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js實現直播點選飄心效果

本文例項為大家分享了js實現直播點選飄心效果的具體程式碼,供大家參考,具體內容如下

<!DOCTYPE html>
<html>
 <head>
 <meta charset="UTF-8">
 <title>直播點選飄心效果</title>
 <style type="text/css">
html,body {
 height: 100%;
 position: relative;
 width: 100%;
}
canvas {
 display: block;
 position: absolute;
 bottom: 100px;
 right: -24px;
 z-index: 20;
 cursor: pointer;
 -webkit-tap-highlight-color: rgba(0,0);
}
.journal-reward {
 position: absolute;
 bottom: 70px;
 right: 20px;
 height: 60px;
 width: 60px;
 display: block;
 z-index: 21;
 cursor: pointer;
}
 
</style>
</head>
<body>
 <img src="img/reward.png" class="journal-reward" /> 
<script src="jquery.min.js"></script> 
<script src="flutter-hearts-zmt.js" type="text/javascript" charset="utf-8"></script>
</body>
</html>
flutter-hearts-zmt.js
 
! function(t,e) {
 "object" == typeof exports && "undefined" != typeof module ? module.exports = e() : "function" == typeof define && define.amd ? define(e) : t.BubbleHearts = e()
}(this,function() {
 "use strict";
 
 function t(t,n,r) {
 var i = e.uniformDiscrete(89,91) / 100,o = 1 - i,u = (e.uniformDiscrete(45,60) + e.uniformDiscrete(45,60)) / 100,a = function(t) {
  return t > i ? Math.max(((1 - t) / o).toFixed(2),.1) * u : u
  },c = e.uniformDiscrete(-30,30),f = function(t) {
  return c
  },h = 10,s = n.width / 2 + e.uniformDiscrete(-h,h),d = (n.width - Math.sqrt(Math.pow(t.width,2) + Math.pow(t.height,2))) / 2 - h,l = e.uniformDiscrete(.8 * d,d) * (e.uniformDiscrete(0,1) ? 1 : -1),m = e.uniformDiscrete(250,400),w = function(t) {
  return t > i ? s : s + l * Math.sin(m * (i - t) * Math.PI / 180)
  },v = function(e) {
  return t.height / 2 + (n.height - t.height / 2) * e
  },p = e.uniformDiscrete(14,18) / 100,g = function(t) {
  return t > p ? 1 : 1 - ((p - t) / p).toFixed(2)
  };
 return function(e) {
  if(!(e >= 0)) return !0;
  r.save();
  var n = a(e),i = f(e),o = w(e),u = v(e);
  r.translate(o,u),r.scale(n,n),r.rotate(i * Math.PI / 180),r.globalAlpha = g(e),r.drawImage(t,-t.width / 2,-t.height / 2,t.width,t.height),r.restore()
 }
 }
 var e = function(t) {
  var e = t,n = Math.floor,r = Math.random;
  return t.uniform = function(t,e) {
  return t + (e - t) * r()
  },t.uniformDiscrete = function(t,r) {
  return t + n((r - t + 1) * e.uniform(0,1))
  },t
 }({}),n = function(t,e) {
  if(!(t instanceof e)) throw new TypeError("Cannot call a class as a function")
 },r = function() {
  function t(t,e) {
  for(var n = 0; n < e.length; n++) {
   var r = e[n];
   r.enumerable = r.enumerable || !1,r.configurable = !0,"value" in r && (r.writable = !0),Object.defineProperty(t,r.key,r)
  }
  }
  return function(e,r) {
  return n && t(e.prototype,r && t(e,r),e
  }
 }(),i = window.requestAnimationFrame || window.webkitRequestAnimationFrame || function(t) {
  return setTimeout(t,16)
 },o = function() {
  function o() {
  n(this,o);
  var t = this.canvas = document.createElement("canvas"),e = this.context = t.getContext("2d"),r = this._children = [],u = function n() {
   i(n),e.clearRect(0,t.height);
   for(var o = 0,u = r.length; o < u;) {
    var a = r[o];
    a.render.call(null,(a.timestamp + a.duration - new Date) / a.duration) ? (r.splice(o,1),u--) : o++
   }
   };
  i(u)
  }
  return r(o,[{
  key: "bubble",value: function(n) {
   var r = arguments.length > 1 && void 0 !== arguments[1] ? arguments[1] : e.uniformDiscrete(2400,3600),i = arguments.length > 2 && void 0 !== arguments[2] ? arguments[2] : t(n,this.canvas,this.context);
   return this._children.push({
   render: i,duration: r,timestamp: +new Date
   }),this
  }
  }]),o
 }();
 return o
});
// 圖片地址在此處更換 可換成你的圖片
var assets = [
 'img/1.png','img/2.png','img/3.png','img/4.png','img/5.png',];
assets.forEach(function(src,index) {
 assets[index] = new Promise(function(resolve) {
 var img = new Image;
 img.onload = resolve.bind(null,img);
 img.src = src;
 });
});
 
Promise.all(assets).then(function(images) {
 
 var random = {
 uniform: function(min,max) {
  return min + (max - min) * Math.random();
 },uniformDiscrete: function(i,j) {
  return i + Math.floor((j - i + 1) * random.uniform(0,1));
 },};
 
 var stage = new BubbleHearts();
 var canvas = stage.canvas;
 canvas.width = 170;
 canvas.height = 300;
 canvas.style['width'] = '170px';
 canvas.style['height'] = '300px';
 document.body.appendChild(canvas);
 //journal-reward 為賞桃的按鈕 
 document.getElementsByClassName('journal-reward')[0].addEventListener('click',function() {
 //隨機飄動
 stage.bubble(images[random.uniformDiscrete(0,images.length - 1)]);
 
 },false);
 
});

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。