surfaceview 雙緩衝的理解
阿新 • • 發佈:2018-12-23
研究了一下午,終於搞清楚了為什麼叫雙緩衝!!
不用畫布,直接在視窗上進行繪圖叫做無緩衝繪圖。用了一個畫布,將所有內容都先畫到畫布上,在整體繪製到視窗上,就該叫做單緩衝繪圖,那個畫布就是一個緩衝區。用了兩個畫布,一個進行臨時的繪圖,一個進行最終的繪圖,這樣就叫做雙緩衝繪圖。
surfaceView自身實現了雙緩衝,而View沒有。其實view你也可以自己實現,但是實現的結構不如surfaceView好。
surfaceView通過 surfaceHolder.lockCanvas 鎖定畫布,實現下一張圖片的繪製,再通過另外的執行緒重新整理介面,繪製圖片。
為什麼動態繪圖surfaceView要比 View好?
因為View是在UI主執行緒中進行繪製的,繪製時會阻塞主執行緒,如果ontouch事件又處理的比較多的話會導致介面卡。而surfaceView是另開了一個執行緒繪製的,再加上雙緩衝機制,所以要高效。不會卡。其實現在一般實現view的時候一般都會在其他出先生成bitmap在給ondraw去畫,所以雙緩衝的作用不是那麼明顯了(個人認為)。
最後,附上surfaceView的原始碼,還沒找到繪畫執行緒,有空再研究。
/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.util.DisplayMetrics; import com.android.internal.view.BaseIWindow; import android.content.Context; import android.content.res.Configuration; import android.content.res.Resources; import android.content.res.CompatibilityInfo.Translator; import android.graphics.Canvas; import android.graphics.PixelFormat; import android.graphics.PorterDuff; import android.graphics.Rect; import android.graphics.Region; import android.os.Handler; import android.os.Message; import android.os.RemoteException; import android.os.SystemClock; import android.os.ParcelFileDescriptor; import android.util.AttributeSet; import android.util.Config; import android.util.Log; import java.lang.ref.WeakReference; import java.util.ArrayList; import java.util.concurrent.locks.ReentrantLock; /** * Provides a dedicated drawing surface embedded inside of a view hierarchy. * You can control the format of this surface and, if you like, its size; the * SurfaceView takes care of placing the surface at the correct location on the * screen * * <p>The surface is Z ordered so that it is behind the window holding its * SurfaceView; the SurfaceView punches a hole in its window to allow its * surface to be displayed. The view hierarchy will take care of correctly * compositing with the Surface any siblings of the SurfaceView that would * normally appear on top of it. This can be used to place overlays such as * buttons on top of the Surface, though note however that it can have an * impact on performance since a full alpha-blended composite will be performed * each time the Surface changes. * * <p>Access to the underlying surface is provided via the SurfaceHolder interface, * which can be retrieved by calling {@link #getHolder}. * * <p>The Surface will be created for you while the SurfaceView's window is * visible; you should implement {@link SurfaceHolder.Callback#surfaceCreated} * and {@link SurfaceHolder.Callback#surfaceDestroyed} to discover when the * Surface is created and destroyed as the window is shown and hidden. * * <p>One of the purposes of this class is to provide a surface in which a * secondary thread can render in to the screen. If you are going to use it * this way, you need to be aware of some threading semantics: * * <ul> * <li> All SurfaceView and * {@link SurfaceHolder.Callback SurfaceHolder.Callback} methods will be called * from the thread running the SurfaceView's window (typically the main thread * of the application). They thus need to correctly synchronize with any * state that is also touched by the drawing thread. * <li> You must ensure that the drawing thread only touches the underlying * Surface while it is valid -- between * {@link SurfaceHolder.Callback#surfaceCreated SurfaceHolder.Callback.surfaceCreated()} * and * {@link SurfaceHolder.Callback#surfaceDestroyed SurfaceHolder.Callback.surfaceDestroyed()}. * </ul> */ public class SurfaceView extends View { static private final String TAG = "SurfaceView"; static private final boolean DEBUG = false; static private final boolean localLOGV = DEBUG ? true : Config.LOGV; final ArrayList<SurfaceHolder.Callback> mCallbacks = new ArrayList<SurfaceHolder.Callback>(); final int[] mLocation = new int[2]; final ReentrantLock mSurfaceLock = new ReentrantLock(); final Surface mSurface = new Surface(); boolean mDrawingStopped = true; final WindowManager.LayoutParams mLayout = new WindowManager.LayoutParams(); IWindowSession mSession; MyWindow mWindow; final Rect mVisibleInsets = new Rect(); final Rect mWinFrame = new Rect(); final Rect mContentInsets = new Rect(); final Configuration mConfiguration = new Configuration(); static final int KEEP_SCREEN_ON_MSG = 1; static final int GET_NEW_SURFACE_MSG = 2; static final int UPDATE_WINDOW_MSG = 3; int mWindowType = WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA; boolean mIsCreating = false; final Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { switch (msg.what) { case KEEP_SCREEN_ON_MSG: { setKeepScreenOn(msg.arg1 != 0); } break; case GET_NEW_SURFACE_MSG: { handleGetNewSurface(); } break; case UPDATE_WINDOW_MSG: { updateWindow(false); } break; } } }; final ViewTreeObserver.OnScrollChangedListener mScrollChangedListener = new ViewTreeObserver.OnScrollChangedListener() { public void onScrollChanged() { updateWindow(false); } }; boolean mRequestedVisible = false; boolean mWindowVisibility = false; boolean mViewVisibility = false; int mRequestedWidth = -1; int mRequestedHeight = -1; int mRequestedFormat = PixelFormat.OPAQUE; int mRequestedType = -1; boolean mHaveFrame = false; boolean mDestroyReportNeeded = false; boolean mNewSurfaceNeeded = false; long mLastLockTime = 0; boolean mVisible = false; int mLeft = -1; int mTop = -1; int mWidth = -1; int mHeight = -1; int mFormat = -1; int mType = -1; final Rect mSurfaceFrame = new Rect(); int mLastSurfaceWidth = -1, mLastSurfaceHeight = -1; boolean mUpdateWindowNeeded; boolean mReportDrawNeeded; private Translator mTranslator; public SurfaceView(Context context) { super(context); setWillNotDraw(true); } public SurfaceView(Context context, AttributeSet attrs) { super(context, attrs); setWillNotDraw(true); } public SurfaceView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); setWillNotDraw(true); } /** * Return the SurfaceHolder providing access and control over this * SurfaceView's underlying surface. * * @return SurfaceHolder The holder of the surface. */ public SurfaceHolder getHolder() { return mSurfaceHolder; } @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); mParent.requestTransparentRegion(this); mSession = getWindowSession(); mLayout.token = getWindowToken(); mLayout.setTitle("SurfaceView"); mViewVisibility = getVisibility() == VISIBLE; getViewTreeObserver().addOnScrollChangedListener(mScrollChangedListener); } @Override protected void onWindowVisibilityChanged(int visibility) { super.onWindowVisibilityChanged(visibility); mWindowVisibility = visibility == VISIBLE; mRequestedVisible = mWindowVisibility && mViewVisibility; updateWindow(false); } @Override public void setVisibility(int visibility) { super.setVisibility(visibility); mViewVisibility = visibility == VISIBLE; mRequestedVisible = mWindowVisibility && mViewVisibility; updateWindow(false); } /** * This method is not intended for general use. It was created * temporarily to improve performance of 3D layers in Launcher * and should be removed and fixed properly. * * Do not call this method. Ever. * * @hide */ protected void showSurface() { if (mSession != null) { updateWindow(true); } } /** * This method is not intended for general use. It was created * temporarily to improve performance of 3D layers in Launcher * and should be removed and fixed properly. * * Do not call this