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仿ios的滑動效果

public 頭部 ati 設置 class iss generated ttr stat

package code.suibianchou.com.custormview2;

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.TranslateAnimation;
import android.widget.ScrollView;

/**
* Created by Administrator on 2017/5/18 0018.
*/

public class BounceScrollView extends ScrollView {
private static final String TAG = "BounceScrollView";

private View inner;// 孩子View

private float y;// 點擊時y坐標

private Rect normal = new Rect();// 矩形(這裏只是個形式,只是用於判斷是否需要動畫.)

private boolean isCount = false;// 是否開始計算
private float lastX = 0;
private float lastY = 0;
private float currentX = 0;
private float currentY = 0;
private float distanceX = 0;
private float distanceY = 0;
private boolean upDownSlide = false; //判斷上下滑動的flag

public BounceScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
}

/***
* 根據 XML 生成視圖工作完成.該函數在生成視圖的最後調用,在所有子視圖添加完之後. 即使子類覆蓋了 onFinishInflate
* 方法,也應該調用父類的方法,使該方法得以執行.
*/
@SuppressLint("MissingSuperCall")
@Override
protected void onFinishInflate() {
if (getChildCount() > 0) {
inner = getChildAt(0);
View view;
}
}

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
// TODO Auto-generated method stub

currentX = ev.getX();
currentY = ev.getY();
switch(ev.getAction()){
case MotionEvent.ACTION_DOWN:

break;
case MotionEvent.ACTION_MOVE:
distanceX = currentX - lastX;
distanceY = currentY - lastY;
if(Math.abs(distanceX)<Math.abs(distanceY) && Math.abs(distanceY)>12){

upDownSlide = true;
}
break;
case MotionEvent.ACTION_UP:

break;
default:
break;
}
lastX = currentX;
lastY = currentY;
if (upDownSlide && inner != null) commOnTouchEvent(ev);
return super.dispatchTouchEvent(ev);
}

@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
// TODO Auto-generated method stub
return super.onInterceptTouchEvent(ev);
}

/***
* 監聽touch
*/
@Override
public boolean onTouchEvent(MotionEvent ev) {
return super.onTouchEvent(ev);
}


/***
* 觸摸事件
*
* @param ev
*/
public void commOnTouchEvent(MotionEvent ev) {
int action = ev.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_UP:
// 手指松開.
if (isNeedAnimation()) {
animation();
isCount = false;
}
clear0();
break;
case MotionEvent.ACTION_MOVE:
final float preY = y;// 按下時的y坐標
float nowY = ev.getY();// 時時y坐標
int deltaY = (int) (preY - nowY);// 滑動距離
if (!isCount) {
deltaY = 0; // 在這裏要歸0.
}

y = nowY;
// 當滾動到最上或者最下時就不會再滾動,這時移動布局
if (isNeedMove()) {
// 初始化頭部矩形
if (normal.isEmpty()) {
// 保存正常的布局位置
normal.set(inner.getLeft(), inner.getTop(),
inner.getRight(), inner.getBottom());
}
// 移動布局
inner.layout(inner.getLeft(), inner.getTop() - deltaY / 2,
inner.getRight(), inner.getBottom() - deltaY / 2);
}
isCount = true;
break;

default:
break;
}
}

/***
* 回縮動畫
*/
public void animation() {
// 開啟移動動畫
TranslateAnimation ta = new TranslateAnimation(0, 0, inner.getTop(),
normal.top);
ta.setDuration(200);
inner.startAnimation(ta);
// 設置回到正常的布局位置
inner.layout(normal.left, normal.top, normal.right, normal.bottom);

normal.setEmpty();

}

// 是否需要開啟動畫
public boolean isNeedAnimation() {
return !normal.isEmpty();
}

/***
* 是否需要移動布局 inner.getMeasuredHeight():獲取的是控件的總高度
*
* getHeight():獲取的是屏幕的高度
*
* @return
*/
public boolean isNeedMove() {
int offset = inner.getMeasuredHeight() - getHeight();
int scrollY = getScrollY();
// 0是頂部,後面那個是底部
if (scrollY == 0 || scrollY == offset) {
return true;
}
return false;
}

private void clear0(){
lastX = 0;
lastY = 0;
distanceX = 0;
distanceY = 0;
upDownSlide = false;
}
}

仿ios的滑動效果