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C#實現簡單打字小遊戲

本文例項為大家分享了C#實現簡單打字小遊戲的具體程式碼,供大家參考,具體內容如下

C#實現簡單打字小遊戲

C#實現簡單打字小遊戲

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
 
namespace 打字遊戲
{
 public partial class Form1 : Form
 {
  public Form1()
  {
   InitializeComponent();
  }
  Random r = new Random();
  //遊戲區
  Panel Gamearea = new Panel();
  //控制區
  Panel area = new Panel();
  //裝鳥的盒子
  PictureBox Bird = new PictureBox();
  //字母出現定時器
  Timer zimu = new Timer();
  //飛鳥與字母下落定時器
  Timer fly = new Timer();
  //開始/暫停按鈕
  Button button = new Button();
  //積分器
  Label scoring = new Label();
  //血條
  Label Bar = new Label();
  //尾翼
  PictureBox wei = new PictureBox();
  PictureBox weiyi = new PictureBox();
  //裝字母的盒子
  List<Label> zmbox = new List<Label>();
  private void Form1_Load(object sender,EventArgs e)
  {
   //button設定
   this.KeyPreview = true;
   //最大化視窗
   this.WindowState = FormWindowState.Maximized;
   //背景圖
   this.BackgroundImage = Image.FromFile("../../img/背景 (2).jpg");
   //拉伸
   this.BackgroundImageLayout = ImageLayout.Stretch;
   //遊戲區設定
   Gamearea.Size = new Size(1000,750);
   //遊戲區位置
   Gamearea.Location = new Point(30,30);
   this.Controls.Add(Gamearea);
   Gamearea.Tag = "game";
   //控制區設定
   area.Size = new Size(300,750);
   //控制區位置
   area.Location = new Point(Gamearea.Left+Gamearea.Width+20,30);
   area.BackColor = Color.Cyan;
   this.Controls.Add(area);
   //開始/暫停按鈕
   //Button button = new Button();
   button.Text = "開始";
   this .KeyPreview = true;
   //字型大小
   button.Font = new Font("",20);
   //按鈕大小
   button.Size = new Size(100,50);
   //按鈕顏色
   button.BackColor = Color.Blue;
   //按鈕位置
   button.Location = new Point(100,20);
   area.Controls.Add(button);
   //按鈕點選事件
   button.Click += Button_Click;
   //積分器
   //Label scoring = new Label();
   scoring.Text = "積分:0";
   scoring.Font = new Font("",15);
   scoring.Location = new Point(100,100);
   area.Controls.Add(scoring);
   //裝鳥的盒子設定
   Bird.Tag = "niao";
   Bird.Size = new Size(200,200);
   Bird.Location = new Point(0,0);
   //動畫放入盒子
   Bird.Image = imageList1.Images[0];
   Gamearea.Controls.Add(Bird);
   //飛鳥與字母下落定時器
   //Timer fly = new Timer();
   fly.Interval = 80;
   fly.Tick += Fly_Tick;
   //fly.Start();
   //字母出現定時器
   //Timer zimu = new Timer();
   zimu.Interval = 1000;
   zimu.Tick += Zimu_Tick;
   //zimu.Start();
   //鍵盤
   this.KeyPress += Form1_KeyPress1;
   //飛機
   //PictureBox plane = new PictureBox();
   plane.Tag = "plane";
   //盒子大小
   plane.Size = new Size(100,100);
   //放進圖片
   plane.Image = Image.FromFile("../../img/RP03.png");
   //圖片自適應
   plane.SizeMode = PictureBoxSizeMode.StretchImage;
   //飛機位置
   plane.Location = new Point(Gamearea.Width/2-plane.Width/2,Gamearea.Height-plane.Height-60);
   Gamearea.Controls.Add(plane);
   //血條
   //Label Bar = new Label();
   Bar.Tag = "bar";
   Bar.Size = new Size(100,10);
   Bar.BackColor = Color.Red;
   //位置
   Bar.Left = plane.Left + plane.Width - Bar.Width;
   Bar.Top = plane.Top - Bar.Height;
   Gamearea.Controls.Add(Bar);
   //尾翼   
   wei.Tag = "wei";   
   wei.Size = new Size(30,40);
   //位置
   wei.Left = plane.Left + plane.Width / 2;   
   wei.Top = plane.Top + plane.Height; 
   //圖片集放進盒子
   wei.Image = imageList3.Images[0];   
   Gamearea.Controls.Add(wei);    
   weiyi.Tag = "weiji";
   //圖片集放進盒子
   weiyi.Image = imageList3.Images[0];   
   weiyi.Size = new Size(30,40);
   //位置
   weiyi.Left = plane.Left + plane.Width /2-28;   
   weiyi.Top = plane.Top + plane.Height;
   Gamearea.Controls.Add(weiyi);
  }
  //按鈕設定
  private void Button_Click(object sender,EventArgs e)
  {
   if (button.Text=="開始")
   {
    fly.Start();
    zimu.Start();
    button.Text = "暫停";
   }
   else if (button.Text=="暫停")
   {
    fly.Stop();
    zimu.Stop();
    button.Text = "開始";
 
