OpenGL繪製三次Bezier曲線
阿新 • • 發佈:2020-04-22
本文例項為大家分享了OpenGL繪製三次Bezier曲線的具體程式碼,供大家參考,具體內容如下
計算公式:
執行結果:
程式碼如下:
#include<gl/glut.h> #include<math.h> #include<windows.h> #include<vector> #include<algorithm> using namespace std; struct Point { int x,y; Point(){}; Point(int tx,int ty) { x = tx; y = ty; } }; vector<Point> p; double getRatio(double t,double a,double b,double c,double d) { return a * pow(t,3) + b * pow(t,2) + c * t + d; } void Bezier() { int n = 500; double derta = 1.0 / n; glPointSize(2); glColor3d(0,0); glBegin(GL_POINTS); for (int i = 1; i < n; i++) { double t = derta * i; double ratio[4]; ratio[0] = getRatio(t,-1,3,-3,1); ratio[1] = getRatio(t,-6,0); ratio[2] = getRatio(t,0); ratio[3] = getRatio(t,1,0); double x=0,y=0; for (int j = 0; j < 4; j++) { x += ratio[j] * p[j].x; y += ratio[j] * p[j].y; } glVertex2d(x,y); } glEnd(); } void myDisplay() { glClear(GL_COLOR_BUFFER_BIT); //清除顏色快取和深度快取 //畫點 glPointSize(5); glColor3d(1,0); glBegin(GL_POINTS); for (int i = 0; i < p.size(); i++) glVertex2d(p[i].x,p[i].y); glEnd(); //畫線 glLineWidth(2); glColor3d(0,0); glBegin(GL_LINE_STRIP); for (int i = 0; i < p.size(); i++) glVertex2d(p[i].x,p[i].y); glEnd(); if (p.size() == 4) Bezier(); glFlush(); } void mouse(int button,int state,int x,int y) { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN && p.size() < 4) { Point t(x,y); p.push_back(t); glutPostRedisplay(); } } void Reshape(int w,int h) //兩個引數:視窗被移動後大小 { glViewport(0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0,h,0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void initWindow(int &argc,char *argv[],int width,int height,char *title) //初始化並顯示到螢幕中央 { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowPosition((GetSystemMetrics(SM_CXSCREEN) - width) >> 1,(GetSystemMetrics(SM_CYSCREEN) - height) >> 1); //指定視窗位置 glutInitWindowSize(width,height); //指定視窗大小 glutCreateWindow(title); glClearColor(1,0); glShadeModel(GL_FLAT); } int main(int argc,char *argv[]) { initWindow(argc,argv,600,"四點畫Bezier曲線"); puts("\n\t滑鼠在視窗點選四次後自動繪製出Bezier曲線"); glutDisplayFunc(myDisplay); glutReshapeFunc(Reshape); glutMouseFunc(mouse); glutMainLoop(); return 0; }
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。