使用PyOpenGL繪製三維座標系例項
阿新 • • 發佈:2020-01-09
我就廢話不多說了,直接上程式碼吧!
def drawCoordinate(): ''' 繪製三維的座標系,並繪製由座標軸構成的平面的網格,各個座標軸的顏色以及由座標軸所引出的網格線的顏色為: x: (1.0,0.0,0.0) y: (0.0,1.0,0.0) z: (0.0,1.0) :return: ''' #設定網格線間的步長 step = 0.2 #設定網格線的數量、長度 line_num = 15 line_len = 4 grid_color = [(1.0,0.0),(0.0,1.0)] glLineWidth(3) origin = [0.0,0.0] #畫出xyz軸 for i in range(3): tmp = [0.0,0.0] tmp[i] = line_len*1.02 glColor3f(*grid_color[i]) glBegin(GL_LINES) glVertex3f(*origin) glVertex3f(*tmp) glEnd() # 畫出由座標軸構成的平面的網格 glLineWidth(1) for i in range(3): #每次把一個座標軸上引出的網格線都畫出來,所以起點都是一致的 start = [0.0,0.0] glColor3f(*grid_color[i]) for j in range(line_num): end = [0.0,0.0] glBegin(GL_LINES) start[i] = start[i] + step end[i] = start[i] for k in {0,1,2} - {i,}: end[k] = line_len glVertex3f(*start) glVertex3f(*end) end[k] = 0.0 glEnd()
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