   }
  }
  //飛機
  PictureBox plane = new PictureBox();
  //鍵盤事件
  private void Form1_KeyPress1(object sender,KeyPressEventArgs e)
  {
   //遍歷遊戲區內所有控制元件
   foreach (Control item in Gamearea.Controls)
   {
    //找到name為Label的控制元件
    if (item.GetType().Name == "Label")
    {
     //判斷按鍵與字母是否相同
     if (item.Text == e.KeyChar.ToString()&& item.Tag.ToString() == "zm")
     {
      ////消除字母
      //item.Dispose();
      plane.Left = item.Left + item.Width / 2 - plane.Width / 2;
      //血條隨飛機
      Bar.Left = plane.Left + plane.Width - Bar.Width;
      Bar.Top = plane.Top - Bar.Height;
      //尾翼隨飛機
      wei.Left = plane.Left + plane.Width / 2;
      wei.Top = plane.Top + plane.Height;
      weiyi.Left = plane.Left + plane.Width / 2 - 28;
      weiyi.Top = plane.Top + plane.Height;
      item.Tag = "bj";
      //創造子彈
      PictureBox bullet = new PictureBox();
      bullet.Tag = "bullet";
      bullet.Size = new Size(10,30);
      //放進圖片
      bullet.Image = Image.FromFile("../../img/Ammo1.png");
      //圖片自適應
      bullet.SizeMode = PictureBoxSizeMode.StretchImage;
      //子彈位置
      bullet.Location = new Point(plane.Left+plane.Width/2-bullet.Width/2,plane.Top-bullet.Height);
      Gamearea.Controls.Add(bullet);
      return;
     }
    }
   }
  }
 
  //字母
  private void Zimu_Tick(object sender,EventArgs e)
  {
   //判斷飛鳥出現螢幕字母開始下落
   if (Bird.Left >= 0 && Bird.Left <= Gamearea.Width - Bird.Width)
   {
    Label zm = new Label();
    zm.Tag = "zm";
    //隨機字母
    zm.Text =((char)r.Next(97,123)).ToString();
    //隨機大小
    zm.Font = new Font("",r.Next(10,45));
    //字型自適應
    zm.AutoSize = true;
    //隨機顏色
    zm.ForeColor = Color.FromArgb(r.Next(255),r.Next(255),r.Next(255));
    //隨著鳥的位置下落
    zm.Top = Bird.Height;
    zm.Left = Bird.Left + Bird.Width / 2 - zm.Width / 2;
    //新增進遊戲區
    Gamearea.Controls.Add(zm);
    zmbox.Add(zm);
   }
  }
  //播放飛鳥動畫
  int bo = 0;
  //積分
  int fen = 0;
  int t = 0,y = 0;
  private void Fly_Tick(object sender,EventArgs e)
  {
   //飛鳥動畫播放
   Bird.Image = imageList1.Images[bo];
   bo++;
   //圖片播放完重零開始重新播放
   if (bo >= imageList1.Images.Count)
   {
    bo = 0;
   }
   //遍歷控制元件
   foreach (Control item in Gamearea.Controls)
   {
    //鳥飛
    if (item.Tag.ToString()=="niao")
    {
     item.Left += 10;
     //超出邊界重新開始飛
     if (item.Left>=Gamearea.Width)
     {
      item.Left = -item.Width;
     }
    }
    //字母下落
    if (item.Tag.ToString() == "zm"||item.Tag.ToString()=="bj")
    {
     item.Top += 10;
     //超出下邊界清除
     if (item.Top+item.Height>=Gamearea.Height)
     {
      
