Unity3d 截圖儲存到相簿,並且重新整理相簿
阿新 • • 發佈:2018-11-11
using UnityEngine; using System.Collections; using System; using System.IO; public class CaptureScreenshotMgr: MonoBehaviour { /// <summary> /// 儲存截圖圖片,並且重新整理相簿(Android和iOS) /// </summary> /// <param name="name">若空就按照時間命名</param> public void CaptureScreenshot(string name = "") { string _name = ""; if (string.IsNullOrEmpty(name)) { _name = "Screenshot_" + GetCurTime() + ".png"; } //編輯器下 //string path = Application.persistentDataPath + "/" + _name; //Application.CaptureScreenshot(path, 0); //EDebug.Log("圖片儲存地址" + path); //Android版本 StartCoroutine(CutImage(_name)); EDebug.Log("圖片儲存地址" + _name); } //截圖並儲存 IEnumerator CutImage(string name) { //圖片大小 Texture2D tex = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, true); yield return new WaitForEndOfFrame(); tex.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0, true); tex.Apply(); yield return tex; byte[] byt = tex.EncodeToPNG(); string path = Application.persistentDataPath.Substring(0, Application.persistentDataPath.IndexOf("Android")); File.WriteAllBytes(path + "/Pictures/Screenshots/" + name, byt); string[] paths = new string[1]; paths[0] = path; ScanFile(paths); } //重新整理圖片,顯示到相簿中 void ScanFile(string[] path) { using (AndroidJavaClass PlayerActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) { AndroidJavaObject playerActivity = PlayerActivity.GetStatic<AndroidJavaObject>("currentActivity"); using (AndroidJavaObject Conn = new AndroidJavaObject("android.media.MediaScannerConnection", playerActivity, null)) { Conn.CallStatic("scanFile", playerActivity, path, null, null); } } } /// <summary> /// 獲取當前年月日時分秒,如201803081916 /// </summary> /// <returns></returns> string GetCurTime() { return DateTime.Now.Year.ToString() + DateTime.Now.Month.ToString() + DateTime.Now.Day.ToString() + DateTime.Now.Hour.ToString() + DateTime.Now.Minute.ToString() + DateTime.Now.Second.ToString(); } }