method. Ever. * * @hide */ protected void hideSurface() { if (mSession != null && mWindow != null) { mSurfaceLock.lock(); try { DisplayMetrics metrics = getResources().getDisplayMetrics(); mLayout.x = metrics.widthPixels * 3; mSession.relayout(mWindow, mLayout, mWidth, mHeight, VISIBLE, false, mWinFrame, mContentInsets, mVisibleInsets, mConfiguration, mSurface); } catch (RemoteException e) { // Ignore } finally { mSurfaceLock.unlock(); } } } @Override protected void onDetachedFromWindow() { getViewTreeObserver().removeOnScrollChangedListener(mScrollChangedListener); mRequestedVisible = false; updateWindow(false); mHaveFrame = false; if (mWindow != null) { try { mSession.remove(mWindow); } catch (RemoteException ex) { } mWindow = null; } mSession = null; mLayout.token = null; super.onDetachedFromWindow(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int width = getDefaultSize(mRequestedWidth, widthMeasureSpec); int height = getDefaultSize(mRequestedHeight, heightMeasureSpec); setMeasuredDimension(width, height); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); updateWindow(false); } @Override public boolean gatherTransparentRegion(Region region) { if (mWindowType == WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) { return super.gatherTransparentRegion(region); } boolean opaque = true; if ((mPrivateFlags & SKIP_DRAW) == 0) { // this view draws, remove it from the transparent region opaque = super.gatherTransparentRegion(region); } else if (region != null) { int w = getWidth(); int h = getHeight(); if (w>0 && h>0) { getLocationInWindow(mLocation); // otherwise, punch a hole in the whole hierarchy int l = mLocation[0]; int t = mLocation[1]; region.op(l, t, l+w, t+h, Region.Op.UNION); } } if (PixelFormat.formatHasAlpha(mRequestedFormat)) { opaque = false; } return opaque; } @Override public void draw(Canvas canvas) { if (mWindowType != WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) { // draw() is not called when SKIP_DRAW is set if ((mPrivateFlags & SKIP_DRAW) == 0) { // punch a whole in the view-hierarchy below us canvas.drawColor(0, PorterDuff.Mode.CLEAR); } } super.draw(canvas); } @Override protected void dispatchDraw(Canvas canvas) { if (mWindowType != WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) { // if SKIP_DRAW is cleared, draw() has already punched a hole if ((mPrivateFlags & SKIP_DRAW) == SKIP_DRAW) { // punch a whole in the view-hierarchy below us canvas.drawColor(0, PorterDuff.Mode.CLEAR); } } // reposition ourselves where the surface is mHaveFrame = true; updateWindow(false); super.dispatchDraw(canvas); } /** * Control whether the surface view's surface is placed on top of another * regular surface view in the window (but still behind the window itself). * This is typically used to place overlays on top of an underlying media * surface view. * * <p>Note that this must be set before the surface view's containing * window is attached to the window manager. * * <p>Calling this overrides any previous call to {@link #setZOrderOnTop}. */ public void setZOrderMediaOverlay(boolean isMediaOverlay) { mWindowType = isMediaOverlay ? WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY : WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA; } /** * Control whether the surface view's surface is placed on top of its * window. Normally it is placed behind the window, to allow it to * (for the most part) appear to composite with the views in the * hierarchy. By setting this, you cause it to be placed above the * window. This means that none of the contents of the window this * SurfaceView is in will be visible on top of its surface. * * <p>Note that