1. 程式人生 > 其它 >畫直線,畫圓,畫橢圓,填充演算法。其他類似的圖形自己推算

畫直線,畫圓,畫橢圓,填充演算法。其他類似的圖形自己推算

struct xy{
    int x;
    int y;

    xy(){
    }
    xy(int m){
        x=m;
        y=m;
    }
    xy(int x,int y){
        this->x=x;
        this->y=y;
    }

    xy operator  *(xy&m){return xy(x *m.x,y *m.y);}
    xy operator  /(xy&m){return xy(x /m.x,y /m.y);}
    xy operator  %(xy&m){return
xy(x %m.x,y %m.y);} xy operator +(xy&m){return xy(x +m.x,y +m.y);} xy operator -(xy&m){return xy(x -m.x,y -m.y);} xy operator <<(xy&m){return xy(x<<m.x,y<<m.y);} xy operator >>(xy&m){return xy(x>>m.x,y>>m.y);} xy operator &(xy&m){return
xy(x &m.x,y &m.y);} xy operator |(xy&m){return xy(x |m.x,y |m.y);} xy operator ^(xy&m){return xy(x ^m.x,y ^m.y);} xy operator *=(xy&m){x *=m.x;y *=m.y;return *this;} xy operator /=(xy&m){x /=m.x;y /=m.y;return *this;} xy operator %=(xy&m){x %=m.x;y %=m.y;return
*this;} xy operator +=(xy&m){x +=m.x;y +=m.y;return *this;} xy operator -=(xy&m){x -=m.x;y -=m.y;return *this;} xy operator <<=(xy&m){x<<=m.x;y<<=m.y;return *this;} xy operator >>=(xy&m){x>>=m.x;y>>=m.y;return *this;} xy operator &=(xy&m){x &=m.x;y &=m.y;return *this;} xy operator |=(xy&m){x |=m.x;y |=m.y;return *this;} xy operator ^=(xy&m){x ^=m.x;y ^=m.y;return *this;} xy operator *(int m){return xy(x *m,y *m);} xy operator /(int m){return xy(x /m,y /m);} xy operator %(int m){return xy(x %m,y %m);} xy operator +(int m){return xy(x +m,y +m);} xy operator -(int m){return xy(x -m,y -m);} xy operator <<(int m){return xy(x<<m,y<<m);} xy operator >>(int m){return xy(x>>m,y>>m);} xy operator &(int m){return xy(x &m,y &m);} xy operator |(int m){return xy(x |m,y |m);} xy operator ^(int m){return xy(x ^m,y ^m);} xy operator *=(int m){x *=m;y *=m;return *this;} xy operator /=(int m){x /=m;y /=m;return *this;} xy operator %=(int m){x %=m;y %=m;return *this;} xy operator +=(int m){x +=m;y +=m;return *this;} xy operator -=(int m){x -=m;y -=m;return *this;} xy operator <<=(int m){x<<=m;y<<=m;return *this;} xy operator >>=(int m){x>>=m;y>>=m;return *this;} xy operator &=(int m){x &=m;y &=m;return *this;} xy operator |=(int m){x |=m;y |=m;return *this;} xy operator ^=(int m){x ^=m;y ^=m;return *this;} bool operator <(xy&m){return((unsigned(x) <unsigned(m.x))&&(unsigned(y) <unsigned(m.y)));} bool operator >(xy&m){return((unsigned(x) >unsigned(m.x))&&(unsigned(y) >unsigned(m.y)));} bool operator <=(xy&m){return((unsigned(x)<=unsigned(m.x))&&(unsigned(y)<=unsigned(m.y)));} bool operator >=(xy&m){return((unsigned(x)>=unsigned(m.x))&&(unsigned(y)>=unsigned(m.y)));} bool operator ==(xy&m){return((unsigned(x)==unsigned(m.x))&&(unsigned(y)==unsigned(m.y)));} bool operator <(int