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c++小遊戲——拯救公主

#include<stdio.h>
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函式
struct Player //玩家結構體,並初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的結構體,並初始化各種怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","黃金聖衣",40,50,350,200,100,1,2,1,0},
witch= {"森林女巫","銀甲",25,15,100,50,50,2,2,1,1},
xiyi= {"森林蜥蜴","鐵甲",18,10,50,30,35,3,3,2,2},
big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"草原雄獅","絕世好劍",60,30,280,200,100,5,2,1,0},
horse= {"草原野馬","碧血劍",28,12,90,50,50,6,2,1,1},
bee= {"草原黃蜂","長劍",17,11,60,30,35,7,3,2,2},
shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {1,2,3,4,5,6,7,8};

int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="無",fangname[20]="無";
char proof;

void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);

int main()
{

int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------歡迎來到 [蒼穹世界] 2.2 測試版-----------------------\n\n\n");
//如果想使用外掛,名字請輸入:“聖戰鬥士 ”。
Sleep(1000);
printf("這裡是蒼穹世界! 雅莉薩斯國的羅茜公主被陌生人綁架了!\n\n\n 偉大的勇者啊~拿起你們的武器,營救公主!\n\n\n輸入你的名字: (20個字元)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"聖戰鬥士")==0)
{
printf("\n\n\n封印多年的聖劍血統啊!你終於覺醒了!\n\n\n聖戰鬥士,你成為了天選之人,請你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();

OrdinaryAct();
return 0;
}

int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}

int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}

void ChooseWupin() //選擇物品 並使用
{
printf("物品: 1,止血草%d個 2,急救包%d個 3,雲南白藥%d個 4,超級雲南白藥%d個 5,手雷%d個 6,毒標%d個 7,手拋式原子彈%d個 8,經驗草%d個 9,經驗包%d個 10,經驗石%d個 11,巨人晶石%d個 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用止血草,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else printf("沒有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
printf("使用急救包,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else printf("沒有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
printf("使用雲南白藥,HP增加120\n\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("沒有云南白藥了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
printf("使用超級雲南白藥,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else printf("沒有超級雲南白藥了\n\n\n");
break;
case 5:
if(battle) //在戰鬥中(battle=1),否則(battle=0)不能使用攻擊性物品
{
if(boom>0)
{
printf("使用手雷,敵人HP減少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非戰鬥狀態,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在戰鬥中(battle=1),否則(battle=0)不能使用攻擊性物品
{
if(dubiao>0)
{
printf("使用毒標,敵人HP減少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非戰鬥狀態,不能使用毒標!\n\n\n");
break;
case 7:
if(battle) //在戰鬥中(battle=1),否則(battle=0)不能使用攻擊性物品
{
if(atom_boom>0)
{
printf("使用手拋式原子彈,敵人HP減少666666666\n\n\n");
atom_boom--;
guai.health-=666666666;
AttackResult();
}
}
else printf("非戰鬥狀態,不能使用手拋式原子彈!\n\n\n");
break;
case 8:
if(jingyancao>0 && player.level<46)
{

printf("使用經驗草,等級增加1級\n\n\n");
jingyancao--;
player.level+=1;
printf("等級:%d\n",player.level);
}
else    if(jingyancao<1)
{
printf("沒有經驗草了\n\n\n");
}
else printf("等級超過45級,修為太高,無法使用。\n\n\n");
break;
case 9:
if(jingyanbao>0 && player.level<46)
{
if(player.level>44&&player.level<46)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用經驗包,等級增加%d級",sheng);
printf("等級:%d\n",player.level);
}
else
{

