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halcon-skeleton求區域的骨架

 

 區域骨架:骨架可以理解為區域的中軸

在HDevelop中

read_image (Image, 'D:/bb/tu/6.jpg')
rgb1_to_gray(Image,Image1)

threshold (Image1, Region,[80,87,206,195] , [90,100, 228,205])

*union1 (Region, RegionUnion)

skeleton (Region, Skeleton)
*求區域的骨架
*引數1:區域或區域集
*引數2:輸出的骨架--區域


get_image_size (Image1, Width, Height)
dev_open_window(
10,10,Width, Height,'black',WindowHandle) dev_display(Region) dev_open_window(10,100,Width, Height,'black',WindowHandle1) dev_display(Skeleton)

 

 

 

 


在Qt Creator中

  HObject  ho_Image, ho_Image1, ho_Region, ho_Skeleton;
  HTuple  hv_Width, hv_Height, hv_WindowHandle;
  HTuple  hv_WindowHandle1;
  ReadImage(&ho_Image, "
D:/bb/tu/6.jpg"); Rgb1ToGray(ho_Image, &ho_Image1); Threshold(ho_Image1, &ho_Region, (((HTuple(80).Append(87)).Append(206)).Append(195)), (((HTuple(90).Append(100)).Append(228)).Append(205))); //union1 (Region, RegionUnion) Skeleton(ho_Region, &ho_Skeleton); //求區域的骨架 //引數1:區域或區域集
//引數2:輸出的骨架--區域 GetImageSize(ho_Image1, &hv_Width, &hv_Height); SetWindowAttr("background_color","black"); OpenWindow(10,10,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle); HDevWindowStack::Push(hv_WindowHandle); if (HDevWindowStack::IsOpen()) DispObj(ho_Region, HDevWindowStack::GetActive()); SetWindowAttr("background_color","black"); OpenWindow(10,100,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle1); HDevWindowStack::Push(hv_WindowHandle1); if (HDevWindowStack::IsOpen()) DispObj(ho_Skeleton, HDevWindowStack::GetActive());