A Survey on Cloud Gaming: Future of Computer Games(review)
Title
A Survey on Cloud Gaming: Future of Computer Games
Field
cloud gaming
Motivation
As a new way to deliver high-quality gaming experience to gamers anywhere and anytime, cloud gaming has attracted attentions in both academia and industry since late 2000's with the development of high-speed network and cloud computing.
In order to get an overview of the research in cloud gaming and get familiar with the recent developments in this area, the authors survey the latest cloud gaming research from different aspects, covering cloud gaming platforms, optimization techniques, and commercial cloud gaming services.
Contributions
The paper grouped the existing cloud gaming research into four classifications, including overview, platform, optimization, and commercialization, and do detailed survey on each of the classification.
In overview, they included papers that introduced general and specialized (such as mobile) cloud gaming. In platform, they presented the basic cloud gaming platforms that support quantitative performance measurements, in which they considered QoS evaluations, such asenergy consumption and network metrics, and QoE evaluations, such as gamer experience. In optimization, they presented the two major optimization directions, including cloud server infrastructure, such as resource allocationand distributed architecture, and communications, such as data compression and adaptive transmission. In commercialization, they gave a brief history of cloud gaming services, followed by the design decisions made by representative commercial cloud gaming services.
Strong Points
As an overview, the paper investigated the cloud gaming very specifically, including the leading research of cloud gaming at that time. Besides, the structure of the article is well-organized. With the four dimensions given in the paper, we are enabled to gain an overview of the cloud gaming research.
Weak Points
As an overview, the paper included the overal status of cloud gaming research, which leads me to read other paper about the more specific aspect of cloud gaming. Although there may be some new frontier research that the paper didn't mention, I believe it is not a great problem.