m){return((unsigned(x) <unsigned(m))&&(unsigned(y) <unsigned(m)));} bool operator >(int m){return((unsigned(x) >unsigned(m))&&(unsigned(y) >unsigned(m)));} bool operator <=(int m){return((unsigned(x)<=unsigned(m))&&(unsigned(y)<=unsigned(m)));} bool operator >=(int m){return((unsigned(x)>=unsigned(m))&&(unsigned(y)>=unsigned(m)));} bool operator ==(int m){return((unsigned(x)==unsigned(m))&&(unsigned(y)==unsigned(m)));} xy operator !(){return xy( !x, !y);} xy operator ~(){return xy( ~x, ~y);} xy operator +(){return xy( +x, +y);} xy operator -(){return xy( -x, -y);} xy get_number(){ xy m=0; if(x>0)m.x=+x;if(x<0)m.x=-x; if(y>0)m.y=+y;if(y<0)m.y=-y; return m; } xy get_flag(){ xy m=0; if(x>0)m.x=+1;if(x<0)m.x=-1; if(y>0)m.y=+1;if(y<0)m.y=-1; return m; } int sqrt_xx_yy(){ return sqrt(xx_yy()); } void x_y(){ int v=x;x=y;y=v; } int xx(){return x*x;} int yy(){return y*y;} int xx_yy(){ return (x*x+y*y); } xy operator =(xy&m){ x=m.x; y=m.y; return *this; } xy operator =(int m){ x=m; y=m; return *this; } xy operator ++(int){ xy temp=*this; ++x; ++y; return temp; } xy operator ++(){ x++; y++; return *this; } xy operator --(int){ xy temp=*this; --x; --y; return temp; } xy operator --(){ x--; y--; return *this; } }; struct min_max{ int min; int max; void set(int v){ if(min>v)min=v; if(max<v)max=v; } void init(){ min=+0x12341234; max=-0x12341234; } }; int fill(xy*sa,int sn,xy*da){ xy*sb=sa+sn; min_max ya; ya.init(); for(xy*s=sa;s<sb;s++)ya.set(s->y); if(ya.min<=ya.max){}else return 0; min_max xa[xymax]; for(int y=ya.min;y<=ya.max;y++)xa[y-ya.min].init(); for(xy*s=sa;s<sb;s++)xa[s->y-ya.min].set(s->x); xy*db=da; for(int y=ya.min;y<=ya.max;y++){ for(int x=xa[y-ya.min].min;x<=xa[y-ya.min].max;x++)*db++=xy(x,y); } return (db-da); } int paint_line(xy r,xy *da){ // float->int (f+0.5) // [-0.5,+0.5)=0 // [+0.5,+1.5)=1 // [+1.5,+2.5)=2 // x*a+b*y=0; // (x+v)*a=x*a+v*a; // (y+v)*a=y*a+v*a; xy n=r.get_number(); xy f=r.get_flag(); xy nn=n*2; xy d=0; xy*db=da; *db++=d; if(n.y<n.x){ int v=n.x; while(d.x!=r.x){ d.x+=f.x; v-=nn.y; if(v<0){ v+=nn.x; d.y+=f.y; } *db++=d; } }else{ int v=n.y; while(d.y!=r.y){ d.y+=f.y; v-=nn.x; if(v<0){ v+=nn.y; d.x+=f.x; } *db++=d; } } return (db-da); } int paint_line(xy a,xy b,xy *da){ int dn=paint_line(b-a,da); for(int i=0;i<dn;i++)da[i]+=a; return dn; } int fill_line(xy r,xy*da,int w){ if(r.x==0&&r.y==0)return 0; if(w<0)return 0; if(w==1)return paint_line(r,da); w/=2;////////////// const int rl=r.sqrt_xx_yy(); xy l(w*r.x/rl,w*r.y/rl); xy a(-l.y,+l.x); xy b(+l.y,-l.x); xy c=b+r; xy d=a+r; xy sa[xymax*4]; xy*sb=sa; sb+=paint_line(a,b,sb); sb+=paint_line(b,c,sb); sb+=paint_line(c,d,sb); sb+=paint_line(d,a,sb); return