c++小遊戲——拯救公主
阿新 • • 發佈:2018-11-09
#include<stdio.h> #include<ctime> #include<time.h> //suiji #include<windows.h> //SLEEP函式 struct Player //玩家結構體,並初始化player { char name[21]; int attack; int defense; int health; long int max_health; int level; int exp; int range_exp; long int max_exp; } player= {"勇者",50,40,100,100,1,0,0,100}; struct Enemy //怪的結構體,並初始化各種怪 { char name[20]; char wupin[12]; int attack; int defense; int health; int money; long int exp; int wupin_sign; int wupinpro; int double_attack; int miss; } strongman= {"森林巨人","黃金聖衣",40,50,350,200,100,1,2,1,0}, witch= {"森林女巫","銀甲",25,15,100,50,50,2,2,1,1}, xiyi= {"森林蜥蜴","鐵甲",18,10,50,30,35,3,3,2,2}, big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0}, lion= {"草原雄獅","絕世好劍",60,30,280,200,100,5,2,1,0}, horse= {"草原野馬","碧血劍",28,12,90,50,50,6,2,1,1}, bee= {"草原黃蜂","長劍",17,11,60,30,35,7,3,2,2}, shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0}, guai= {"\0","\0",0,0,0,0,0,0,0,0,0}; struct Place { int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3; } place= {1,2,3,4,5,6,7,8}; int max_exp=0; int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9; int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1; int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0; int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0; int jingyancao=0,jingyanbao=0,jingyanshi=0; char gongname[20]="無",fangname[20]="無"; char proof; void AddWupin(int); int AttackResult(); void BattleAct(); void ChooseWupin(); void DisplayState(); void OrdinaryAct(); int SuiJi(); int SuiJi100(); void WhetherLevelUp(); void SlowDisplay(char *); int main() { int i=0,j=0,k=0; char player_name[21]; Sleep(1000); printf("--------------------------歡迎來到 [蒼穹世界] 2.2 測試版-----------------------\n\n\n"); //如果想使用外掛,名字請輸入:“聖戰鬥士 ”。 Sleep(1000); printf("這裡是蒼穹世界! 雅莉薩斯國的羅茜公主被陌生人綁架了!\n\n\n 偉大的勇者啊~拿起你們的武器,營救公主!\n\n\n輸入你的名字: (20個字元)\n\n\n"); scanf("%s",player_name); strncpy(player.name,player_name,20); if(strcmp(player.name,"聖戰鬥士")==0) { printf("\n\n\n封印多年的聖劍血統啊!你終於覺醒了!\n\n\n聖戰鬥士,你成為了天選之人,請你救出公主吧!\n\n\n"); player.attack=999; player.defense=999; player.health=9999; player.max_health=9999; } getchar(); OrdinaryAct(); return 0; } int SuiJi() { srand((unsigned)time(NULL)); return rand()%10; } int SuiJi100() { srand((unsigned)time(NULL)); return rand()%100; } void ChooseWupin() //選擇物品 並使用 { printf("物品: 1,止血草%d個 2,急救包%d個 3,雲南白藥%d個 4,超級雲南白藥%d個 5,手雷%d個 6,毒標%d個 7,手拋式原子彈%d個 8,經驗草%d個 9,經驗包%d個 10,經驗石%d個 11,巨人晶石%d個 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm); switch(scanf("%d",&choose_number),choose_number) { case 1: if(cao>0) { printf("使用止血草,HP增加60\n\n\n"); cao--; if(player.health+60>player.max_health)player.health=player.max_health; else player.health+=60; } else printf("沒有止血草了\n\n\n"); break; case 2: if(jijiubao>0) { printf("使用急救包,HP增加80\n\n\n"); jijiubao--; if(player.health+80>player.max_health)player.health=player.max_health; else player.health+=80; } else printf("沒有急救包了\n\n\n"); break; case 3: if(baiyao>0) { printf("使用雲南白藥,HP增加120\n\n\n"); baiyao--; if(player.health+120>player.max_health)player.health=player.max_health; else player.health+=120; } else printf("沒有云南白藥了\n\n\n"); break; case 4: if(superbaiyao>0) { printf("使用超級雲南白藥,HP增加200\n\n\n"); superbaiyao--; if(player.health+200>player.max_health)player.health=player.max_health; else player.health+=200; } else printf("沒有超級雲南白藥了\n\n\n"); break; case 5: if(battle) //在戰鬥中(battle=1),否則(battle=0)不能使用攻擊性物品 { if(boom>0) { printf("使用手雷,敵人HP減少100\n\n\n"); boom--; guai.health-=100; AttackResult(); } } else printf("非戰鬥狀態,不能使用手雷!