拳頭旗下工作室或將帶來《英雄聯盟》世界 RPG 遊戲《破敗王者:英雄聯盟傳奇》的新訊息
阿新 • • 發佈:2021-11-16
#include <iostream> #include <typeinfo> // definitation of Graph class Graph { public: void draw() { std::cout << "Graph::draw() : just as an interface\n"; } }; // definition of Rectangle, derived from Graph class Rectangle : public Graph { public: void draw() { std::cout << "Rectangle::draw(): programs of draw a rectangle\n"; } }; // definition of Circle, derived from Graph class Circle : public Graph { public: void draw() { std::cout << "Circle::draw(): programs of draw a circle\n"; } }; // definitaion of fun(): as a call interface void fun(Graph *ptr) { std::cout<< "pointer type: " << typeid(ptr).name() << "\n"; std::cout << "RTTI type: " << typeid(*ptr).name() << "\n"; ptr -> draw(); } // test int main() { Graph g1; Rectangle r1; Circle c1; // call by object name g1.draw(); r1.draw(); c1.draw(); std::cout<< "\n"; // call by object name, and using the scope resolution operator:: r1.Graph::draw(); c1.Graph::draw(); std::cout << "\n"; // call by pointer to Base class fun(&g1); fun(&r1); fun(&c1); }
測試結果:
歸納總結,
同名覆蓋原則:派生類與基類有相同成員時,若未強行指名,則通過派生類物件使用的是派生類的同名成員;
二元作用域分辨域,
::二元作用域分辨符:類名::成員
型別相容原則,
派生類的物件可以隱含轉換為基類的物件
派生類的物件可以初始化基類的引用
修改後:
#include <iostream> #include <typeinfo> // definitation of Graph class Graph { public: virtual void draw() { std::cout << "Graph::draw() : just as an interface\n"; } }; // definition of Rectangle, derived from Graph class Rectangle : public Graph { public: void draw() { std::cout << "Rectangle::draw(): programs of draw a rectangle\n"; } }; // definition of Circle, derived from Graph class Circle : public Graph { public: void draw() { std::cout << "Circle::draw(): programs of draw a circle\n"; } }; // definitaion of fun(): as a call interface void fun(Graph *ptr) { std::cout << "pointer type: " << typeid(ptr).name() << "\n"; std::cout << "RTTI type: " << typeid(*ptr).name() << "\n"; ptr -> draw(); } // test int main() { Graph g1; Rectangle r1; Circle c1; // call by object name g1.draw(); r1.draw(); c1.draw(); std::cout << "\n"; // call by object name, and using the scope resolution operator:: r1.Graph::draw(); c1.Graph::draw(); std::cout << "\n"; // call by pointer to Base class fun(&g1); fun(&r1); fun(&c1); }
task3
task.cpp
#include <iostream> #include "electricCar.hpp" int main() { using namespace std; // test class of Car Car oldcar("Audi", "a4", 2016); cout << "--------oldcar's info--------" << endl; oldcar.update_odometers(25000); oldcar.info(); cout << endl; // test class of ElectricCar ElectricCar newcar("Tesla", "model s", 2016); newcar.update_odometers(2500); cout << "\n--------newcar's info--------\n"; newcar.info(); }
car.hpp
#ifndef Car_hpp #define Car_hpp #include<iostream> #include<string> using namespace std; class Car { public: Car(string maker1, string model1, int year1, int odometers1=0): maker(maker1), model(model1), year(year1), odometers(odometers1) { }; ~Car(){} virtual void info(); void update_odometers(int new_odometers); private: string maker; string model; int year; int odometers; }; void Car::info(){ cout<<"maker:\t\t"<<maker<<endl; cout<<"model:\t\t"<<model<<endl; cout<<"year:\t\t"<<year<<endl; cout<<"odometers:\t"<<odometers<<endl; } void Car::update_odometers(int new_odometers){ if(new_odometers<odometers) cout<<"更新數值有誤"<<endl; else odometers=new_odometers; } #endif
electriccar.hpp
#ifndef ElectricCar_hpp #define ElectricCar_hpp #include<iostream> #include<string> #include"Car.hpp" #include"Battery.hpp" using namespace std; class ElectricCar: public Car{ public: ElectricCar(string a, string o, int y, int c=60): Car(a, o, y), battery(c) { }; void info(); private: Battery battery; }; void ElectricCar::info(){ Car::info(); cout<<"capacity: "<<battery.get_capacity()<<"-kwh"<<endl; } #endif
battery.hpp
#ifndef Battery_hpp #define Battery_hpp using namespace std; class Battery{ public: Battery(int c=60): capacity(c){ }; int get_capacity(){ return capacity; } private: int capacity; }; #endif
task4
#include <iostream> #include "pets.hpp" void play(MachinePets *ptr) { std::cout << ptr->get_nickname() << " says " << ptr->talk() << std::endl; } int main() { PetCats cat("miku"); PetDogs dog("da huang"); play(&cat); play(&dog); }
pets.hpp
#ifndef PETS_HPP
#define PETS_HPP
#include<string> using namespace std; class MachinePets{ public: MachinePets(const string s): nickname(s){ } string get_nickname() const; virtual string talk(); private: string nickname; }; string MachinePets::get_nickname() const{ return nickname; } string MachinePets::talk(){ return "hahahha"; } class PetCats: public MachinePets { public: PetCats(const string s): MachinePets(s){} string talk() { return "miao~wu~"; } private: string nickname; }; class PetDogs: public MachinePets { public: PetDogs(const string s): MachinePets(s){ } string talk() { return "wang ~wang ~"; } private: string nickname; }; #endif