Unity實現QQ列表摺疊選單
阿新 • • 發佈:2020-04-20
本文例項為大家分享了Unity實現QQ列表摺疊選單的具體程式碼,供大家參考,具體內容如下
主要用到了GUI的自動佈局功能,VerticalLayoutGroup,注意ChildControlsSize 和ChildForceExpand屬性設定為 Width
效果:
實現程式碼:
/// <summary> /// 摺疊選單 /// </summary> public class FoldPanel : MonoBehaviour { [SerializeField] private GameObject panelItem; // 摺疊頁 [SerializeField] private TitleItem titleItem; [SerializeField] private DataItem dataItem; public List<FoldData> dataList = new List<FoldData>(); private void Start() { Create(); } public void Create() { for (int i = 0; i < dataList.Count; i++) { // 建立標題 TitleItem title = Instantiate(titleItem).GetComponent<TitleItem>(); title.SetTitle(dataList[i].titleName); title.transform.SetParent(this.transform); // 建立子摺疊面板 GameObject panel = Instantiate(panelItem); panel.transform.SetParent(this.transform); // 260是摺疊頁的寬度,30DataItem的高度 panel.GetComponent<RectTransform>().sizeDelta = new Vector3(260,30 * dataList[i].data.Count); title.SetFoldPanel(panel); panel.SetActive(false); // 建立摺疊頁資料 for (int j = 0; j < dataList[i].data.Count; j++) { DataItem item = Instantiate(dataItem).GetComponent<DataItem>(); item.transform.SetParent(panel.transform); item.SetInfo(dataList[i].data[j]); } } } } [System.Serializable] public class FoldData { public string titleName; public List<ItemData> data; } [System.Serializable] public class ItemData { public string userName; //public string imageName; public Sprite imageName; }
TitleItem.cs
public class TitleItem : MonoBehaviour,IPointerClickHandler { [SerializeField] private Text title; [SerializeField] private Transform arrow; public bool isFold = true; // 是否是摺疊狀態 public Transform foldPanel; public void OnPointerClick(PointerEventData eventData) { if (isFold) { isFold = false; arrow.DORotate(Vector3.zero,0.1f); if (foldPanel != null) { foldPanel.gameObject.SetActive(true); foldPanel.DOScaleY(1,0.1f); } } else { isFold = true; arrow.DORotate(new Vector3(0,90),0.1f); if (foldPanel != null) { foldPanel.DOScaleY(0,0.1f).OnComplete(() => { foldPanel.gameObject.SetActive(false); }); } } } public void SetTitle(string _titleName) { title.text = _titleName; } public void SetFoldPanel(GameObject panel) { foldPanel = panel.transform; } }
列表的資料來源是在介面上手動配置的,當然如果想要讀取本地或者伺服器的資料也是可以的。
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。