python 飛機大戰
阿新 • • 發佈:2018-11-10
#圖片素材包在最後上傳
這個小專案使用pygame實現
python版本3.6 作業系統centos7
第一步首先要建立一個地圖
import pygame #建立一個window screen = pygame.display.set_mode((480,852),0,32) #為window選擇background background = pygame.image.load("/root/Desktop/feiji/background.png") #將背景插入window中 screen.blit(background, (0,0)) pygame.display.update()
第二步建立一個自己的飛機 先建立他的類 然後定義飛機在哪塊出現。。。座標表示飛機左上角出現的位置
import pygame from pygame.locals import * import time class HeroPlane(object): def __init__(self,screen_temp): self.x = 210 self.y = 700 self.screen = screen_temp self.image = pygame.image.load("/root/Desktop/feiji/hero1.png") def display(self): self.screen.blit(self.image,(self.x,self.y)) def main(): #建立一個window screen = pygame.display.set_mode((480,852),0,32) #為window選擇background background = pygame.image.load("/root/Desktop/feiji/background.png") #將背景插入window中 screen.blit(background, (0,0)) #建立飛機 hero = HeroPlane(screen) hero.display() pygame.display.update() time.sleep(2) if __name__ == "__main__": main()
第三步 讓飛機左右移動 通過讀取鍵盤 左右鍵或者a b鍵來實現飛機圖片座標的變化
import pygame from pygame.locals import * import time class HeroPlane(object): def __init__(self, screen_temp): self.x = 210 self.y = 700 self.screen = screen_temp self.image = pygame.image.load("./feiji/hero1.png") def display(self): self.screen.blit(self.image, (self.x, self.y)) def move_left(self): self.x -= 5 def move_right(self): self.x += 5 def key_control(hero_temp): #獲取事件,比如按鍵等 for event in pygame.event.get(): #判斷是否是點選了退出按鈕 if event.type == QUIT: print("exit") exit() #判斷是否是按下了鍵 elif event.type == KEYDOWN: #檢測按鍵是否是a或者left if event.key == K_a or event.key == K_LEFT: print('left') hero_temp.move_left() #檢測按鍵是否是d或者right elif event.key == K_d or event.key == K_RIGHT: print('right') hero_temp.move_right() #檢測按鍵是否是空格鍵 elif event.key == K_SPACE: print('space') def main(): #1. 建立視窗 screen = pygame.display.set_mode((480,852),0,32) #2. 建立一個背景圖片 background = pygame.image.load("./feiji/background.png") #3. 建立一個飛機物件 hero = HeroPlane(screen) while True: screen.blit(background, (0,0)) hero.display() pygame.display.update() key_control(hero) time.sleep(0.01) if __name__ == "__main__": main()
第四步 發射子彈
import pygame
from pygame.locals import *
import time
class HeroPlane(object):
def __init__(self, screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp
self.image = pygame.image.load("./feiji/hero1.png")
self.bullet_list = []#儲存發射出去的子彈物件引用
def display(self):
self.screen.blit(self.image, (self.x, self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen, self.x, self.y))
class Bullet(object):
def __init__(self, screen_temp, x, y):
self.x = x+40
self.y = y-20
self.screen = screen_temp
self.image = pygame.image.load("./feiji/bullet.png")
def display(self):
self.screen.blit(self.image, (self.x, self.y))
def move(self):
self.y-=20
def key_control(hero_temp):
#獲取事件,比如按鍵等
for event in pygame.event.get():
#判斷是否是點選了退出按鈕
if event.type == QUIT:
print("exit")
exit()
#判斷是否是按下了鍵
elif event.type == KEYDOWN:
#檢測按鍵是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
#檢測按鍵是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
#檢測按鍵是否是空格鍵
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1. 建立視窗
screen = pygame.display.set_mode((480,852),0,32)
#2. 建立一個背景圖片
background = pygame.image.load("./feiji/background.png")
#3. 建立一個飛機物件
hero = HeroPlane(screen)
while True:
screen.blit(background, (0,0))
hero.display()
pygame.display.update()
key_control(hero)
time.sleep(0.01)
if __name__ == "__main__":
main()
第五步 建立敵機
import pygame
from pygame.locals import *
import time
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/hero1.png
self.bulletlist =[]
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bulletlist:
bullet.display()
bullet.move()
def move_left(self):
self.x -=5
def move_right(self):
self.x +=5
def fire(self):
self.bulletlist.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/enemy0.pn
def display(self):
self.screen.blit(self.image,(self.x,self.y))
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x+40
self.y = y-20
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/bullet.pn
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def key_control(hero_temp):
for event in pygame.event.get():
#判斷是否是點選了退出按鈕
if event.type == QUIT:
print("exit")
exit()
#判斷是否是按下了鍵
elif event.type == KEYDOWN:
#檢測按鍵是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
#檢測按鍵是否是空格鍵
elif event.key == K_SPACE:
hero_temp.fire()
print('space')
def main():
#creat window
screen = pygame.display.set_mode((480,852),0,32)
#creat backgroud
background = pygame.image.load("/root/Desktop/feiji/background.pn
#creat heroplan
hero = HeroPlane(screen)
enemy = EnemyPlane(screen)
while True:
screen.blit(background, (0,0))
hero.display()
enemy.display()
pygame.display.update()
key_control(hero)
time.sleep(0.01)
if __name__=="__main__":
main()
第六步 讓敵機移動 (到盡頭後反方向移動)
import pygame
from pygame.locals import *
import time
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/hero1.png")
self.bulletlist =[]
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bulletlist:
bullet.display()
bullet.move()
def move_left(self):
self.x -=10
def move_right(self):
self.x +=10
def fire(self):
self.bulletlist.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/enemy0.png")
self.direction = 'right'
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
if self.direction == "right":
self.x += 5
elif self.direction == "left":
self.x -= 5
if self.x > 480-50:
self.direction = "left"
elif self.x < 0:
self.direction = "right"
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x+40
self.y = y-20
self.screen = screen_temp
self.image = pygame.image.load("/root/Desktop/feiji/bullet.png")
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def key_control(hero_temp):
for event in pygame.event.get():
#判斷是否是點選了退出按鈕
if event.type == QUIT:
print("exit")
exit()
#判斷是否是按下了鍵
elif event.type == KEYDOWN:
#檢測按鍵是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
#檢測按鍵是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
#檢測按鍵是否是空格鍵
elif event.key == K_SPACE:
hero_temp.fire()
print('space')
def main():
#creat window
screen = pygame.display.set_mode((480,852),0,32)
#creat backgroud
background = pygame.image.load("/root/Desktop/feiji/background.png")
#creat heroplan
hero = HeroPlane(screen)
enemy = EnemyPlane(screen)
while True:
screen.blit(background, (0,0))
hero.display()
enemy.display()
enemy.move()
pygame.display.update()
key_control(hero)
time.sleep(0.01)
if __name__=="__main__":
main()