      item.Dispose();
      Bar.Width -= 10;
      //判斷血條為零時
      if (Bar.Width==0)
      {
       fly.Stop();
       zimu.Stop();
       //彈框
       if ( MessageBox.Show("遊戲結束,積分為:"+fen,"Game Over",MessageBoxButtons.RetryCancel,MessageBoxIcon.Warning) == DialogResult.Retry)
       {
        fly.Stop();
        zimu.Stop();
        //滿血條
        Bar.Width = 100;
        //按鈕變開始
        button.Text = "開始";
        //積分清零
        scoring.Text = "積分:0";
        //鳥迴歸原位
        Bird.Location = new Point(0,0);
        //清屏
        qingping();
       }
       else
       {
        this.Close();
       }
      }
     }
    }
    //子彈上升
    if (item.Tag.ToString() == "bullet")
    {
     item.Top -= 10;
     //超出上邊界清除
     if (item.Top==-item.Top)
     {
      item.Dispose();
     }
     //重新遍歷
     foreach (Control letter in Gamearea.Controls)
     {
      //找到字母
      if (letter.Tag.ToString() == "bj")
      {
       //判斷字母與子彈相遇
       if (item.Top <= letter.Top + letter.Height && item.Left + item.Width / 2 == letter.Left + letter.Width / 2)
       {
        item.Dispose();
        letter.Dispose();
        //積分自加
        fen++;
        //寫入控制區
        scoring.Text = "積分:" + fen;
        //創造爆炸
        PictureBox detonate = new PictureBox();
        //記錄播放圖片從零開始
        detonate.Tag = 0;
        //盒子大小
        detonate.Size = new Size(50,50);
        //將圖片放進盒子
        detonate.Image = imageList2.Images[0];
        //圖片自適應
        detonate.SizeMode = PictureBoxSizeMode.StretchImage;
        //爆炸位置
        detonate.Location = new Point(letter.Left + letter.Width / 2 - detonate.Width / 2,letter.Top + letter.Height / 2 - detonate.Height / 2);
        Gamearea.Controls.Add(detonate);
        //爆炸timer
        Timer zha = new Timer();
        //爆炸圖片放進timer
        zha.Tag = detonate;
        zha.Interval = 100;
        zha.Tick += Zha_Tick;
        zha.Start();
       }
      }
     }
    }
    //尾翼動畫播放
    wei.Image = imageList3.Images[t];
    t++; 
    if (t >= imageList3.Images.Count) 
    {
     t = 0; 
    }
    weiyi.Image = imageList3.Images[y]; 
    y++; 
    if (y >= imageList3.Images.Count) 
    {
     y = 0; 
    }
   }
  }
 
  private void Zha_Tick(object sender,EventArgs e)
  {
   //獲取timer
   Timer zha = (Timer)sender;
   //從盒子獲取圖片集
   PictureBox picture = (PictureBox)zha.Tag;
   //獲取imageList2中圖片
   picture.Image = imageList2.Images[(int)picture.Tag];
   //圖片播放
   picture.Tag = (int)picture.Tag + 1;
   //一組爆炸圖播完清除   
   if ((int)picture.Tag == 32)
   {
    zha.Dispose();
    picture.Dispose();
    
   }
  }
  //清屏字母
  private void qingping()
  {
   foreach (Label lazm in zmbox)
   {
    lazm.Dispose();
   }
  }
 }
}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。