\n\n\n"); break; case 6: if(battle) //在戰鬥中(battle=1),否則(battle=0)不能使用攻擊性物品 { if(dubiao>0) { printf("使用毒標,敵人HP減少200\n\n\n"); dubiao--; guai.health-=200; AttackResult(); } } else printf("非戰鬥狀態,不能使用毒標!\n\n\n"); break; case 7: if(battle) //在戰鬥中(battle=1),否則(battle=0)不能使用攻擊性物品 { if(atom_boom>0) { printf("使用手拋式原子彈,敵人HP減少666666666\n\n\n"); atom_boom--; guai.health-=666666666; AttackResult(); } } else printf("非戰鬥狀態,不能使用手拋式原子彈!\n\n\n"); break; case 8: if(jingyancao>0 && player.level<46) { printf("使用經驗草,等級增加1級\n\n\n"); jingyancao--; player.level+=1; printf("等級:%d\n",player.level); } else if(jingyancao<1) { printf("沒有經驗草了\n\n\n"); } else printf("等級超過45級,修為太高,無法使用。\n\n\n"); break; case 9: if(jingyanbao>0 && player.level<46) { if(player.level>44&&player.level<46) { int sheng; sheng=45-player.level; player.level+=sheng; printf("使用經驗包,等級增加%d級",sheng); printf("等級:%d\n",player.level); } else { printf("使用經驗包,等級增加2級\n\n\n"); jingyanbao--; player.level+=2; printf("等級:%d\n",player.level); } } else if(jingyanbao<1) { printf("沒有經驗包了"); } else printf("等級超過45級,修為太高,無法使用。\n\n\n"); break; case 10: if(jingyanshi>0 && player.level<45) { if(player.level>42&&player.level<46) { int sheng; sheng=45-player.level; player.level+=sheng; printf("使用經驗石,等級增加%d級\n",sheng); printf("等級:%d\n",player.level); } else { printf("使用經驗石,等級增加4級\n"); jingyanshi--; player.level+=4; } } else if(jingyanshi<1) { printf("沒有經驗石了\n\n\n"); } else printf("等級超過45級,修為太高,無法使用。\n\n\n"); break; case 11: if(strongman_arm>0 && player.level<46) { if(player.level>29&&player.level<46) { int sheng; sheng=45-player.level; player.level+=sheng; printf("使用巨人晶石,等級增加%d級",sheng); printf("等級:%d\n",player.level); } else { printf("使用巨人晶石,等級增加16級\n\n\n"); strongman_arm--; player.level+=16; printf("等級:%d\n",player.level); } } else if(strongman_arm<1) { printf("沒有巨人晶石了。\n\n\n"); } else printf("等級超過45級,修為太高,無法使用。\n\n\n"); break; case 0: break; default: printf("ChooseWupin error!\n\n\n"); } } int AttackResult() //攻擊結果:判斷是否獲勝 是否獲得物品 和 是否升級 { if(guai.health<=0) { battle=0; printf("戰鬥勝利!獲得金幣%d,經驗%d\n\n\n",guai.money,guai.exp); player.exp+=guai.exp; player.range_exp+=guai.exp; money+=guai.money; s=SuiJi(); if(s<guai.wupinpro) { printf("從敵人屍骸中發現"); printf("%s\n\n\n",guai.wupin); AddWupin(guai.wupin_sign); } WhetherLevelUp(); if(strcmp(guai.name,"使徒")==0) { printf("戰鬥勝利,救出公主!!!"); getchar(); getchar(); exit(0); } return 1; //攻擊有結果了返回1,否則返回0,用於判斷是否繼續做戰鬥行為 } else { int s=SuiJi(); if((guai.attack+s-player.defense/3)<0) { player.health-=1; printf("%s反擊,你的HP減少了 1\n\n",guai.name); } else { player.health-=guai.attack+s-player.defense/3; printf("%s反擊,你的HP減少了%d\n\n",guai.name,guai.attack+s-player.defense/3); } if(player.health<0) { battle=0; printf("%s戰死!