1. 程式人生 > 程式設計 >javascript實現貪吃蛇經典遊戲

javascript實現貪吃蛇經典遊戲

js面向物件程式設計之貪吃蛇,供大家參考,具體內容如下

首先:面向物件程式設計,我們要找到專案中具體的物件,此處為(食物(food),蛇(snake),遊戲本身(game))也可不把遊戲本身作為物件,邏輯體現出來即可。

接著分析每個物件的具體的屬性及方法:
1)food 物件:屬性有:位置,大小,顏色;方法有:渲染在頁面,隨機不同位置生成;
2)snake物件:屬性有:位置,大小,總節數(計分方便),顏色;方法有:渲染在頁面,移動(移動過程中判斷其它)。
3)game物件:遊戲邏輯的編寫;

ok 開敲:

1)簡單的靜態頁面編寫(地圖)

(1)html

<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="UTF-8">
 <meta name="viewport" content="width=device-width,initial-scale=1.0">
 <link rel="stylesheet" href="css/index.css" >
 <script src="js/food.js"></script>
 <script src="js/snake.js"></script>
 <script src="js/game.js"></script>
 <script src="js/main.js"></script>
 <title>貪吃蛇</title>
</head>
<body>
 <div class="map"></div>
</body>
</html>

(2)css(如果用邊框來作為限制的邊界,那麼box-sizing屬性是必不可少的(以免食物和蛇頭座標之間存在誤差))

* {
 margin: 0;
 padding: 0;
}

.map {
 position: relative;
 height: 600px;
 width: 800px;
 border: 1px solid #333;
 margin: 0 auto;
 /* 盒子模型去除邊框 */
 box-sizing: border-box;
}

2)food物件編寫(細節處含註釋)

//cwen載入頁面所有元素
window.addEventListener('load',function() {

 //cwen自呼叫函式,開啟一個新的作用域,避免命名衝突
 (function() {

 //cwen定義全域性變數
 //實物陣列
 var elements = [];
 //cwen實物
 function Food(options) {
  options = options || {};
  this.x = options.x || 0;
  this.y = options.y || 0;
  this.width = options.width || 20;
  this.height = options.height || 20;
  this.color = options.color || 'yellow';
 }


 //cwen隨機數函式
 function getRandom(min,max) {
  return Math.floor(Math.random() * (max - min + 1)) + min;
 }
 //cwen渲染
 Food.prototype.render = function(map) {
  //刪除之前的食物
  remove();
  //todo動態建立div實物
  var div = document.createElement('div');
  map.appendChild(div);
  //把div新增給陣列
  elements.push(div);
  //todo隨機設定x,y的值(實物的位置)-----在map中生成隨機位置
  // ! 值 = Math.floor(Math.random() * 可能值得總數 + 第一個可能的值)
  this.x = getRandom(0,map.offsetWidth / this.width - 1) * this.width;
  this.y = getRandom(0,map.offsetHeight / this.height - 1) * this.height;
  div.style.position = 'absolute';
  div.style.left = this.x + 'px';
  div.style.top = this.y + 'px';
  div.style.width = this.width + 'px';
  div.style.height = this.height + 'px';
  div.style.backgroundColor = this.color;
 }

 function remove() {
  //為了刪除乾淨,從索引最大的開始迴圈刪除
  for (var i = elements.length - 1; i >= 0; i--) {
  //刪除遍歷到的div
  elements[i].parentNode.removeChild(elements[i]);
  //刪除陣列中的元素1)第幾個開始,2)要刪除個數
  elements.splice(i,1);
  }
 }

 //把Food開放出去
 window.Food = Food;
 })()
 
 //cwen測試
 // var map = document.querySelector('.map');
 // var options = { x: 20,y: 20,width: 30,height: 30,color: 'green' };
 // //todo不傳值預設為自定義food
 // var food = new Food();
 // food.render(map);
})

