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python實現簡單的五子棋遊戲

本文例項為大家分享了python實現五子棋遊戲的具體程式碼,供大家參考,具體內容如下

# -*- coding:utf-8 -*-
# @Time: 2017/8/29 0029 10:14
# @Author: assasin
# @Email: [email protected]
 
from tkinter import *
import math
 
class chessBoard():
  def __init__(self):
    # 建立一個tk物件,視窗
    self.window = Tk()
    # 視窗名稱
    self.window.title('五子棋遊戲')
    # 視窗大小
    self.window.geometry('660x470')
    # 設定視窗不可縮放
    self.window.resizable(0,0)
    # 定義視窗的畫布
    self.canvas = Canvas(self.window,bg="#EEE8AC",width=470,height=470)
    # 畫出畫布內容
    self.paint_board()
    # 定義畫布所在的網格
    self.canvas.grid(row=0,column=0)
 
  def paint_board(self):
    # 畫橫線
    for row in range(0,15):
      if row == 0 or row == 14:
        self.canvas.create_line(25,25 + row * 30,25 + 14 * 30,width=2)
    else:
      self.canvas.create_line(25,width=1)
 
    # 畫豎線
    for column in range(0,15):
      if column == 0 or column == 14:
        self.canvas.create_line(25 + column * 30,25,25 + column * 30,width=2)
    else:
      self.canvas.create_line(25 + column * 30,width=1)
 
    # 畫圓
    self.canvas.create_oval(112,112,118,fill="black")
    self.canvas.create_oval(352,358,fill="black")
    self.canvas.create_oval(112,352,fill="black")
    self.canvas.create_oval(232,232,238,fill="black")
 
 
 
 
#定義五子棋遊戲類
#0為黑子 , 1為白子 , 2為空位
class Gobang() :
  #初始化
  def __init__(self) :
    self.board = chessBoard()
    self.game_print = StringVar()
    self.game_print.set("")
    # 16*16的二維列表,保證不會out of index
    self.db = [([2] * 16) for i in range(16)]
    # 悔棋用的順序列表
    self.order = []
    # 棋子顏色
    self.color_count = 0
    self.color = 'black'
    # 清空與贏的初始化,已贏為1,已清空為1
    self.flag_win = 1
    self.flag_empty = 1
    self.options()
 
    # 黑白互換
  def change_color(self):
    self.color_count = (self.color_count + 1) % 2
    if self.color_count == 0:
      self.color = "black"
    elif self.color_count == 1:
      self.color = "white"
 
  # 落子
  def chess_moving(self,event):
    # 不點選“開始”與“清空”無法再次開始落子
    if self.flag_win == 1 or self.flag_empty == 0:
      return
    # 座標轉化為下標
    x,y = event.x - 25,event.y - 25
    x = round(x / 30)
    y = round(y / 30)
    # 點選位置沒用落子,且沒有在棋盤線外,可以落子
    while self.db[y][x] == 2 and self.limit_boarder(y,x):
      self.db[y][x] = self.color_count
    self.order.append(x + 15 * y)
    self.board.canvas.create_oval(25 + 30 * x - 12,25 + 30 * y - 12,25 + 30 * x + 12,25 + 30 * y + 12,fill=self.color,tags="chessman")
    if self.game_win(y,x,self.color_count):
      print(self.color,"獲勝")
      self.game_print.set(self.color + "獲勝")
    else:
      self.change_color()
      self.game_print.set("請" + self.color + "落子")
 
  # 保證棋子落在棋盤上
  def limit_boarder(self,y,x):
    if x < 0 or x > 14 or y < 0 or y > 14:
      return False
    else:
      return True
 
  # 計算連子的數目,並返回最大連子數目
  def chessman_count(self,color_count):
    count1,count2,count3,count4 = 1,1,1
    # 橫計算
    for i in range(-1,-5,-1):
      if self.db[y][x + i] == color_count:
        count1 += 1
      else:
        break
 
    for i in range(1,5,1):
      if self.db[y][x + i] == color_count:
        count1 += 1
      else:
        break
    # 豎計算
    for i in range(-1,-1):
      if self.db[y + i][x] == color_count:
        count2 += 1
      else:
        break
    for i in range(1,1):
      if self.db[y + i][x] == color_count:
        count2 += 1
      else:
        break
    # /計算
    for i in range(-1,-1):
      if self.db[y + i][x + i] == color_count:
        count3 += 1
      else:
        break
    for i in range(1,1):
      if self.db[y + i][x + i] == color_count:
        count3 += 1
      else:
        break
 
    # \計算
    for i in range(-1,-1):
      if self.db[y + i][x - i] == color_count:
        count4 += 1
      else:
        break
    for i in range(1,1):
      if self.db[y + i][x - i] == color_count:
        count4 += 1
      else:
        break
 
    return max(count1,count4)
 
 
  # 判斷輸贏
  def game_win(self,color_count ):
    if self.chessman_count(y,color_count) >= 5:
      self.flag_win = 1
      self.flag_empty = 0
      return True
    else:
      return False
 
  #悔棋,清空棋盤,再畫剩下的n-1個棋子
  def withdraw(self):
    if len(self.order) == 0 or self.flag_win == 1:
      return
    self.board.canvas.delete("chessman")
    z = self.order.pop()
    x = z % 15
    y = z // 15
    self.db[y][x] = 2
    self.color_count = 1
    for i in self.order:
      ix = i % 15
    iy = i // 15
    self.change_color()
    self.board.canvas.create_oval(25 + 30 * ix - 12,25 + 30 * iy - 12,25 + 30 * ix + 12,25 + 30 * iy + 12,tags="chessman")
    self.change_color()
    self.game_print.set("請" + self.color + "落子")
 
  # 清空
  def empty_all(self) :
    self.board.canvas.delete("chessman")
    # 還原初始化
    self.db = [([2] * 16) for i in range(16)]
    self.order = []
    self.color_count = 0
    self.color = 'black'
    self.flag_win = 1
    self.flag_empty = 1
    self.game_print.set("")
 
  #將self.flag_win置0才能在棋盤上落子
  def game_start(self):
    # 沒有清空棋子不能置0開始
    if self.flag_empty == 0:
      return
    self.flag_win = 0
    self.game_print.set("請" + self.color + "落子")
 
  def options(self):
    self.board.canvas.bind("<Button-1>",self.chess_moving)
    Label(self.board.window,textvariable=self.game_print,font=("Arial",20)).place(relx=0,rely=0,x=495,y=200)
    Button(self.board.window,text="開始遊戲",command=self.game_start,width=13,font=("Verdana",12)).place(relx=0,y=15)
    Button(self.board.window,text="我要悔棋",command=self.withdraw,y=60)
    Button(self.board.window,text="清空棋局",command=self.empty_all,y=105)
    Button(self.board.window,text="結束遊戲",command=self.board.window.destroy,y=420)
    self.board.window.mainloop()
 
 
if __name__ == '__main__':
  chess_game = Gobang()

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