金幣掉落%d\n\n\n",player.name,player.level*500); money-=player.level*500; player.health=player.max_health/5; OrdinaryAct();////////// return 1; } } return 0; } void AddWupin(int wupin_sign) { switch(wupin_sign) { case 1: fang4n++; break; case 2: fang3n++; break; case 3: fang2n++; break; case 4: strongman_arm=1; break; case 5: gong4n++; break; case 6: gong3n++; break; case 7: gong2n++; break; default: printf("AddWupin error\n\n\n"); } } void WhetherLevelUp() { int i=0,j=0; int l1=player.range_exp/100; int l2=player.range_exp/300; int l3=player.range_exp/600; if(player.level<=15&&l1>0) //15級以下,經驗足夠 都滿足則升級 { if(l1==1) { printf("%s",player.name); printf(" 升級!\n\n\n攻擊力+3, 防禦力+2, HP上限+20\n\n\n"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=100; } else { printf("好厲害!連升%d級!",l1); printf("攻擊力+%d, 防禦力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1); player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100; player.attack+=3*l1; player.defense+=2*l1; player.max_health+=20*l1; player.health=player.max_health; player.level+=l1; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=100*l1; } } else if(player.level<=40&&l2>0) { if(l2==1) { printf("%s",player.name); printf(" 升級!\n\n\n攻擊力+3, 防禦力+2, HP上限+20\n\n\n"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=300; } else { printf("好厲害!連升%d級!",l1); printf("攻擊力+%d, 防禦力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3*l2; player.defense+=2*l2; player.max_health+=20*l2; player.health=player.max_health; player.level+=l2; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=300*l2; } } else if(l3>0) { if(l3==1) { printf("%s",player.name); printf(" 升級!\n\n\n攻擊力+3, 防禦力+2, HP上限+20\n\n\n"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=600; } else { printf("好厲害!連升%d級!",l1); printf("攻擊力+%d, 防禦力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3*l3; player.defense+=2*l3; player.max_health+=20*l3; player.health=player.max_health; player.level+=l3; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=600*l3; } } } void OrdinaryAct() //正常行為選單(移動,物品,對話,檢視狀態,裝備,退出遊戲) { while(1) { // \(1000); // system("cls"); puts("============================================================================="); printf("要做什麼?\n\n\n 1,移動 2,道具 3,對話 4,檢視狀態 5,裝備 6,關於遊戲 0,退出遊戲\n\n\n"); puts("============================================================================="); switch(scanf("%d",&choose_number),choose_number) { case 1: //顯示移動選單 printf("要去哪裡?\n\n\n"); printf("1,happy酒吧 2,諾亞方舟酒店 3,北朝商會 4,紅玉拍賣行 5,冒險荒野\n\n\n"); switch(scanf("%d",&choose_number),choose_number) { case 1: place_sign=place.bar; //記錄目前位置-酒吧 // OrdinaryAct(); break; case 2: place_sign=place.hotel; //進入旅店 printf("金幣:%d",money); printf("要開房嗎? 200個金幣 1,是 0,否\n\n\n"); choose_number=1; switch(scanf("%d",&choose_number),choose_number) { case 1: if(money-200<0) //判斷錢是否夠 { printf("Sorry,你的錢不夠~\n\n\n"); printf("金幣:%d",money); } else { printf("好好休息\nHP滿\n第二天了\n\n"); printf("金幣:%d\n",money); money-=200; //花費200住店費 player.health=player.max_health; //體力滿 } break; case 0: printf("下次再來!\n\n\n"); break; default: printf("hotel talk error!\n\n\n"); } place_sign=0; break; case 3: int yongju,gong,fang; printf("請問您要購買什麼型別的物品?