3)snake物件編寫()

window.addEventListener('load',function() {
 (function() {
 //記錄蛇的每一節
 var elements = [];
 //cwen立即執行函式,開啟新的作用於,避免命名衝突
 function Snake(options) {
  options = options || {};
  //物件(蛇)每節的大小
  this.width = options.width || 20;
  this.height = options.height || 20;
  //cwen蛇的總節數(計分)
  this.mark = options.mark || 0;
  //物件的移動方向
  this.direction = options.direction || 'right';
  //物件的身體(蛇節)
  this.kont = [{ x: 3,y: 2,color: 'red' },{ x: 2,color: 'black' },{ x: 1,color: 'black' }];
 }

 //cwen渲染物件
 Snake.prototype.render = function(map) {
  //移除之前的蛇
  remove();
  //迴圈輸出物件的身體(蛇節)
  for (var i = 0,len = this.kont.length; i < len; i++) {
  var obj = this.kont[i];
  var div = document.createElement('div');
  map.appendChild(div);
  //將蛇節新增入陣列
  elements.push(div);
  //新增樣式
  div.style.position = 'absolute';
  div.style.width = this.width + 'px';
  div.style.height = this.height + 'px';
  div.style.left = obj.x * this.width + 'px';
  div.style.top = obj.y * this.height + 'px';
  div.style.backgroundColor = obj.color;
  }
 }

 //cwen控制蛇移動的方法
 //todo傳參food,map 在game中呼叫move方法也要傳入相應引數
 Snake.prototype.move = function(food,map) {
  //控制蛇節的移動(當前蛇節到下一個蛇節的位置)
  for (var i = this.kont.length - 1; i > 0; i--) {
  this.kont[i].x = this.kont[i - 1].x;
  this.kont[i].y = this.kont[i - 1].y;
  }

  //判斷並控制蛇頭移動,判斷蛇頭移動方向
  var head = this.kont[0];
  switch (this.direction) {
  case 'right':
   head.x += 1;
   break;
  case 'left':
   head.x -= 1;
   break;
  case 'top':
   head.y -= 1;
   break;
  case 'bottom':
   head.y += 1;
   break;
  }


  //蛇頭碰到食物時處理
  // cwen判斷蛇頭是否和食物座標重合
  var headX = head.x * this.width;
  var headY = head.y * this.height;
  if (headX == food.x && headY == food.y) {
  //1,增加蛇節(找到最後一根蛇節,然後新增給建立的蛇陣列)
  var last = this.kont[this.kont.length - 1];
  this.kont.push({ x: last.x,y: last.y,color: last.color });
  //cwen求出蛇節的總個數(計分)
  var mark = this.mark++;
  //2,重新渲染食物
  food.render(map);
  }
 }


 //刪除之前的蛇
 function remove() {
  for (var i = elements.length - 1; i >= 0; i--) {
  elements[i].parentNode.removeChild(elements[i]);
  elements.splice(i,1);
  }
 }

 //把Snake建構函式暴露出去
 window.Snake = Snake;
 })()
 //測試
 // var map = document.querySelector('.map');
 // var snake = new Snake();
 // snake.render(map);
})

4)game物件編寫,其中一個為無敵版(含細節註釋)

window.addEventListener('load',function() {
 (function() {
 //改變計時器內this指向
 var that;

 function Game(map) {
  // var options = { x: 20,color: 'green' };
  this.food = new Food();
  this.snake = new Snake();
  this.map = map;
  that = this;
 }
 //cwen渲染
 Game.prototype.start = function() {
  // 1.把食物和蛇渲染到頁面
  this.food.render(this.map);
  this.snake.render(this.map);
  // 2.遊戲邏輯編寫
  //讓蛇動起來
  //判斷地圖邊界
  // runSnake();
  //todo判斷玩法(兩種模式,原理一樣)
  goInput();
  //通過鍵盤控制蛇頭方向
  //! keydown();
  //蛇頭碰到食物時處理
  //在snake.js中判斷
 }

 function goInput() {
  var it = prompt('try:\n 經典玩法請按1\n 無敵玩法請輸入(博主最帥)\n')
  if (it == 1) {
  runSnake();
  keydown();
  } else if (it == '博主最帥') {
  runSnake1();
  keydown1();
  } else {
  alert('you input could not be found!!!');
  goInput();
  }
 }