printf("使用經驗包,等級增加2級\n\n\n");
jingyanbao--;
player.level+=2;
printf("等級:%d\n",player.level);
}
}
else if(jingyanbao<1)
{
printf("沒有經驗包了");
}
else printf("等級超過45級,修為太高,無法使用。\n\n\n");
break;
case 10:
if(jingyanshi>0 && player.level<45)
{
if(player.level>42&&player.level<46)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用經驗石,等級增加%d級\n",sheng);
printf("等級:%d\n",player.level);
}
else
{
printf("使用經驗石,等級增加4級\n");
jingyanshi--;
player.level+=4;
}
}
else if(jingyanshi<1)
{
printf("沒有經驗石了\n\n\n");
}
else printf("等級超過45級,修為太高,無法使用。\n\n\n");
break;
case 11:
if(strongman_arm>0 && player.level<46)
{
if(player.level>29&&player.level<46)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用巨人晶石,等級增加%d級",sheng);
printf("等級:%d\n",player.level);
}
else
{
printf("使用巨人晶石,等級增加16級\n\n\n");
strongman_arm--;
player.level+=16;
printf("等級:%d\n",player.level);
}
}
else if(strongman_arm<1)
{
printf("沒有巨人晶石了。\n\n\n");
}
else printf("等級超過45級,修為太高,無法使用。\n\n\n");
break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}

int AttackResult() //攻擊結果:判斷是否獲勝 是否獲得物品 和 是否升級
{
if(guai.health<=0)
{
battle=0;
printf("戰鬥勝利!獲得金幣%d,經驗%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("從敵人屍骸中發現");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"使徒")==0)
{
printf("戰鬥勝利,救出公主!!!");
getchar();
getchar();
exit(0);
}
return 1; //攻擊有結果了返回1,否則返回0,用於判斷是否繼續做戰鬥行為
}
else
{
int s=SuiJi();

if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反擊,你的HP減少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反擊,你的HP減少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s戰死!金幣掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//////////
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm=1;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15級以下,經驗足夠 都滿足則升級
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升級!\n\n\n攻擊力+3, 防禦力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厲害!連升%d級!",l1);
printf("攻擊力+%d, 防禦力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升級!\n\n\n攻擊力+3, 防禦力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厲害!連升%d級!",l1);
printf("攻擊力+%d, 防禦力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升級!\n\n\n攻擊力+3, 防禦力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厲害!連升%d級!",l1);
printf("攻擊力+%d, 防禦力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行為選單(移動,物品,對話,檢視狀態,裝備,退出遊戲)
{

while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什麼?\n\n\n 1,移動 2,道具 3,對話 4,檢視狀態 5,裝備 6,關於遊戲 0,退出遊戲\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //顯示移動選單
printf("要去哪裡?\n\n\n");
printf("1,happy酒吧 2,諾亞方舟酒店 3,北朝商會 4,紅玉拍賣行 5,冒險荒野\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //記錄目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //進入旅店
printf("金幣:%d",money);
printf("要開房嗎? 200個金幣 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<0) //判斷錢是否夠
{
printf("Sorry,你的錢不夠~\n\n\n");
printf("金幣:%d",money);
}
else
{
printf("好好休息\nHP滿\n第二天了\n\n");
printf("金幣:%d\n",money);
money-=200; //花費200住店費
player.health=player.max_health; //體力滿
}
break;
case 0:
printf("下次再來!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("請問您要購買什麼型別的物品?\n\n\n 1,攻擊裝備 2,防禦裝備 3,一次性傷害武器\n\n\n");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("請問您要購買什麼武器?\n\n\n 1,匕首¥300 2,長劍¥500 3,碧血劍¥1000\n\n\n");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");
printf("匕首:%d個\n",gong1n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("錢不夠!\n");
printf("金幣:%d\n",money);
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("長劍+1\n");
printf("長劍:%d個\n",gong2n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("錢不夠!\n");
printf("金幣:%d\n",money);
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血劍+1\n");
printf("碧血劍:%d個\n",gong3n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("錢不夠!\n");
printf("金幣:%d\n",money);
break;
}
default:
printf("對不起,我們只會打造以上武器。");
break;