\n\n\n 1,攻擊裝備 2,防禦裝備 3,一次性傷害武器\n\n\n"); scanf("%d",&yongju); switch(yongju) { case 1: printf("請問您要購買什麼武器?\n\n\n 1,匕首¥300 2,長劍¥500 3,碧血劍¥1000\n\n\n"); scanf("%d",&gong); switch(gong) { case 1: if(money>=300) { gong1n++; money=money-300; printf ("匕首+1\n"); printf("匕首:%d個\n",gong1n); printf("金幣:%d\n",money); break; } else { printf("錢不夠!\n"); printf("金幣:%d\n",money); break; } case 2: if(money>=500) { gong2n++; money=money-500; printf ("長劍+1\n"); printf("長劍:%d個\n",gong2n); printf("金幣:%d\n",money); break; } else { printf("錢不夠!\n"); printf("金幣:%d\n",money); break; } case 3: if(money>=1000) { gong3n++; money=money-1000; printf ("碧血劍+1\n"); printf("碧血劍:%d個\n",gong3n); printf("金幣:%d\n",money); break; } else { printf("錢不夠!\n"); printf("金幣:%d\n",money); break; } default: printf("對不起,我們只會打造以上武器。"); break; } break; case 2: int fang; printf("請問您要購買什麼防具?\n\n\n 1,布衣¥300 2,鐵甲¥500 3,銀甲¥1000\n\n\n"); scanf("%d",&fang); switch(fang) { case 1: if(money>=300) { fang1n++; money=money-300; printf ("布衣+1\n"); printf("布衣:%d個\n",fang1n); printf("金幣:%d\n",money); } else { printf("錢不夠!\n"); printf("金幣:%d\n",money); } break; case 2: if(money>=500) { fang2n++; money=money-500; printf ("鐵甲+1\n"); printf("鐵甲:%d個\n",fang2n); printf("金幣:%d\n",money); } else { printf("錢不夠!\n"); printf("金幣:%d",money); } break; case 3: if(money>=1000) { fang3n++; money=money-1000; printf ("銀甲+1\n"); printf("銀甲:%d個\n",fang3n); printf("金幣:%d\n",money); } else { printf("錢不夠!\n"); printf("金幣:%d\n",money); } default: printf("對不起,我們只會打造以上防具。"); break; } printf("金幣:%d\n",money); break; case 3: printf("請問您要購買什麼一次性傷害武器?\n 1,手雷 2,毒鏢 3,手拋式原子彈\n\n\n"); int yi; scanf("%d",&yi); switch(yi) { case 1: if(money>=300 && boom<5) { boom++; money=money-300; printf("手雷+1\n"); printf("手雷:%d\n",boom); printf("金幣:%d\n",money); } else { printf("錢不夠!\n"); printf("金幣:%d",money); } break; case 2: if(money>=600 && dubiao<4) { dubiao++; money=money-600; printf("毒鏢+1\n"); printf("毒鏢:%d\n",dubiao); printf("金幣:%d\n",money); } else { printf("錢不夠!\n"); printf("金幣:%d\n",money); } break; case 3: if(money>=0 && atom_boom<23333333333) { atom_boom=atom_boom+233; money=money+1500; printf("手拋式原子彈+2\n"); printf("手拋式原子彈:%d\n",atom_boom); printf("金幣:%d\n",money); } else { printf("錢不夠!\n\n\n"); printf("金幣:%d\n",money); } break; } } break; case 4: printf ("歡迎您光臨本拍賣行,請問您要賣什麼東西?\n\n"); printf("攻擊裝備: 1,匕首:%d個 2,長劍:%d個 3,碧血劍:%d個 4,絕世好劍:%d個\n",gong1n,gong2n,gong3n,gong4n); printf("防禦裝備: 5,布衣:%d個 6,鐵甲:%d個 7,銀甲:%d個 8,黃金聖衣:%d個\n9,巨人晶石:%d個 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm); int pai,shu,i; scanf("%d",&pai); switch(pai) { case 1: printf("請問您要出售幾件?"); scanf("%d",&shu); if(gong1n>=shu) { gong1n=gong1n-shu; money=money+shu*240; printf("匕首:%d\n",gong1n); printf("金幣:%d\n",money); break; } else { printf("裝備數不夠,無法出售!\n"); break; } break; case 2: printf("請問您要出售幾件?\n"); scanf("%d",&shu); if(gong2n>=shu) { gong2n=gong2n-shu; money=money+shu*400; printf("長劍:%d\n",gong2n); printf("金幣:%d\n",money); break; } else { printf("裝備數不夠,無法出售!\n"); break; } case 3: printf("請問您要出售幾件?