Unity實現蘋果手機Taptic震動
阿新 • • 發佈:2020-01-07
本文例項為大家分享了Unity蘋果手機Taptic震動的具體程式碼,供大家參考,具體內容如下
檔案:ios震動.zip
將上方檔案解壓之後將MultiHaptic.mm的檔案放到Assets/Plugins/iOS目錄下,MultiHaptic.cs檔案不用掛載到遊戲物體上,在需要的時候呼叫裡面的三個靜態方法即可
附上MultiHaptic.cs的程式碼:
using UnityEngine; using System.Runtime.InteropServices; public class MultiHaptic { [DllImport("__Internal")] static extern void _hapticMedium(); [DllImport("__Internal")] static extern void _hapticLight(); [DllImport("__Internal")] static extern void _hapticHeavy(); public static void HapticLight() { if (Application.platform == RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt("Taptic",1) == 1) { _hapticLight(); } } public static void HapticMedium() { if (Application.platform == RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt("Taptic",1) == 1) { _hapticMedium(); } } public static void HapticHeavy() { if (Application.platform == RuntimePlatform.IPhonePlayer) if (PlayerPrefs.GetInt("Taptic",1) == 1) { _hapticHeavy(); } } }
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。