python-pygame飛機大戰version2
阿新 • • 發佈:2018-11-14
plane_main.py
import pygame from plane_sprites import * class PlaneGame(object): def __init__(self): self.screen = pygame.display.set_mode(SCREEN_RECT.size) self.clock = pygame.time.Clock() self.__create_sprites() pygame.time.set_timer(CREATE_ENEMY_EVENT,1000) pygame.time.set_timer(HERO_FIRE_EVENT,500) def __create_sprites(self): bg1 = BackGround() bg2 = BackGround(True) #? # bg2.rect.y = -SCREEN_RECT.height self.back_group = pygame.sprite.Group(bg1,bg2) self.enemy_group = pygame.sprite.Group() self.hero = Hero() self.hero_group = pygame.sprite.Group(self.hero) def start_game(self): while True: self.clock.tick(FRAME_PER_SEC) self.__event_handler() self.__check_collide() self.__update_sprites() pygame.display.update() def __event_handler(self): for event in pygame.event.get(): if event.type == pygame.QUIT: PlaneGame.__game_over() elif event.type == CREATE_ENEMY_EVENT: print("敵機出場") enemy = Enemy() self.enemy_group.add(enemy) elif event.type == HERO_FIRE_EVENT: self.hero.fire() # elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT: # print("向右移動") keys_pressed = pygame.key.get_pressed() if keys_pressed[pygame.K_RIGHT]: print("持續向右移動") self.hero.speed = 2 elif keys_pressed[pygame.K_LEFT]: self.hero.speed = -2 else: self.hero.speed = 0 def __check_collide(self): pygame.sprite.groupcollide(self.hero.bullets,self.enemy_group,True,True) enemies = pygame.sprite.spritecollide(self.hero,self.enemy_group,True) print("這個返回值挺有意思的哦") print(len(enemies)) if len(enemies) > 0: self.hero.kill() PlaneGame.__game_over() def __update_sprites(self): self.back_group.update() self.back_group.draw(self.screen) self.enemy_group.update() self.enemy_group.draw(self.screen) self.hero_group.update() self.hero_group.draw(self.screen) self.hero.bullets.update() self.hero.bullets.draw(self.screen) @staticmethod def __game_over(): print("遊戲結束") pygame.quit() exit() if __name__ == "__main__": game = PlaneGame() game.start_game()
plane_sprites.py
import random import pygame SCREEN_RECT = pygame.Rect(0,0,480,600) FRAME_PER_SEC = 60 CREATE_ENEMY_EVENT = pygame.USEREVENT HERO_FIRE_EVENT = pygame.USEREVENT + 1 class GameSprite(pygame.sprite.Sprite): """飛機大戰遊戲精靈""" def __init__(self,image_name,speed=1): super().__init__() self.image = pygame.image.load(image_name) self.rect = self.image.get_rect() #返回照片的位置 print(self.rect) self.speed = speed def update(self): self.rect.y += self.speed class BackGround(GameSprite): # def __init__(self,image_name): # super().__init__() def __init__(self,is_alt=False): super().__init__("./image/background.jpg") if is_alt: self.rect.y = -self.rect.height def update(self): super().update() if self.rect.y >= SCREEN_RECT.height: self.rect.y = -self.rect.height class Enemy(GameSprite): def __init__(self): super().__init__("./image/enemy1.png") self.speed = random.randint(1,3) self.rect.bottom = 0 max_x = SCREEN_RECT.width - self.rect.width self.rect.x = random.randint(0,max_x) def update(self): super().update() if self.rect.y >= SCREEN_RECT.height: print("飛出螢幕需要從精靈組中刪除") self.kill() def __del__(self): print("敵機掛了 %s" % self.rect) class Hero(GameSprite): def __init__(self): super().__init__("./image/me1.png",0) self.rect.centerx = SCREEN_RECT.centerx self.rect.bottom = SCREEN_RECT.bottom - 120 self.bullets = pygame.sprite.Group() def update(self): self.rect.x += self.speed if self.rect.x < 0 : self.rect.x = 0 elif self.rect.right > SCREEN_RECT.right: self.rect.right = SCREEN_RECT.right def fire(self): print("發射子彈") for i in (0,1,2): bullet = Bullet() bullet.rect.bottom = self.rect.y - i*20 bullet.rect.centerx = self.rect.centerx self.bullets.add(bullet) class Bullet(GameSprite): def __init__(self): super().__init__("./image/bullet.png",-2) def update(self): super().update() if self.rect.bottom < 0: self.kill() def __del__(self): print("子彈被銷燬")
目前已經實現了前一版的不足之處 只是還有聲音載入,以及難度控制,還有道具設定 血條控制都無法做到