【轉】從原始碼分析Handler的postDelayed為什麼可以延時?
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Thread/Hander/Looper是Android在Java執行緒基礎之上提供的執行緒通訊/訊息處理機制,這個眾所周知,不再細說。Handler提供了兩個傳送延遲處理任務的api:
/** * Enqueue a message into the message queue after all pending messages * before (current time + delayMillis). You will receive it in * {@link #handleMessage}, in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped.*/ public final boolean sendMessageDelayed(Message msg, long delayMillis) /** * Causes the Runnable r to be added to the message queue, to be run * after the specified amount of time elapses. * The runnable will be run on the thread to which this handler * is attached. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * Time spent in deep sleep will add an additional delay to execution. * * @param r The Runnable that will be executed. * @param delayMillis The delay (in milliseconds) until the Runnable * will be executed. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- * if the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean postDelayed(Runnable r, long delayMillis)
問題在於,這兩個delay的精度到底能有多大?如何理解?很多APP的定時處理機制都是使用這兩個api遞迴拋延遲任務來實現的。所以有必要研究一下框架層的實現,心中有數。Android這套訊息迴圈機制工作在最上層,距離Linux kernel的時間管理甚遠。本文仍然採用跟蹤分析程式碼的方式,基於android7.1.1。
postDelayed()實際上封裝了sendMessageDelayed(),第一時間便殊途同歸:
public final boolean postDelayed(Runnable r, long delayMillis) { return sendMessageDelayed(getPostMessage(r), delayMillis); } public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }
postDelayed()首先通過getPostMessage()將傳入的Runnable物件封裝成一個Message,呼叫sendMessageDelayed(),而sendMessageDelayed()增加了一個delay時間引數的健壯性檢查,然後轉化成絕對時間,呼叫sendMessageAtTime()。至此,再多說一句:最簡單的sendMessage()和post()實際上也是sendMessageDelayed(0)的封裝。所以,Handler五花八門的post/send api們本質上無差別。只是為了讓使用者在簡單的情況下避免手動封裝Message,只需提供一個Runnable即可。Handler呼叫關係整理如下:
post()/postDelayed()/sendMessage()->sendMessageDelayed()->sendMessageAtTime()->enqueueMessage() postAtTime()->sendMessageAtTime()->enqueueMessage() postAtFrontOfQueue()->sendMessageAtFrontOfQueue()->enqueueMessage()
最後都以enqueueMessage()告終
enqueueMessage()->MessageQueue.enqueueMessage(Message msg, long when)
如前所述,這時候when已經轉化成絕對系統時間。轉入訊息佇列類MessageQueue看一下enqueueMessage()這個方法:
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
這個方法比較簡單,採用執行緒安全的方式將Message插入到訊息佇列中,插入的新訊息有三種可能成為訊息佇列的head:
(1)訊息佇列為空;
(2)引數when為0,因為此時when已經轉成絕對時間,所以只有AtFrontOfQueue系列的API才會滿足這個條件;
(3)當前的head Message執行時間在when之後,即訊息佇列中無需要在此Message之前執行的Message。
接下來就要看看訊息迴圈(Looper)如何使用when,這是本文問題的關鍵。關鍵的方法,Looper.loop(),啟動執行緒訊息迴圈:
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */ public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger final Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } final long traceTag = me.mTraceTag; if (traceTag != 0 && Trace.isTagEnabled(traceTag)) { Trace.traceBegin(traceTag, msg.target.getTraceName(msg)); } try { msg.target.dispatchMessage(msg); } finally { if (traceTag != 0) { Trace.traceEnd(traceTag); } } if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
從for(;;)可以看到一次迴圈開始於從訊息佇列中去取一個訊息,MessageQueue.next(),如果next()返回null,則loop()會返回,本次訊息迴圈結束。取出訊息之後,通過Handler.dispatchMessage()處理訊息:
msg.target.dispatchMessage(msg);
也就是說,取下一個訊息的實際執行時間取決於上一個訊息什麼時候處理完。再看MessageQueue.next()做了什麼:
Message next() { // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. final long ptr = mPtr; if (ptr == 0) { return null; } int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf(TAG, "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
看到next()實際上也有一個for(;;),而出口只有兩個:訊息佇列已經退出,返回null;找到了一個合適的訊息,將其返回。如果沒有合適的訊息,或者訊息佇列為空,會block或者由IdleHandler處理,不在本文問題範疇,暫不展開。主要看找到合適的訊息的邏輯:
if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; }
可以看到,如果在訊息佇列中順序找到了一個訊息msg(前文分析過,訊息佇列的插入是由when順序排列,所以如果當前的訊息沒有到執行時間,其後的也一定不會到),當前的系統時間小於msg.when,那麼會計算一個timeout,以便在到執行時間時wake up;如果當前系統時間大於或等於msg.when,那麼會返回msg給Looper.loop()。所以這個邏輯只能保證在when之前訊息不被處理,不能夠保證一定在when時被處理。很好理解:
(1)在Loop.loop()中是順序處理訊息,如果前一個訊息處理耗時較長,完成之後已經超過了when,訊息不可能在when時間點被處理。
(2)即使when的時間點沒有被處理其他訊息所佔用,執行緒也有可能被排程失去cpu時間片。
(3)在等待時間點when的過程中有可能入隊處理時間更早的訊息,會被優先處理,又增加了(1)的可能性。
所以由上述三點可知,Handler提供的指定處理時間的api諸如postDelayed()/postAtTime()/sendMessageDelayed()/sendMessageAtTime(),只能保證在指定時間之前不被執行,不能保證在指定時間點被執行。
from:https://blog.csdn.net/zhanglianyu00/article/details/70842494