1. 程式人生 > >在Unity3d中使用Google.ProtocolBuffers

在Unity3d中使用Google.ProtocolBuffers

uil uget put {0} ges write builder google mes

  1. 通過Nuget下載Google.ProtocolBuffers,在目錄中找到net35下的文件,放入unity3d中作為插件技術分享圖片
  2.  1 PersonMessage.Builder personBuilder = PersonMessage.CreateBuilder();
     2         personBuilder.Id = 123;
     3         personBuilder.Age = 33;
     4         personBuilder.Sex = PersonMessage.Types.Sex.Male;
     5         personBuilder.Name = "
    protobuf"; 6 personBuilder.Phone = "1333333333"; 7 var person = personBuilder.Build(); 8 // 序列化到文件 9 using (var stream = File.Create("person.bin")) 10 { 11 CodedOutputStream cos = CodedOutputStream.CreateInstance(stream); 12 person.WriteTo(cos);
    13 cos.Flush(); 14 } 15 16 // 從文件反序列化到對象 17 using (var stream = File.OpenRead("person.bin")) 18 { 19 CodedInputStream cis = CodedInputStream.CreateInstance(stream); 20 PersonMessage pm = PersonMessage.ParseFrom(cis); 21 Debug.Log("
    從person.bin反序列化到對象:"); 22 Debug.LogFormat("person‘s name:{0}, person‘s age:{1}, person‘s phone:{2}", pm.Name, pm.Age, pm.Phone); 23 }

    查看生成的person.bin技術分享圖片

  3. 執行後unity3d打印的輸出技術分享圖片

在Unity3d中使用Google.ProtocolBuffers