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unity 中的協程

urn ret start ont have unit nbsp nsh ons

        //The coroutine will continue after all Update functionshave been calledon the next frame.
        yield return 1;

        //Continue after a specified time delay, after all Update functions have been called for the frame.
        yield return new WaitForSeconds(2);

        // Continue after all FixedUpdate has been called on all scripts.
yield return new WaitForFixedUpdate(); // after a WWW download has completed yield return new WWW("url"); //Chains the coroutine, and will wait for the MyFunc coroutine to complete first. yield return StartCoroutine(LoadPic(urls));

unity 中的協程