Go websocket 聊天室demo以及k8s 部署
阿新 • • 發佈:2022-01-09
本來打算練習go websocket 做一個示例,結果在網上找了一個聊天室的示例【
介紹
首先需要有一個客戶端 client 的 manager ,manager 裡應該儲存所有的client 資訊
所以在我們的程式裡定義了 ClientManager 這個結構體
用 clients 這個 map 結構來儲存所有的連線資訊
遍歷 clients 通過使用 broadcast 這個 channel 把 web 端傳送來的訊息分發給所有的客戶端client
其次每個成功建立長連線的 client 開一個 read 協程和 wrtie 協程
read 協程不斷讀取 web 端輸入的 meaasge,並把 message 傳遞給 boradcast ,讓 manager 遍歷 clients 把 message 通過 broadcast channel ,傳遞給各個客戶端 client 的 send channel
write 協程不斷的將 send channel 裡的訊息傳送給 web 端
結構圖大致如下:
服務程式碼
main.go
package main import ( "encoding/json" "fmt" "net" "net/http" "github.com/gorilla/websocket" uuid "github.com/satori/go.uuid" ) //客戶端管理 type ClientManager struct { //客戶端 map 儲存並管理所有的長連線client,線上的為true,不在的為false clients map[*Client]bool //web端傳送來的的message我們用broadcast來接收,並最後分發給所有的clientbroadcast chan []byte //新建立的長連線client register chan *Client //新登出的長連線client unregister chan *Client } //客戶端 Client type Client struct { //使用者id id string //連線的socket socket *websocket.Conn //傳送的訊息 send chan []byte } //會把Message格式化成json type Message struct { //訊息structSender string `json:"sender,omitempty"` //傳送者 Recipient string `json:"recipient,omitempty"` //接收者 Content string `json:"content,omitempty"` //內容 ServerIP string `json:"serverIp,omitempty"` //實際不需要 驗證k8s SenderIP string `json:"senderIp,omitempty"` //實際不需要 驗證k8s } //建立客戶端管理者 var manager = ClientManager{ broadcast: make(chan []byte), register: make(chan *Client), unregister: make(chan *Client), clients: make(map[*Client]bool), } func (manager *ClientManager) start() { for { select { //如果有新的連線接入,就通過channel把連線傳遞給conn case conn := <-manager.register: //把客戶端的連線設定為true manager.clients[conn] = true //把返回連線成功的訊息json格式化 jsonMessage, _ := json.Marshal(&Message{Content: "/A new socket has connected. ", ServerIP: LocalIp(), SenderIP: conn.socket.RemoteAddr().String()}) //呼叫客戶端的send方法,傳送訊息 manager.send(jsonMessage, conn) //如果連線斷開了 case conn := <-manager.unregister: //判斷連線的狀態,如果是true,就關閉send,刪除連線client的值 if _, ok := manager.clients[conn]; ok { close(conn.send) delete(manager.clients, conn) jsonMessage, _ := json.Marshal(&Message{Content: "/A socket has disconnected. ", ServerIP: LocalIp(), SenderIP: conn.socket.RemoteAddr().String()}) manager.send(jsonMessage, conn) } //廣播 case message := <-manager.broadcast: //遍歷已經連線的客戶端,把訊息傳送給他們 for conn := range manager.clients { select { case conn.send <- message: default: close(conn.send) delete(manager.clients, conn) } } } } } //定義客戶端管理的send方法 func (manager *ClientManager) send(message []byte, ignore *Client) { for conn := range manager.clients { //不給遮蔽的連線傳送訊息 if conn != ignore { conn.send <- message } } } //定義客戶端結構體的read方法 func (c *Client) read() { defer func() { manager.unregister <- c _ = c.socket.Close() }() for { //讀取訊息 _, message, err := c.socket.ReadMessage() //如果有錯誤資訊,就登出這個連線然後關閉 if err != nil { manager.unregister <- c _ = c.socket.Close() break } //如果沒有錯誤資訊就把資訊放入broadcast jsonMessage, _ := json.Marshal(&Message{Sender: c.id, Content: string(message), ServerIP: LocalIp(), SenderIP: c.socket.RemoteAddr().String()}) manager.broadcast <- jsonMessage } } func (c *Client) write() { defer func() { _ = c.socket.Close() }() for { select { //從send裡讀訊息 case message, ok := <-c.send: //如果沒有訊息 if !ok { _ = c.socket.WriteMessage(websocket.CloseMessage, []byte{}) return } //有訊息就寫入,傳送給web端 _ = c.socket.WriteMessage(websocket.TextMessage, message) } } } func main() { fmt.Println("Starting application...") //開一個goroutine執行開始程式 go manager.start() //註冊預設路由為 /ws ,並使用wsHandler這個方法 http.HandleFunc("/ws", wsHandler) http.HandleFunc("/health", healthHandler) //監聽本地的8011埠 fmt.Println("chat server start.....") _ = http.ListenAndServe(":8080", nil) } func wsHandler(res http.ResponseWriter, req *http.Request) { //將http協議升級成websocket協議 conn, err := (&websocket.Upgrader{CheckOrigin: func(r *http.Request) bool { return true }}).Upgrade(res, req, nil) if err != nil { http.NotFound(res, req) return } //每一次連線都會新開一個client,client.id通過uuid生成保證每次都是不同的 client := &Client{id: uuid.Must(uuid.NewV4(), nil).String(), socket: conn, send: make(chan []byte)} //註冊一個新的連結 manager.register <- client //啟動協程收web端傳過來的訊息 go client.read() //啟動協程把訊息返回給web端 go client.write() } func healthHandler(res http.ResponseWriter, _ *http.Request) { _, _ = res.Write([]byte("ok")) } func LocalIp() string { address, _ := net.InterfaceAddrs() var ip = "localhost" for _, address := range address { if ipAddress, ok := address.(*net.IPNet); ok && !ipAddress.IP.IsLoopback() { if ipAddress.IP.To4() != nil { ip = ipAddress.IP.String() } } } return ip }
