Unity 點乘和叉乘的原理和使用
阿新 • • 發佈:2020-12-13
//簡單例子
function createArray<T>(length: number, value: T): Array<T> { let result: T[] = []; for (let i = 0; i < length; i++) { result[i] = value; } return result; } createArray(3, 'x'); // ['x', 'x', 'x']
//多個型別引數 function swap<T, U>(tuple: [T, U]): [U, T]{return [tuple[1], tuple[0]]; } cc.log(swap([6, 'lx']));
//泛型約束,約束T要有length屬性 interface Lengthwise { length: number; } function loggingIdentity<T extends Lengthwise>(arg: T): T { cc.log(arg.length); return arg; } loggingIdentity(7); //錯誤,因為沒有length屬性 loggingIdentity('lixiang'); //正確
//多個型別引數之間也可以互相約束 function fun1<T extends U, U>(arg1: T, arg2: U): T{ for(let id in arg2){ arg1[id] = (<T>arg2)[id]; } return arg1; } let ages1 = {a: 1, b:2, c:3}; let ages2 = {b: 5}; fun1(ages1, ages2);
//泛型介面 interface CreateArrayFunc<T> { (length: number, value: T): Array<T>; } let createArray: CreateArrayFunc<any>; createArray = function<T>(length: number, value: T): Array<T> { let result: T[] = []; for (let i = 0; i < length; i++) { result[i] = value; } return result; } cc.log(createArray(3, 'x')); // ['x', 'x', 'x']
//泛型類 class GenericNumber<T> { zeroValue: T; add: (x: T, y: T) => T; } let myGenericNumber = new GenericNumber<number>(); myGenericNumber.zeroValue = 0; myGenericNumber.add = function(x, y) { return x + y; }; cc.log(myGenericNumber.add(1, 4));
//泛型引數的預設型別 function createArray<T = string>(length: number, value: T): Array<T> { let result: T[] = []; for (let i = 0; i < length; i++) { result[i] = value; } return result; }