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不點白塊遊戲

ldr random classname main.c mouseup length doctype pan audio

<!DOCTYPE html>
<html lang="en">
 <head>
 <meta charset="utf-8">
    <style>
    *{
      margin: 0; 
      padding: 0; 
    } 
    .box {
      margin: 50px auto 0 auto;
      width: 400px;
      height: auto;
      border: solid 1px #222;
    } 
    #cont { 
      width: 400px;
      height: 600px; 
      position: relative;
      overflow: hidden;
      }
    #go {
      width: 
100%; height: 600px; position: absolute; top: 0; font: 700 60px ‘微軟雅黑‘; text-align: center; z-index: 99; } #go span { cursor: pointer; background-color: #fff; border-bottom: solid 1px #222; } #main { width: 400px; height: 600px; position: relative; top:
-150px; } .row { width: 400px; height: 150px; } .row div { width: 99px; height: 149px; border: solid 1px #222; float: left; border-top-width: 0; border-left-width: 0; cursor: pointer; } #count { border-top: solid 1px #222; width: 400px; height: 50px; font:
700 36px/50px ‘微軟雅黑‘; text-align: center; } #bgm{ width: 400px; height: 50px; margin-top: -50px; position: absolute; } h3{text-align:center} </style> </head> <body> <h3>只要不是白塊,一個個點吧</h3> <div class="box"> <!-- 布局 --> <audio src="m_02.mp3" id="bgm" controls loop></audio> <div id="cont"> <div id="go"> <span>Game start</span> </div> <div id="main"></div> </div> <div id="count"></div> </div> <script> //得當前樣式 function getStyle(obj,arrt){ //兼容IE return obj.currentStyle ? obj.currentStyle[arrt] : getComputedStyle(obj,null)[arrt]; } var main = document.getElementById(‘main‘); var go = document.getElementById(‘go‘); var count = document.getElementById(‘count‘); var cols = [‘#1AAB8A‘,‘#E15650‘,‘#121B39‘,‘#80A84E‘]; //動態創建div function cDiv(classname){ //創建div var oDiv = document.createElement(‘div‘); //隨機值 var index = Math.floor(Math.random()*4); //行 添加相應的class類 oDiv.className = classname; //創建行之後再動態創建4個小div並添加到行裏面 for(var j =0;j<4;j++){ var iDiv = document.createElement(‘div‘); oDiv.appendChild(iDiv); } //然後把行添加到main裏面 //判斷需要添加的位置 if(main.children.length == 0){ main.appendChild(oDiv); }else { main.insertBefore(oDiv, main.children[0]); } //隨機給行裏面的某一個div添加背景色 oDiv.children[index].style.backgroundColor = cols[index]; //標記顏色盒子 oDiv.children[index].className = "i"; } //移動div function move(obj){ //關閉上一個定時器 clearInterval(obj.timer); //默認速度與計分 var speed = 5,num = 0; //定時器管理與開啟定時器 obj.timer = setInterval(function(){ //速度 var step = parseInt(getStyle(obj,‘top‘)) + speed; //移動盒子 obj.style.top = step + ‘px‘; //判斷並創建新的盒子 if(parseInt(getStyle(obj,‘top‘)) >= 0){ cDiv(‘row‘); obj.style.top = -150 + ‘px‘; } //刪除邊界外的盒子 if(obj.children.length == 6){ //刪除前,如果有盒子沒有點擊則結束遊戲 for(var i = 0;i<4;i++){ if(obj.children[obj.children.length - 1].children[i].className == ‘i‘){ //遊戲結束 obj.style.top = ‘-150px‘; count.innerHTML = ‘遊戲結束,最高得分: ‘ + num; //關閉定時器 clearInterval(obj.timer); //顯示開始遊戲 go.children[0].innerHTML = ‘Renew game‘; go.style.display = "block"; } } obj.removeChild(obj.children[obj.children.length - 1]); } //點擊與計分 obj.onmousedown = function(event){ //點擊的不是白盒子 // 兼容IE event = event || window.event; if((event.target? event.target : event.srcElement).className == ‘i‘){ //點擊後的盒子顏色 (event.target? event.target : event.srcElement).style.backgroundColor = "#bbb"; //清除盒子標記 (event.target? event.target : event.srcElement).className = ‘‘; //計分 num++; //顯示得分 count.innerHTML = ‘當前得分: ‘ + num; bgm.play(); } else{ //遊戲結束 obj.style.top = 0; count.innerHTML = ‘遊戲結束,最高得分: ‘ + num; //關閉定時器 clearInterval(obj.timer); //顯示開始遊戲 go.children[0].innerHTML = ‘Renew game‘; go.style.display = "block"; } //盒子加速 if(num%10 == 0){ speed++; } } //松開觸發停止 obj.onmouseup=function(event){ bgm.pause(); } },20) } //開始遊戲 go.children[0].onclick = function(){ //開始前判斷main裏面是否有盒子,有則全部刪除 if(main.children.length){ //暴力清楚main裏面所有盒子 main.innerHTML = ‘‘; } //清空計分 count.innerHTML = ‘遊戲開始‘; //隱藏開始盒子 this.parentNode.style.display = "none"; //調用定時器 move(main); } </script> <div style="text-align:center;"> </div> </body> </html>

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不點白塊遊戲