 //讓蛇動起來
 function runSnake() {
  var timeId = setInterval(function() {
  // var a = mark;
  that.snake.move(that.food,that.map);
  that.snake.render(that.map);

  //判斷地圖邊界
  var maxX = (that.map.offsetWidth) / that.snake.width;
  var maxY = (that.map.offsetHeight) / that.snake.height;
  var headX = that.snake.kont[0].x;
  var headY = that.snake.kont[0].y;
  if (headX < 0 || headX >= maxX) {
   alert('Game Over ' + '得分為 ' + that.snake.mark);
   clearInterval(timeId);
  } else if (headY < 0 || headY >= maxY) {
   alert('Game Over ' + '成績為 ' + that.snake.mark);
   clearInterval(timeId);
  }
  },150)
 }


 //無敵版本蛇運動
 function runSnake1() {
  var timeId1 = setInterval(function() {
  that.snake.move(that.food,that.map);
  that.snake.render(that.map);

  //判斷地圖邊界
  var maxX = (that.map.offsetWidth - that.snake.width) / that.snake.width;
  var maxY = (that.map.offsetHeight - that.snake.height) / that.snake.height;
  var headX = that.snake.kont[0].x;
  var headY = that.snake.kont[0].y;

  if (headX < 0) {
   that.snake.kont[0].x = (that.map.offsetWidth - that.snake.width) / that.snake.width;
  } else if (headX > maxX) {
   that.snake.kont[0].x = 0;
  } else if (headY < 0) {
   that.snake.kont[0].y = (that.map.offsetHeight - that.snake.height) / that.snake.height;
  } else if (headY > maxY) {
   that.snake.kont[0].y = 0;
  }
  },50)
 }



 //通過鍵盤控制蛇頭方向
 function keydown() {
  document.addEventListener('keydown',function(e) {
  //通過事件物件判斷按了哪個鍵 37left,38top,39right,40bottom
  // console.log(e.keyCode);
  //其在走的同時按下反方向無用
  if (e.keyCode == 37 && that.snake.direction != 'right') {
   that.snake.direction = 'left';
  } else if (e.keyCode == 38 && that.snake.direction != 'bottom') {
   that.snake.direction = 'top';
  } else if (e.keyCode == 39 && that.snake.direction != 'left') {
   that.snake.direction = 'right';
  } else if (e.keyCode == 40 && that.snake.direction != 'top') {
   that.snake.direction = 'bottom';
  }
  });
 }


 function keydown1() {
  document.addEventListener('keydown',40bottom
  // console.log(e.keyCode);
  //無敵版本四面八方任你行
  if (e.keyCode == 37) {
   that.snake.direction = 'left';
  } else if (e.keyCode == 38) {
   that.snake.direction = 'top';
  } else if (e.keyCode == 39) {
   that.snake.direction = 'right';
  } else if (e.keyCode == 40) {
   that.snake.direction = 'bottom';
  }
  });
 }


 //把Game開放
 window.Game = Game;
 })()
})

5)main開啟遊戲

window.addEventListener('load',function() {
 (function(window,undefind) {
 //測試
 var map = document.querySelector('.map');
 var game = new Game(map);
 game.start();

 })(window,undefined)
})

last but not least
*建議把所有js檔案寫在同一個js檔案中,可以大大提高載入速度。注意在每個立即執行函式前加上‘ ;',以免出錯。

小編還為大家準備了精彩的專題:javascript經典小遊戲彙總

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。