C語言實現簡單的三子棋小遊戲
阿新 • • 發佈:2018-11-14
函式實現的基本功能:
1.初始化棋盤:用空字元初始化
2.列印棋盤:控制列印九宮格來表示棋盤
3.玩家下棋:用P表示玩家的棋子
4.電腦隨機下棋:隨機生成座標,用0表示玩家的棋子
5.判斷輸贏:玩家贏,電腦贏,平局,繼續遊戲四種情況
多檔案實現:
測試部分test.c程式碼
#include<windows.h> #include"game.h" menu() { printf("###############################\n"); printf("#######歡迎來到三子棋遊戲######\n"); printf("####### 1.play 0.exit ######\n"); printf("###############################\n"); } void game() { char board[ROW][COL] = { 0 }; char win = 0; InitBoard(board, ROW, COL);//初始化空格棋盤 //列印棋盤 PrintBoard(board, ROW, COL); do { PlayerMove(board, ROW, COL);//玩家走 PrintBoard(board, ROW, COL); win = CheckWin(board, ROW, COL);//檢測輸贏;玩家贏P 電腦贏0 繼續遊戲 平局E if (win != ' ') break; ComputerMove(board, ROW, COL);//電腦走 PrintBoard(board, ROW, COL); win = CheckWin(board, ROW, COL); if (win != ' ') {
break;
PrintBoard(board, ROW, COL);
遊戲標頭檔案game.h程式碼} } while (1); if (win == 'P') printf("恭喜你你贏了\n"); else if (win == '0') printf("不好意思電腦贏了\n"); else if (win == 'E') printf("平局\n"); } void test() { int input = 0; srand((unsigned)time(NULL)); do{ menu();//列印選單 printf("請選擇;>"); scanf_s("%d",&input); switch (input) { case 1: game(); break; case 0: printf("退出遊戲\n"); break; default: printf("選擇錯誤\n"); break; } } while (input); } int main() { test(); system("pause"); return 0; }
遊戲實現部分game.c#ifndef _GAME_H_ #define _GAME_H_ #include<stdio.h> #include<stdlib.h> #include<time.h> #define ROW 3 #define COL 3 void InitBoard(char board[ROW][COL], int row, int col); void PrintBoard(char board[ROW][COL],int row, int col); void PlayerMove(char board[ROW][COL], int row, int col); void ComputerMove(char board[ROW][COL], int row, int col); char CheckWin(char board[ROW][COL], int row, int col); #endif
#include<stdio.h>
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < row; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
if (i<row-1)
printf("---|---|---\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下棋>:");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= ROW && y>= 1 && y<= COL)//判斷座標合法性
{
//判斷座標是否被走過
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'P';
break;
}
else
printf("該步已經被走過\n");
}
else
printf("座標輸入有誤請重新輸入\n");
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;//不滿返回0
}
}return 1;//滿了返回1
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("電腦下棋>:\n");
while (1)
{
x = rand() % ROW;//隨機值0-2
y = rand() % COL;//隨機值0-2
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
char CheckWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}//處理行相等
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}//處理列相等
if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[0][0] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[0][2] == board[2][0] && board[0][2] != ' ')
{
return board[1][1];
}//處理對角線相等
if (is_full(board, row, col) == 1)
{
return'E';
}return' ';
}
效果展示:
以上只是簡單的實現部分,還望各位大佬多多指點!