fill(sa,sb-sa,da);//////////// xy*db=da; for(xy*s=sa;s<sb;s++)*db++=*s; return (db-da); } int fill_line(xy a,xy b,xy *da,int w){ int dn=fill_line(b-a,da,w); for(int i=0;i<dn;i++)da[i]+=a; return dn; } int paint_circle(int r,xy*da){ // x*x+y*y=r*r // (x+v)*(x+v)=x*x+2*x*v+v*v // (y+v)*(y+v)=y*y+2*y*v+v*v if(1<=r){}else return 0; r*=2;/////////// xy*db=da; { xy d(0,r-1); *db++=d; int z=d.x*d.x+d.y*d.y-r*r;// x*x+y*y-r*r do{ z+=(d.x+1)<<2;// 2*d.x*2+2*2; d.x+=2; if(0<z&&-1<d.y){ do{ z+=(-d.y+1)<<2;// -2*d.y*2+2*2 d.y-=2; *db++=d; }while(0<z&&-1<d.y); }else{ *db++=d; } }while(d.x<r); } for(xy*d=da;d<db;d++){ d->x>>=1; d->y=(d->y+1)>>1; } for(xy*dc=db,*d=db;--d>=da;)*db++=xy(+d->x,-d->y); for(xy*dc=db,*d=db;--d> da;)*db++=xy(-d->x,+d->y); return db-da; } int paint_circle(xy o,int r,xy*da){ int dn=paint_circle(r,da); for(int i=0;i<dn;i++)da[i]+=o; return dn; } int fill_circle(int r,xy*da){ xy sa[xymax*2]; int sn=paint_circle(r,sa); return fill(sa,sn,da); } int fill_circle(xy o,int r,xy*da){ int dn=fill_circle(r,da); for(int i=0;i<dn;i++)da[i]+=o; return dn; } int paint_ellipse(xy r,xy*da){ // x*x/(a*a)+y*y/(b*b)=1 // x*x*b*b+y*y*a*a=a*a*b*b // x*x*b*b+y*y*a*a-a*a*b*b=0 // a*a*(x+v)*(x*v)=a*a*(x*x+2*x*v+v*v)=x*x*a*a+a*a*(2*x*v+v*v) // a*a*(y+v)*(y*v)=a*a*(y*y+2*y*v+v*v)=y*y*a*a+a*a*(2*y*v+v*v) // int i // float (i-0.5,i+0.5] r=r.get_number();//abs if(r>=1){}else return 0; xy*db=da; xy rn=r.get_number(); if(rn.y<rn.x){ { // bb*xx+aa*yy=aa*bb const int a=r.x*2; const int b=r.y*2; const __int64 aa=a*a; const __int64 bb=b*b; xy d; d.x=0; d.y=b-1; *db++=d; __int64 z=bb*d.x*d.x+aa*d.y*d.y-aa*bb; do{ z+=bb*((d.x+1)<<2);// 2*d.x*2+2*2; d.x+=2; if(0<z&&-1<d.y){ do{ z+=aa*((-d.y+1)<<2);// -2*d.y*2+2*2 d.y-=2; *db++=d; }while(0<z&&-1<d.y); }else{ *db++=d; } }while(d.x<a); } for(xy*d=da;d<db;d++){ d->x>>=1; d->y=(d->y+1)>>1; } }else{ { // bb*xx+aa*yy=aa*bb const int a=r.y*2; const int b=r.x*2; const __int64 aa=a*a; const __int64 bb=b*b; xy d; d.y=0; d.x=b-1; *db++=d; __int64 z=bb*d.y*d.y+aa*d.x*d.x-aa*bb; do{ z+=bb*((d.y+1)<<2);// 2*d.y*2+2*2; d.y+=2; if(0<z&&-1<d.x){ do{ z+=aa*((-d.x+1)<<2);// -2*d.x*2+2*2 d.x-=2; *db++=d; }while(0<z&&-1<d.x); }else{ *db++=d; } }while(d.y<a); } for(xy*d=da;d<db;d++){ d->y>>=1; d->x=(d->x+1)>>1; } } for(xy*dc=db,*d=db;--d>=da;)*db++=xy(+d->x,-d->y); for(xy*dc=db,*d=db;--d> da;)*db++=xy(-d->x,+d->y); return db-da; } int paint_ellipse(xy a,xy b,xy*da){ int dn=paint_ellipse(b-a,da); for(int i=0;i<dn;i++)da[i]+=a; return dn; } int fill_ellipse(xy r,xy*da){ xy sa[xymax*2]; int sn=paint_ellipse(r,sa); return fill(sa,sn,da); } int fill_ellipse(xy a,xy b,xy*da){ int dn=fill_ellipse(b-a,da); for(int i=0;i<dn;i++)da[i]+=a; return dn; }