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three.js 繪製3d地圖

通過地圖資料配合three可以做出非常酷炫的地圖,在大資料展示中十分常見。

這篇郭先生就來說說使用three.js幾何體製作3D地圖。線上案例點選原文地址

地圖的資料是各個地圖塊的點陣列,通過THREE.ExtrudeGeometry方法擠壓出地圖的版塊,然後通過THREE.Line方法畫出地圖的分割線。地圖的資料參見DATAV.GeoAtlas,滑鼠懸浮到地圖版塊高亮,效果如圖

1. 得到資料,遍歷資料,處理資料

rawMap() {
this.worldGeometry = mapJson; //mapJson就是地圖的json資料
this.worldGeometry.features.forEach((worldItem, worldItemIndex) => {
worldItem.geometry.coordinates.forEach(worldChildItem => {
worldChildItem.forEach(countryItem => { //每個版塊的點陣列
this.drawExtrude(this.drawShape(countryItem)) //傳遞資料畫出地圖的shape,返回結果再傳到drawExtrude方法得到ExtrudeGeometry網格
this.drawLine(countryItem); //傳遞資料畫出地圖邊線
});
});
});
group.scale.y = 1.2; //group裡麵包含所有版塊網格
scene.add(group);
lineGroup.scale.y = 1.2; //lineGruop裡麵包含所有線的網格
scene.add(lineGroup);
this.render();
}

2. 傳遞資料畫出地圖的shape,返回結果再傳到drawExtrude方法得到ExtrudeGeometry網格。

drawShape(posArr) {
var shape = new THREE.Shape();
shape.moveTo(posArr[0][0] - this.offsetX, posArr[0][1] - this.offsetY);
posArr.forEach(item => {
shape.lineTo(item[0] - this.offsetX, item[1] - this.offsetY);
});
return shape;
}
drawExtrude(shapeObj) {
var geometry = new THREE.ExtrudeGeometry(shapeObj, this.options);
var material1 = new THREE.MeshPhongMaterial({
color: this.bgColor,
specular: this.bgColor
});
var material2 = new THREE.MeshBasicMaterial({
color: 0x008bfb
});
let shapeGeometryObj = new THREE.Mesh(geometry, [material1, material2]);
shapeGeometryObj.name = 'board';
group.add(shapeGeometryObj);
}

3. 傳遞資料畫出地圖邊線

drawLine(posArr) {
let geometry1 = new THREE.Geometry();
let geometry2 = new THREE.Geometry();
posArr.forEach(item => {
geometry1.vertices.push(
new THREE.Vector3(
item[0] - this.offsetX,
item[1] - this.offsetY,
1.01
)
);
geometry2.vertices.push(
new THREE.Vector3(
item[0] - this.offsetX,
item[1] - this.offsetY,
-0.01
)
);
});
let lineMaterial = new THREE.LineBasicMaterial({ color: 0x008bfb });
let line1 = new THREE.Line(geometry1, lineMaterial);
let line2 = new THREE.Line(geometry2, lineMaterial);
lineGroup.add(line1);
lineGroup.add(line2);
}

4. 滑鼠懸浮後高亮版塊

handleMousemove(event) {
event.preventDefault();
let mouse = new THREE.Vector2(0, 0);
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
this.raycaster.setFromCamera(mouse, camera);
let intersects = this.raycaster.intersectObjects(group.children);
this.previousObj.material[0].color = new THREE.Color(this.bgColor);
if(intersects[0] && intersects[0].object) {
intersects[0].object.material[0].color = new THREE.Color(0xffaa00);
this.previousObj = intersects[0].object; //previousObj儲存懸浮的物件,滑鼠移開後恢復顏色。
}
}

主要程式碼部分就是這樣,我們也可以在顏色改變時加入一些漸變動畫,three.js可以寫出各種各樣的地圖,這是入門級的版本,希望給萌新一些啟發。

轉載請註明地址:郭先生的部落格