}
break;
case 2:
int fang;
printf("請問您要購買什麼防具?\n\n\n 1,布衣¥300 2,鐵甲¥500 3,銀甲¥1000\n\n\n");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");
printf("布衣:%d個\n",fang1n);
printf("金幣:%d\n",money);
}
else
{
printf("錢不夠!\n");
printf("金幣:%d\n",money);
}

break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("鐵甲+1\n");
printf("鐵甲:%d個\n",fang2n);
printf("金幣:%d\n",money);
}
else
{
printf("錢不夠!\n");
printf("金幣:%d",money);
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("銀甲+1\n");
printf("銀甲:%d個\n",fang3n);
printf("金幣:%d\n",money);
}
else
{
printf("錢不夠!\n");
printf("金幣:%d\n",money);
}
default:
printf("對不起,我們只會打造以上防具。");
break;

}
printf("金幣:%d\n",money);
break;
case 3:
printf("請問您要購買什麼一次性傷害武器?\n 1,手雷 2,毒鏢 3,手拋式原子彈\n\n\n");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");
printf("手雷:%d\n",boom);
printf("金幣:%d\n",money);
}
else
{
printf("錢不夠!\n");
printf("金幣:%d",money);
}
break;
case 2:
if(money>=600 && dubiao<4)
{
dubiao++;
money=money-600;
printf("毒鏢+1\n");
printf("毒鏢:%d\n",dubiao);
printf("金幣:%d\n",money);
}
else
{
printf("錢不夠!\n");
printf("金幣:%d\n",money);
}
break;
case 3:
if(money>=0 && atom_boom<23333333333)
{
atom_boom=atom_boom+233;
money=money+1500;
printf("手拋式原子彈+2\n");
printf("手拋式原子彈:%d\n",atom_boom);
printf("金幣:%d\n",money);
}
else
{
printf("錢不夠!\n\n\n");
printf("金幣:%d\n",money);
}

break;
}
}
break;
case 4:
printf ("歡迎您光臨本拍賣行,請問您要賣什麼東西?\n\n");
printf("攻擊裝備: 1,匕首:%d個 2,長劍:%d個 3,碧血劍:%d個 4,絕世好劍:%d個\n",gong1n,gong2n,gong3n,gong4n);
printf("防禦裝備: 5,布衣:%d個 6,鐵甲:%d個 7,銀甲:%d個 8,黃金聖衣:%d個\n9,巨人晶石:%d個 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai)
{
case 1:
printf("請問您要出售幾件?");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("裝備數不夠,無法出售!\n");
break;
}
break;
case 2:
printf("請問您要出售幾件?\n");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("長劍:%d\n",gong2n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("裝備數不夠,無法出售!\n");
break;
}
case 3:
printf("請問您要出售幾件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血劍:%d\n",gong3n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("裝備數不夠,無法出售!\n");
break;
}
case 4:
printf("請問您要出售幾件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("絕世好劍:%d\n",gong4n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("裝備數不夠,無法出售!\n");
break;
}
case 5:
printf("請問您要出售幾件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("裝備數不夠,無法出售!\n");
break;
}
case 6:
printf("請問您要出售幾件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("鐵甲:%d\n",fang2n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("裝備數不夠,無法出售!\n");
break;
}
case 7:
printf("請問您要出售幾件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("銀甲:%d\n",fang3n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("裝備數不夠,無法出售!\n");
break;
}
break;
case 8:
printf("請問您要出售幾件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("黃金聖衣:%d\n",fang4n);
printf("金幣:%d\n",money);
break;
}
else
{
printf("裝備數不夠,無法出售!\n");
break;
}
case 9:
printf("請問您要出售幾顆?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*2000;
printf("巨人晶石:%d\n",strongman_arm);
printf("金幣:%d\n",money);
}
else
{
printf("晶石數不夠,無法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("沒有該裝備,無法出售!\n");
break;
}