\n"); scanf("%d",&shu); if(gong3n>=shu) { gong3n=gong3n-shu; money=money+shu*800; printf("碧血劍:%d\n",gong3n); printf("金幣:%d\n",money); break; } else { printf("裝備數不夠,無法出售!\n"); break; } case 4: printf("請問您要出售幾件?\n"); scanf("%d",&shu); if(gong4n>=shu) { gong4n=gong4n-shu; money=money+shu*1500; printf("絕世好劍:%d\n",gong4n); printf("金幣:%d\n",money); break; } else { printf("裝備數不夠,無法出售!\n"); break; } case 5: printf("請問您要出售幾件?\n"); scanf("%d",&shu); if(fang1n>=shu) { fang1n=fang1n-shu; money=money+shu*240; printf("布衣:%d\n",fang1n); printf("金幣:%d\n",money); break; } else { printf("裝備數不夠,無法出售!\n"); break; } case 6: printf("請問您要出售幾件?\n"); scanf("%d",&shu); if(fang2n>=shu) { fang2n=fang2n-shu; money=money+shu*500; printf("鐵甲:%d\n",fang2n); printf("金幣:%d\n",money); break; } else { printf("裝備數不夠,無法出售!\n"); break; } case 7: printf("請問您要出售幾件?\n"); scanf("%d",&shu); if(fang3n>=shu) { fang3n=fang3n-shu; money=money+shu*800; printf("銀甲:%d\n",fang3n); printf("金幣:%d\n",money); break; } else { printf("裝備數不夠,無法出售!\n"); break; } break; case 8: printf("請問您要出售幾件?\n"); scanf("%d",&shu); if(fang1n>=shu) { fang4n=fang4n-shu; money=money+shu*1500; printf("黃金聖衣:%d\n",fang4n); printf("金幣:%d\n",money); break; } else { printf("裝備數不夠,無法出售!\n"); break; } case 9: printf("請問您要出售幾顆?"); scanf("%d",&shu); if(strongman_arm>=shu) { strongman_arm=strongman_arm-shu; money=money+shu*2000; printf("巨人晶石:%d\n",strongman_arm); printf("金幣:%d\n",money); } else { printf("晶石數不夠,無法出售!\n"); break; } break; case 0: break; break; default: printf("沒有該裝備,無法出售!\n"); break; } break; case 5: int yewai; while(1) { puts("============================================================================="); printf("要去哪冒險呢?"); printf("\n\n 1,神祕沼澤 危險程度:★\n\n 2,星耀草原 危險程度:★\n\n 3,詭異森林 危險程度:★★★\n\n 4,荒漠礦場 危險程度:★★★\n\n 5,熾熱炎洞 危險程度:★★★★\n\n 6,花朵宮殿 危險程度:★★★★★\n\n 0,離開\n"); puts("============================================================================="); scanf("%d",&yewai); switch(yewai) { case 1: place_sign=place.forest1; s=SuiJi(); if(s<7) { battle=1; guai=xiyi; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=witch; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else { printf("這裡安全\n\n\n"); //不用呼叫OAct函式,會自動執行OAct函式; } break; case 3: place_sign=place.forest2; s=SuiJi(); if(s<7) { battle=1; guai=witch; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=strongman; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else { printf("這裡安全\n\n\n"); } break; case 5: place_sign=place.forest3; s=SuiJi(); if(s<7) { battle=1; guai=strongman; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=big_strongman; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else { printf("這裡安全\n\n\n"); } break; case 2: place_sign=place.grass1; s=SuiJi(); if(s<7) { battle=1; guai=bee; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=horse; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else { printf("這裡安全\n\n\n"); } break; case 4: place_sign=place.grass2; s=SuiJi(); if(s<7) { battle=1; guai=horse; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=lion; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else { printf("這裡安全\n\n\n"); } break; case 6: place_sign=place.grass3; s=SuiJi(); if(s<7) { battle=1; guai=lion; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; if(strongman_arm) { printf("神祕老人:\n\n\n 哈哈,年輕人,做的不錯,不過...