(搜尋/拓撲排序)雜務
阿新 • • 發佈:2018-12-19
(記憶化搜尋/拓撲排序)雜務
const int maxn = 1e5 + 10; int ti[maxn]; struct edge { int p, nxt; } E[maxn]; int head[maxn], tot, vis[maxn], mem[maxn]; void addEdge(int u, int v) { E[++tot] = (edge){v, head[u]}; head[u] = tot; } inline int T(int u) { if (vis[u]) return mem[u]; if (head[u] == 0) return ti[u]; int maxtime = 0; for (register int x = head[u]; x; x = E[x].nxt) maxtime = max(maxtime, T(E[x].p)); vis[u] = 1; return mem[u] = ti[u] + maxtime; } int main() { int n = read(); for (register int i = 0; i < n; i++) { int id = read(); ti[id] = read(); int pre = read(); while(pre != 0) { addEdge(pre, id); pre = read(); } } printf("%d\n", T(1)); }