break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒險呢?");
printf("\n\n 1,神祕沼澤 危險程度:★\n\n 2,星耀草原 危險程度:★\n\n 3,詭異森林 危險程度:★★★\n\n 4,荒漠礦場 危險程度:★★★\n\n 5,熾熱炎洞 危險程度:★★★★\n\n 6,花朵宮殿 危險程度:★★★★★\n\n 0,離開\n");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("這裡安全\n\n\n");
//不用呼叫OAct函式,會自動執行OAct函式;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("這裡安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("這裡安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("這裡安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("這裡安全\n\n\n");
}
break;
case 6:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm)
{
printf("神祕老人:\n\n\n 哈哈,年輕人,做的不錯,不過...嘿嘿,你上當啦!巨人晶石我要了,公主你也別想帶走!\n\n\n");
guai=shitu;
printf("%s撲了過來!\n\n\n",guai.name);
BattleAct();
}
else printf("神祕老人:\n\n\n 年輕人,你好啊.如果你有巨人晶石,我可以告訴你公主的下落哦~\n\n\n");
}
else
{
printf("這裡安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("該區域為未知區域,無法進入。\n\n\n");
break;
}
}
if(yewai==0)
{
break;
printf("已離開荒野。");
}
}

}
break;

case 2:
ChooseWupin();
break; //顯示道具,並可以使用.
case 3: //對話選項
if(place_sign==place.bar)
{
printf("要和誰說話?\n\n\n1,紅髮女郎 2,賞金獵人 3,酒吧老闆 4,藥品商人\n\n\n"); //顯示對話人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("紅髮女郎:\n\n\n 吧檯邊那個Hunter好帥啊!(~臉紅~)\n\n\n聽說他經常外出打獵,外面的路他應該很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("賞金獵人:\n\n\n 你要救公主啊!好膽量!\n\n\n 不過外面的世界很險惡,而且越深越危險,這是匕首和布衣,對你會有些幫助的,拿去吧!\n\n\n");
printf("%s心想:哇,這位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("賞金獵人:\n\n\n 加油吧,年輕人!\n\n\n 不要被外面世界所嚇倒!\n\n\n");
break;
case 3:
printf("要喝點什麼?\n\n\n 1,二鍋頭25金幣 HP+20 2,XO酒80金幣 HP+50 3,人頭馬面150金幣 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf("錢不夠!");
}
else
{
if(player.health+20<=player.max_health)
{
printf("HP+20.");
money-=25;
player.health+=20;
}
else
{
printf("HP滿了");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf("錢不夠!");
}
else
{
if(player.health+50<=player.max_health)
{
printf("HP+50.");
money-=80;
player.health+=50;
}
else
{
printf("HP滿了");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf("錢不夠!");
}
else
{
if(player.health+100<=player.max_health)
{
printf("HP+100.");
money-=150;
player.health+=100;
}
else
{
printf("HP滿了");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再來!\n");
break;
default:
printf("輸入錯誤\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要幹什麼?\n\n\n 1,買東西 2,聊天 \n\n\n");
int mai;
scanf("%d",&mai);
if(mai==1)
{
printf("買點什麼呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,雲南白藥¥250 HP+120\n4,超級雲南白藥¥400 HP+200 \n5,經驗草¥150 經驗+300 \n6,經驗包¥600 經驗+600\n7,經驗石¥500 經驗+1000 \n0,拜拜\n");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf ("止血草+1\n");
}
else
{
printf("錢不夠!\n");
}
break;
case 2:
if(money>=150&&jijiubao<5)
{
jijiubao++;
money=money-150;
printf ("急救包+1\n");
}
else
{
printf("錢不夠!\n");
}
break;
case 3:
if(money>=250&&baiyao<4)
{
baiyao++;
money=money-250;
printf ("雲南白藥+1\n");
}
else
{
printf("錢不夠!\n");
}
break;
case 4:
if(money>=400&&superbaiyao<3)
{
superbaiyao++;
money=money-400;
printf ("超級雲南白藥+1\n");

