skyline粒子效果xml獲取
阿新 • • 發佈:2018-02-07
lee 對象 null user xml文件 rate ble explorer pos skyline的粒子效果是有一堆復雜的xml配置而成,代碼創建的時候需要根據xml來生成對象,鑒於xml格式官方並沒詳細提供,可以先用terraexplorer手動創建一個粒子效果對象,再用代碼去找到這個對象,獲取對象中的xml文件信息,具體的代碼如下(C#版本):
//查找對象 string _itemid = _sgworld.ProjectTree.FindItem(@"粒子效果\效果"); if (!string.IsNullOrEmpty(_itemid)) { //找到轉換對象 var _teObj = _sgworld.ProjectTree.GetObject(_itemid); ITerrainEffect70 _teffect = _teObj as ITerrainEffect70; //獲取對象中的xml信息 ITerrainLabel70 _label = _teObj as ITerrainLabel70; string _effectXml = _teffect.EffectXML; //根據文本信息,設置xml中的屬性 string _effnew = "$$PARTICLE$$UserDefine: <?xml version='1.0' encoding='UTF-8'?><Particle ID='Custom'><ParticleEmitter ID='ring' NumParticles='355' Texture='smoke.png'><Emitter Rate='157' Shape='One' SpeedShape='One' Scale='0,0,0' Speed='0.04,-0.01,-0.04' /><Cycle Value='1' /><Sort Value='1' /><Render Value='Horizontal' /><Gravity Value='2, 0, 0' /><Force Value='0' OverrideRotation='0' /><Position Value='0, 0, 0' /><Life Value='3.75' /><Speed Value='0.31' /><Color Value='20,255,255,255' /><Size Value='1.2,1.2' /><Drag Value='0' /><Blend Type='' /><Fade FadeIn='0.69' FadeOut='0.78' MaxFade='0.2' /></ParticleEmitter></Particle>"; //創建動態效果 var _pos = _sgworld.Window.CenterPixelToWorld(WorldPointType.WPT_TERRAIN).Position; var _teff1 = _sgworld.Creator.CreateEffect(_sgworld.Creator.CreatePosition(_pos.X, _pos.Y, 100, AltitudeTypeCode.ATC_TERRAIN_RELATIVE), _effnew); }
skyline粒子效果xml獲取