我這裡還要驗證k8s, 所以加了IP資訊,圖簡單 只有server端部署到k8s,客服端可以通過go程式,html頁面訪問
Dockerfile
FROM golang:1.15.6 RUN mkdir -p /app WORKDIR /app ADD main /app/main EXPOSE 8080 CMD ["./main"]
build.sh【我這裡就不走jenkins, 直接把程式碼 拖到 k8s master上 執行build檔案 編譯 推映象到harbor】
#!/bin/bash #cd $WORKSPACE export GOPROXY=https://goproxy.io #根據 go.mod 檔案來處理依賴關係。 go mod tidy # linux環境編譯 CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o main # 構建docker映象,專案中需要在當前目錄下有dockerfile,否則構建失敗 docker build -t chatserver . docker tag chatserver 192.168.100.30:8080/go/chatserver:2022 docker login -u admin -p '123456' 192.168.100.30:8080 docker push 192.168.100.30:8080/go/chatserver docker rmi chatserver docker rmi 192.168.100.30:8080/go/chatserver:2022
deploy.yaml
apiVersion: apps/v1 kind: Deployment metadata: name: chatserver namespace: go labels: app: chatserver version: v1 spec: replicas: 1 minReadySeconds: 10 selector: matchLabels: app: chatserver version: v1 template: metadata: labels: app: chatserver version: v1 spec: imagePullSecrets: - name: regsecret containers: - name: chatserver image: 192.168.100.30:8080/go/chatserver:2022 ports: - containerPort: 8080 imagePullPolicy: Always --- apiVersion: v1 kind: Service metadata: name: chatserver namespace: go labels: app: chatserver version: v1 spec: ports: - port: 8080 targetPort: 8080 name: grpc-port protocol: TCP selector: app: chatserver --- apiVersion: extensions/v1beta1 kind: Ingress metadata: name: chatserver namespace: go annotations: #ingress使用那種軟體 kubernetes.io/ingress.class: nginx #配置websocket 需要的配置 nginx.ingress.kubernetes.io/configuration-snippet: | proxy_set_header Upgrade "websocket"; proxy_set_header Connection "Upgrade"; spec: rules: - host: chatserver.go.com http: paths: #代理websocket服務 - path: / backend: serviceName: chatserver servicePort: 8080
客服端
main.go
package main import ( "flag" "fmt" "net/url" "github.com/gorilla/websocket" ) //定義連線的服務端的網址 var addr = flag.String("addr", "chatserver.go.com", "http service address") func main() { u := url.URL{Scheme: "ws", Host: *addr, Path: "/ws"} var dialer *websocket.Dialer //通過Dialer連線websocket伺服器 conn, _, err := dialer.Dial(u.String(), nil) if err != nil { fmt.Println(err) return } //go timeWriter(conn) //列印接收到的訊息或者錯誤 for { _, message, err := conn.ReadMessage() if err != nil { fmt.Println("read:", err) return } fmt.Printf("received: %s\n", message) } }
chatroom.html 【可以用 bee server 提供靜態檔案伺服器】
<html> <head> <title>Golang Chat</title> <script type="application/javascript" src="jquery-1.12.4.js"></script> <script type="text/javascript"> $(function() { var conn; var msg = $("#msg"); var log = $("#log"); function appendLog(msg) { var d = log[0] var doScroll = d.scrollTop == d.scrollHeight - d.clientHeight; msg.appendTo(log) if (doScroll) { d.scrollTop = d.scrollHeight - d.clientHeight; } } $("#form").submit(function() { if (!conn) { return false; } if (!msg.val()) { return false; } conn.send(msg.val()); msg.val(""); return false }); if (window["WebSocket"]) { conn = new WebSocket("ws://chatserver.go.com/ws"); conn.onclose = function(evt) { appendLog($("<div><b>Connection Closed.</b></div>")) } conn.onmessage = function(evt) { appendLog($("<div/>").text(evt.data)) } } else { appendLog($("<div><b>WebSockets Not Support.</b></div>")) } }); </script> <style type="text/css"> html { overflow: hidden; } body { overflow: hidden; padding: 0; margin: 0; width: 100%; height: 100%; background: gray; } #log { background: white; margin: 0; padding: 0.5em 0.5em 0.5em 0.5em; position: absolute; top: 0.5em; left: 0.5em; right: 0.5em; bottom: 3em; overflow: auto; } #form { padding: 0 0.5em 0 0.5em; margin: 0; position: absolute; bottom: 1em; left: 0px; width: 100%; overflow: hidden; } </style> </head> <body> <div id="log"></div> <form id="form"> <input type="submit" value="傳送" /> <input type="text" id="msg" size="64"/> </form> </body> </html>
執行效果
確認連結是長連線,不同的客服端連結到不同的伺服器上,但是也留下了一個問題待處理,比如A給B傳送訊息,A連結到伺服器1,B連結到服務2,之間訊息如何簡單方便處理了?
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