嘿嘿,你上當啦!巨人晶石我要了,公主你也別想帶走!\n\n\n"); guai=shitu; printf("%s撲了過來!\n\n\n",guai.name); BattleAct(); } else printf("神祕老人:\n\n\n 年輕人,你好啊.如果你有巨人晶石,我可以告訴你公主的下落哦~\n\n\n"); } else { printf("這裡安全\n\n\n"); } break; if(yewai!=0) { printf("該區域為未知區域,無法進入。\n\n\n"); break; } } if(yewai==0) { break; printf("已離開荒野。"); } } } break; case 2: ChooseWupin(); break; //顯示道具,並可以使用. case 3: //對話選項 if(place_sign==place.bar) { printf("要和誰說話?\n\n\n1,紅髮女郎 2,賞金獵人 3,酒吧老闆 4,藥品商人\n\n\n"); //顯示對話人物 switch(scanf("%d",&choose_number),choose_number) { case 1: printf("紅髮女郎:\n\n\n 吧檯邊那個Hunter好帥啊!(~臉紅~)\n\n\n聽說他經常外出打獵,外面的路他應該很熟悉的!\n\n\n"); break; case 2: if(fang1n<1&&gong1n<1) { printf("賞金獵人:\n\n\n 你要救公主啊!好膽量!\n\n\n 不過外面的世界很險惡,而且越深越危險,這是匕首和布衣,對你會有些幫助的,拿去吧!\n\n\n"); printf("%s心想:哇,這位大叔人真好啊!\n\n\n)",player.name); gong1n++; fang1n++; } else printf("賞金獵人:\n\n\n 加油吧,年輕人!\n\n\n 不要被外面世界所嚇倒!\n\n\n"); break; case 3: printf("要喝點什麼?\n\n\n 1,二鍋頭25金幣 HP+20 2,XO酒80金幣 HP+50 3,人頭馬面150金幣 HP+100 0,返回\n\n\n"); choose_number=1; while(choose_number) { switch(scanf("%d",&choose_number),choose_number) { case 1: if(money<25) { printf("錢不夠!"); } else { if(player.health+20<=player.max_health) { printf("HP+20."); money-=25; player.health+=20; } else { printf("HP滿了"); player.health=player.max_health; } } break; case 2: if(money<80) { printf("錢不夠!"); } else { if(player.health+50<=player.max_health) { printf("HP+50."); money-=80; player.health+=50; } else { printf("HP滿了"); player.health=player.max_health; } } break; case 3: if(money<150) { printf("錢不夠!"); } else { if(player.health+100<=player.max_health) { printf("HP+100."); money-=150; player.health+=100; } else { printf("HP滿了"); player.health=player.max_health; } } break; case 0: printf("下次再來!\n"); break; default: printf("輸入錯誤\n\n\n"); break; } break; } break; case 4: printf("你要幹什麼?\n\n\n 1,買東西 2,聊天 \n\n\n"); int mai; scanf("%d",&mai); if(mai==1) { printf("買點什麼呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,雲南白藥¥250 HP+120\n4,超級雲南白藥¥400 HP+200 \n5,經驗草¥150 經驗+300 \n6,經驗包¥600 經驗+600\n7,經驗石¥500 經驗+1000 \n0,拜拜\n"); int dongxi; scanf("%d",&dongxi); switch(dongxi) { case 1: if(money>=100&&cao<6) { cao++; money=money-100; printf ("止血草+1\n"); } else { printf("錢不夠!\n"); } break; case 2: if(money>=150&&jijiubao<5) { jijiubao++; money=money-150; printf ("急救包+1\n"); } else { printf("錢不夠!\n"); } break; case 3: if(money>=250&&baiyao<4) { baiyao++; money=money-250; printf ("雲南白藥+1\n"); } else { printf("錢不夠!\n"); } break; case 4: if(money>=400&&superbaiyao<3) { superbaiyao++; money=money-400; printf ("超級雲南白藥+1\n"); } else { printf("錢不夠!\n"); } break; case 5: if(money>=150) { jingyancao++; money=money-150; printf ("經驗草+1\n"); } else { printf("錢不夠!\n"); } break; case 6: if(money>=300) { jingyanbao++; money=money-300; printf ("經驗包+1\n"); } else { printf("錢不夠!\n"); } break; case 7: if(money>=500) { jingyanshi++; money=money+500; printf ("經驗石+1\n"); } else { printf("錢不夠!\n"); } break; } case 0: printf("金幣:%d\n",money); printf("再見,歡迎下次再來!\n"); break; } if(mai==2) { printf("藥品商人:去去去,老子沒時間陪你聊。