}
else
{
printf("錢不夠!\n");
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf ("經驗草+1\n");
}
else
{
printf("錢不夠!\n");
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf ("經驗包+1\n");
}
else
{
printf("錢不夠!\n");
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money+500;
printf ("經驗石+1\n");
}
else
{
printf("錢不夠!\n");
}
break;
}
case 0:
printf("金幣:%d\n",money);
printf("再見,歡迎下次再來!\n");
break;

}
if(mai==2)
{
printf("藥品商人:去去去,老子沒時間陪你聊。\n");
}
}
}
else if(place_sign==place.hotel)
printf("“老闆娘!我...”\n\n\n“我忙著呢,沒空理你~”\n\n\n");
else printf("這裡好像沒人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //顯示狀態
case 5: //裝備
printf("攻擊裝備: 1,匕首:%d個 2,長劍:%d個 3,碧血劍:%d個 4,絕世好劍:%d個\n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防禦裝備: 5,布衣:%d個 6,鐵甲:%d個 7,銀甲:%d個 8,黃金聖衣:%d個\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
printf("選擇要裝備的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else printf("你沒有匕首可以裝備\n\n\n");
break;
case 2:
if(gong2n>=1)
{
printf("拿起了長劍\n\n\n");
gong=gong2;
strcpy(gongname,"長劍");
}
else printf("你沒有長劍可以裝備\n\n\n");
break;
case 3:
if(gong3n>=1)
{
printf("拿起了碧血劍\n\n\n");
gong=gong3;
strcpy(gongname,"碧血劍");
}
else printf("你沒有碧血劍可以裝備\n\n\n");
break;
case 4:
if(gong4n>=1)
{
printf("拿起了絕世好劍\n\n\n");
gong=gong4;
strcpy(gongname,"絕世好劍");
}
else printf("你沒有絕世好劍可以裝備\n\n\n");
break;
case 5:
if(fang1n>=1)
{
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你沒有布衣可以裝備\n\n\n");
break;
case 6:
if(fang2>=1)
{
printf("穿上了鐵甲\n\n\n");
fang=fang2;
strcpy(fangname,"鐵甲");
}
else printf("你沒有鐵甲可以裝備\n\n\n");
break;
case 7:
if(fang3n>=1)
{
printf("穿上了銀甲\n\n\n");
fang=fang3;
strcpy(fangname,"銀甲");
}
else printf("你沒有銀甲可以裝備\n\n\n");
break;
case 8:
if(fang4n>=1)
{
printf("穿上了黃金聖衣\n\n\n");
fang=fang4;
strcpy(fangname,"黃金聖衣");
}
else printf("你沒有黃金聖衣可以裝備\n\n\n");
break;
case 0:
printf("未更換裝備\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,歡迎您玩蒼穹世界。為了給您更好的遊戲體驗,本團隊時不時會優化本遊戲,優化後會儘快釋出在網上。關於外掛方面,開啟外掛的方式是設定勇者姓名時,輸入“聖戰鬥士 ”(不包括雙引號)。由於2.0版本的buy,我們在2.0的基礎上進行修改,已修復該buy。並且新增了經驗草等有助於升級的道具,希望大家喜歡。在這裡要感謝離陌同學,他給了我們許多寶貴的建議,謝謝。\n");
break;
case 0:
printf("確定退出遊戲?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
printf("資料儲存中...");
//向檔案中更新資料;
getchar();
printf("按回車退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("繼續遊戲!\n\n\n");
else printf("繼續!\n\n\n");
break;
default:
printf("輸入錯誤!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻擊力:%d+%d=%d 防禦力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等級:%d 經驗:%d/%d 還需要%d經驗升級 金幣:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎麼辦?\n\n\n 1,攻擊 2,物品 3,檢視狀態 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻擊! %sHP減少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻擊有結果(敵人或玩家戰死)退出函式
else continue;
case 2:
ChooseWupin();
break; //選擇物品,可以使用,戰鬥中允許使用攻擊性物品
case 3:
DisplayState();
break; //顯示狀態
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失敗!\n\n\n",player.name);
break;
default:
printf("輸入錯誤,重新輸入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}