C語言實現簡單的三子棋小程式
阿新 • • 發佈:2019-01-07
1 game.h中用於函式定義 #ifndef __GAME_H__ #define __GAME_H__ #include <string.h> #include <stdlib.h> #include <time.h> #include <stdio.h> #define ROW 6 #define COL 6 void InitBoard(char board[ROW][COL], int row, int col); void DisplayBoard(char board[ROW][COL], int row, int col); void PlayerMove(char board[ROW][COL], int row, int col); void Computermove(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col); #endif //__GAME_H__ 2.game.c實現遊戲的函式 #define _CRT_SECURE_NO_WARNINGS #include "game.h" void InitBoard(char board[ROW][COL], int row, int col) //初始化棋盤 { int i = 0; int j = 0; for (i = 0; i<row; i++) { for (j = 0; j<col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) //列印顯示棋盤 { /*int i=0; for(i=0;i<row;i++) { printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]); if(i<(row-1)) { printf("---|---|---\n"); } }*/ int i = 0; for (i = 0; i<row; i++) { int j = 0; for (j = 0; j<col; j++) { printf(" %c |", board[i][j]); } printf("\n"); for (j = 0; j<col; j++) { if (i<(row - 1)) { printf("---|"); } } printf("\n"); } } void PlayerMove(char board[ROW][COL], int row, int col) //玩家走的函式 { int x = 0; int y = 0; while (1) { printf("玩家走,請輸入橫縱座標》\n"); scanf("%d%d", &x, &y); if ((x >= 0 && x <= row) && (y >= 0 && y <= col)) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = 'x'; break; } else { printf("此處已走過,請重新走\n"); } } else { printf("輸入有誤,請重新輸入\n"); } } } void Computermove(char board[ROW][COL], int row, int col) //電腦走的函式 { while (1) { int x = rand() % 3; int y = rand() % 3; if (board[x][y] == ' ') { board[x][y] = '0'; break; } } } static int is_full(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i<row; i++) { for (j = 0; j<col; j++) { if (board[i][j] == ' ') //棋盤還有空位置 return 0; } } return 1; //棋盤已滿 } char IsWin(char board[ROW][COL], int row, int col) //判斷是否贏了 { //玩家贏 電腦贏 int i = 0; for(i=0;i<row;i++) //橫向三子贏了 { if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0]; } } for(i=0;i<col;i++) //縱向三子贏了 { if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') { return board[0][i]; } } //斜向三子贏了 if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') { return board[1][1]; } if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //玩家贏 電腦贏 //int i = 0; int j = 0; for (i = 0; i<row; i++) //橫向三子贏了 { for (j = 0; j<col; j++) { if ((board[i][j] == board[i][j + 1] && board[i][j + 1] == board[i][j + 2] && board[i][i] != ' ') || (board[i][j] == board[i][j - 1] && board[i][j - 1] == board[i][j + 1] && board[i][i] != ' ') || (board[i][j] == board[i][j - 1] && board[i][j - 1] == board[i][j - 2] && board[i][i] != ' ')) { return board[i][j]; } if ((board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i + 2][j] && board[i][j] != ' ') || (board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i - 1][j] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j] && board[i - 1][j] == board[i - 2][j] && board[i][j] != ' ')) { return board[i][j]; } //斜向三子贏了 if ((board[i][j] == board[i - 1][j + 1] && board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j + 1] && board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') || (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == board[i + 2][j - 2] && board[i][j] != ' ')) { return board[i][j]; } if ((board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == board[i + 2][j + 2] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i + 1][j + 1] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i - 2][j - 2] && board[i][j] != ' ')) { return board[i][j]; } } } if (is_full(board, row, col)) { return 'Q'; //平局 } return ' '; //繼續遊戲 } 3.test.c用來存放主函式 #define _CRT_SECURE_NO_WARNINGS #include "game.h" void menu() //列印選單 { printf("*****************************\n"); printf("*** 歡迎進入三子棋介面 ****\n"); printf("*****************************\n"); printf("**** 1 play 0 exit ****\n"); printf("*****************************\n"); } void game() { char win = 0; int c; char board[ROW][COL] = { 0 }; InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); printf("1 玩家先走 2 電腦先走 0 退出遊戲\n"); scanf("%d", &c); switch (c) { case 1: printf("玩家先走:\n"); PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } case 2: printf("電腦先走:\n"); Computermove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } } while (1) { printf("玩家走》\n"); PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } printf("電腦走》\n"); Computermove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } } if (win == 'x') { printf("玩家贏了\n"); } else if (win == '0') { printf("電腦贏了\n"); } else { printf("平局\n"); } } void test() { int input = 0; srand((unsigned int)time(NULL)); do{ menu(); printf("請選擇:"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出遊戲\n"); break; default: printf("您的輸入有誤,請重新輸入!\n"); } } while (input); } int main() { test(); system("pause"); return 0; }