\n"); } } } else if(place_sign==place.hotel) printf("“老闆娘!我...”\n\n\n“我忙著呢,沒空理你~”\n\n\n"); else printf("這裡好像沒人可以聊天\n\n\n"); break; case 4: DisplayState(); break; //顯示狀態 case 5: //裝備 printf("攻擊裝備: 1,匕首:%d個 2,長劍:%d個 3,碧血劍:%d個 4,絕世好劍:%d個\n\n\n",gong1n,gong2n,gong3n,gong4n); printf("防禦裝備: 5,布衣:%d個 6,鐵甲:%d個 7,銀甲:%d個 8,黃金聖衣:%d個\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n); printf("選擇要裝備的武器或防具:\n\n\n"); switch(scanf("%d",&choose_number),choose_number) { case 1: if(gong1n>=1) { printf("拿起了匕首\n\n\n"); gong=gong1; strcpy(gongname,"匕首"); } else printf("你沒有匕首可以裝備\n\n\n"); break; case 2: if(gong2n>=1) { printf("拿起了長劍\n\n\n"); gong=gong2; strcpy(gongname,"長劍"); } else printf("你沒有長劍可以裝備\n\n\n"); break; case 3: if(gong3n>=1) { printf("拿起了碧血劍\n\n\n"); gong=gong3; strcpy(gongname,"碧血劍"); } else printf("你沒有碧血劍可以裝備\n\n\n"); break; case 4: if(gong4n>=1) { printf("拿起了絕世好劍\n\n\n"); gong=gong4; strcpy(gongname,"絕世好劍"); } else printf("你沒有絕世好劍可以裝備\n\n\n"); break; case 5: if(fang1n>=1) { printf("穿上了布衣\n\n\n"); fang=fang1; strcpy(fangname,"布衣"); } else printf("你沒有布衣可以裝備\n\n\n"); break; case 6: if(fang2>=1) { printf("穿上了鐵甲\n\n\n"); fang=fang2; strcpy(fangname,"鐵甲"); } else printf("你沒有鐵甲可以裝備\n\n\n"); break; case 7: if(fang3n>=1) { printf("穿上了銀甲\n\n\n"); fang=fang3; strcpy(fangname,"銀甲"); } else printf("你沒有銀甲可以裝備\n\n\n"); break; case 8: if(fang4n>=1) { printf("穿上了黃金聖衣\n\n\n"); fang=fang4; strcpy(fangname,"黃金聖衣"); } else printf("你沒有黃金聖衣可以裝備\n\n\n"); break; case 0: printf("未更換裝備\n\n\n"); break; default: printf("change error!"); } break; case 6: printf(" 您好,歡迎您玩蒼穹世界。為了給您更好的遊戲體驗,本團隊時不時會優化本遊戲,優化後會儘快釋出在網上。關於外掛方面,開啟外掛的方式是設定勇者姓名時,輸入“聖戰鬥士 ”(不包括雙引號)。由於2.0版本的buy,我們在2.0的基礎上進行修改,已修復該buy。並且新增了經驗草等有助於升級的道具,希望大家喜歡。在這裡要感謝離陌同學,他給了我們許多寶貴的建議,謝謝。\n"); break; case 0: printf("確定退出遊戲?(Y/N)\n\n\n"); getchar(); proof=getchar(); if(proof=='y'||proof=='Y') { printf("資料儲存中..."); //向檔案中更新資料; getchar(); printf("按回車退出"); getchar(); return; } else if(proof=='n'||proof=='N')printf("繼續遊戲!\n\n\n"); else printf("繼續!\n\n\n"); break; default: printf("輸入錯誤!\n\n\n"); } } } void DisplayState() { printf("%s 攻擊力:%d+%d=%d 防禦力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health); printf("武器: %s 防具: %s \n\n\n",gongname,fangname); printf("等級:%d 經驗:%d/%d 還需要%d經驗升級 金幣:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money); } void BattleAct() { while(1) { puts("============================================================================="); printf("要怎麼辦?\n\n\n 1,攻擊 2,物品 3,檢視狀態 4,逃跑\n\n\n"); switch(scanf("%d",&choose_number),choose_number) { case 1: s=SuiJi(); printf("%s攻擊! %sHP減少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3); guai.health-=player.attack+s+gong-guai.defense/3; if(AttackResult())return; //如果攻擊有結果(敵人或玩家戰死)退出函式 else continue; case 2: ChooseWupin(); break; //選擇物品,可以使用,戰鬥中允許使用攻擊性物品 case 3: DisplayState(); break; //顯示狀態 case 4: s=SuiJi(); if(s<4) //40%的概率可以逃跑 { printf("%s逃跑了~\n\n\n",player.name); battle=0; return; } else printf("%s逃跑失敗!\n\n\n",player.name); break; default: printf("輸入錯誤,重新輸入!\n\n\n"); } } } void printf(char *p) { while(1) { if(*p!=0) printf("%c",*p++); else break; Sleep(100); } }