txt"; ifstream infile(filename); infile
>> m >> n; infile >> start_node.x >> start_node.y;//迷宮起點 infile >> end_node.x >> end_node.y;//迷宮終點 for (i = 0; i <= m; i++)//第0行和第n+1行設為障礙 { maze[i][0] = 1; maze[i][n + 1] = 1; } for (j = 0; j <= n; j++)//第0列和第n+1列設為障礙 { maze[
0][j] = 1; maze[m + 1][j] = 1; } for (i = 1; i <= m; i++) { for (j = 1; j <= n; j++) { infile >> maze[i][j]; //不轉置; infile >> maze[j][i];//為了和text文件的行列相符合,把矩陣做了一個轉置 } } infile.close(); } int has_nextnode() { for (int i = 0; i <= 3; i++)//判斷當前current_node是否可以繼續向前 { //next_node.x = current_node.x; //next_node.y = current_node.y; next_node = current_node; switch (i) { case 0: next_node.y--; break; case 1: next_node.x--; break; case 2: next_node.y++; break; case 3: next_node.x++; break; } if (maze[next_node.x][next_node.y] == 0) return 1; } return 0;//不存在可向前的方向 } void forward()//在current_node點,向next_node前進 { S.push(next_node); current_node = next_node; maze[current_node.x][current_node.y] = 2; cout << "前進(" << current_node.x << "," << current_node.y << ")" << endl; } void backward()//後退一步 { S.pop(); current_node = S.top(); } int DFS_maze()//深度優先搜尋迷宮的出口 { current_node = start_node; S.push(current_node); maze[current_node.x][current_node.y] = 2; while (!S.empty()) { if (has_nextnode()) { forward(); if (current_node.x == end_node.x && current_node.y == end_node.y) return 1; } else { backward(); cout << "後退(" << current_node.x << "," << current_node.y << ")" << endl; } } if (S.empty()) return 0; } int main() { init_maze(); DFS_maze(); }