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Unity實現蘋果手機Taptic震動

本文例項為大家分享了Unity蘋果手機Taptic震動的具體程式碼,供大家參考,具體內容如下

檔案:ios震動.zip

將上方檔案解壓之後將MultiHaptic.mm的檔案放到Assets/Plugins/iOS目錄下,MultiHaptic.cs檔案不用掛載到遊戲物體上,在需要的時候呼叫裡面的三個靜態方法即可

附上MultiHaptic.cs的程式碼:

using UnityEngine;
using System.Runtime.InteropServices;
 
public class MultiHaptic
{
  [DllImport("__Internal")]
  static extern void _hapticMedium();
 
  [DllImport("__Internal")]
  static extern void _hapticLight();
 
  [DllImport("__Internal")]
  static extern void _hapticHeavy();
 
  public static void HapticLight()
  {
    if (Application.platform == RuntimePlatform.IPhonePlayer)
      if (PlayerPrefs.GetInt("Taptic",1) == 1)
      {
        _hapticLight();
      }
  }
 
  public static void HapticMedium()
  {
    if (Application.platform == RuntimePlatform.IPhonePlayer)
      if (PlayerPrefs.GetInt("Taptic",1) == 1)
      {
        _hapticMedium();
      }
  }
 
  public static void HapticHeavy()
  {
    if (Application.platform == RuntimePlatform.IPhonePlayer)
      if (PlayerPrefs.GetInt("Taptic",1) == 1)
      {
        _hapticHeavy();
      }
  }
}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。