this must be set before the surface view's containing * window is attached to the window manager. * * <p>Calling this overrides any previous call to {@link #setZOrderMediaOverlay}. */ public void setZOrderOnTop(boolean onTop) { if (onTop) { mWindowType = WindowManager.LayoutParams.TYPE_APPLICATION_PANEL; // ensures the surface is placed below the IME mLayout.flags |= WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM; } else { mWindowType = WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA; mLayout.flags &= ~WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM; } } /** * Hack to allow special layering of windows. The type is one of the * types in WindowManager.LayoutParams. This is a hack so: * @hide */ public void setWindowType(int type) { mWindowType = type; } private void updateWindow(boolean force) { if (!mHaveFrame) { return; } ViewRoot viewRoot = (ViewRoot) getRootView().getParent(); if (viewRoot != null) { mTranslator = viewRoot.mTranslator; } Resources res = getContext().getResources(); if (mTranslator != null || !res.getCompatibilityInfo().supportsScreen()) { mSurface.setCompatibleDisplayMetrics(res.getDisplayMetrics(), mTranslator); } int myWidth = mRequestedWidth; if (myWidth <= 0) myWidth = getWidth(); int myHeight = mRequestedHeight; if (myHeight <= 0) myHeight = getHeight(); getLocationInWindow(mLocation); final boolean creating = mWindow == null; final boolean formatChanged = mFormat != mRequestedFormat; final boolean sizeChanged = mWidth != myWidth || mHeight != myHeight; final boolean visibleChanged = mVisible != mRequestedVisible || mNewSurfaceNeeded; final boolean typeChanged = mType != mRequestedType; if (force || creating || formatChanged || sizeChanged || visibleChanged || typeChanged || mLeft != mLocation[0] || mTop != mLocation[1] || mUpdateWindowNeeded || mReportDrawNeeded) { if (localLOGV) Log.i(TAG, "Changes: creating=" + creating + " format=" + formatChanged + " size=" + sizeChanged + " visible=" + visibleChanged + " left=" + (mLeft != mLocation[0]) + " top=" + (mTop != mLocation[1])); try { final boolean visible = mVisible = mRequestedVisible; mLeft = mLocation[0]; mTop = mLocation[1]; mWidth = myWidth; mHeight = myHeight; mFormat = mRequestedFormat; mType = mRequestedType; // Scaling/Translate window's layout here because mLayout is not used elsewhere. // Places the window relative mLayout.x = mLeft; mLayout.y = mTop; mLayout.width = getWidth(); mLayout.height = getHeight(); if (mTranslator != null) { mTranslator.translateLayoutParamsInAppWindowToScreen(mLayout); } mLayout.format = mRequestedFormat; mLayout.flags |=WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS | WindowManager.LayoutParams.FLAG_SCALED | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE ; if (!getContext().getResources().getCompatibilityInfo().supportsScreen()) { mLayout.flags |= WindowManager.LayoutParams.FLAG_COMPATIBLE_WINDOW; } mLayout.memoryType = mRequestedType; if (mWindow == null) { mWindow = new MyWindow(this); mLayout.type = mWindowType; mLayout.gravity = Gravity.LEFT|Gravity.TOP; mSession.add(mWindow, mLayout, mVisible ? VISIBLE : GONE, mContentInsets); } if (visibleChanged && (!visible || mNewSurfaceNeeded)) { reportSurfaceDestroyed(); } mNewSurfaceNeeded = false; boolean realSizeChanged; boolean reportDrawNeeded; mSurfaceLock.lock(); try { mUpdateWindowNeeded = false; reportDrawNeeded = mReportDrawNeeded; mReportDrawNeeded = false; mDrawingStopped = !visible; final int relayoutResult = mSession.relayout( mWindow, mLayout, mWidth, mHeight, visible ? VISIBLE : GONE, false, mWinFrame, mContentInsets, mVisibleInsets, mConfiguration, mSurface); if ((relayoutResult&WindowManagerImpl.RELAYOUT_FIRST_TIME) != 0) { mReportDrawNeeded = true; } if (localLOGV) Log.i(TAG, "New surface: " + mSurface + ", vis=" + visible + ", frame=" + mWinFrame); mSurfaceFrame.left = 0; mSurfaceFrame.top = 0; if (mTranslator == null) { mSurfaceFrame.right = mWinFrame.width(); mSurfaceFrame.bottom = mWinFrame.height(); } else { float appInvertedScale = mTranslator.applicationInvertedScale; mSurfaceFrame.right = (int) (mWinFrame.width() * appInvertedScale + 0.5f); mSurfaceFrame.bottom = (int) (mWinFrame.height() * appInvertedScale + 0.5f); } final int surfaceWidth = mSurfaceFrame.right; final int surfaceHeight = mSurfaceFrame.bottom; realSizeChanged = mLastSurfaceWidth != surfaceWidth || mLastSurfaceHeight != surfaceHeight; mLastSurfaceWidth = surfaceWidth; mLastSurfaceHeight = surfaceHeight; } finally { mSurfaceLock.unlock(); } try { if (visible) { mDestroyReportNeeded = true; SurfaceHolder.Callback callbacks[]; synchronized (mCallbacks) { callbacks = new SurfaceHolder.Callback[mCallbacks.size()]; mCallbacks.toArray(callbacks); } if (visibleChanged) { mIsCreating = true; for (SurfaceHolder.Callback c : callbacks) { c.surfaceCreated(mSurfaceHolder); } } if (creating || formatChanged || sizeChanged || visibleChanged || realSizeChanged) { for (SurfaceHolder.Callback c : callbacks) { c.surfaceChanged(mSurfaceHolder, mFormat, myWidth, myHeight); } } } else { mSurface.release(); } } finally { mIsCreating = false; if (creating || reportDrawNeeded) { mSession.finishDrawing(mWindow); } } } catch (RemoteException ex) { } if (localLOGV) Log.v( TAG, "Layout: x=" + mLayout.x + " y=" + mLayout.y + " w=" + mLayout.width + " h=" + mLayout.height + ", frame=" + mSurfaceFrame); } } private void reportSurfaceDestroyed() { if (mDestroyReportNeeded) { mDestroyReportNeeded = false; SurfaceHolder.Callback callbacks[]; synchronized (mCallbacks) { callbacks = new SurfaceHolder.Callback[mCallbacks.size()]; mCallbacks.toArray(callbacks); } for (SurfaceHolder.Callback c : callbacks) { c.surfaceDestroyed(mSurfaceHolder); } } super.onDetachedFromWindow(); } void handleGetNewSurface() { mNewSurfaceNeeded = true; updateWindow(false); } /** * Check to see if the surface has fixed size dimensions or if the surface's * dimensions are dimensions are dependent on its current layout. * * @return true if the surface has dimensions that are fixed in size * @hide */ public boolean isFixedSize() { return (mRequestedWidth != -1 || mRequestedHeight != -1); } private static class MyWindow extends BaseIWindow { private final WeakReference<SurfaceView> mSurfaceView; public MyWindow(SurfaceView surfaceView) { mSurfaceView = new WeakReference<SurfaceView>(surfaceView); } public void resized(int w, int h, Rect coveredInsets, Rect visibleInsets, boolean reportDraw, Configuration newConfig) { SurfaceView surfaceView = mSurfaceView.get(); if (surfaceView != null) { if (localLOGV) Log.v( "SurfaceView", surfaceView + " got resized: w=" + w + " h=" + h + ", cur w=" + mCurWidth + " h=" + mCurHeight); surfaceView.mSurfaceLock.lock(); try { if (reportDraw) { surfaceView.mUpdateWindowNeeded = true; surfaceView.mReportDrawNeeded = true; surfaceView.mHandler.sendEmptyMessage(UPDATE_WINDOW_MSG); } else if (surfaceView.mWinFrame.width() != w || surfaceView.mWinFrame.height() != h) { surfaceView.mUpdateWindowNeeded = true; surfaceView.mHandler.sendEmptyMessage(UPDATE_WINDOW_MSG); } } finally { surfaceView.mSurfaceLock.unlock(); } } } public void dispatchKey(KeyEvent event) { SurfaceView surfaceView = mSurfaceView.get(); if (surfaceView != null) { //Log.w("SurfaceView", "Unexpected key event in surface: " + event); if (surfaceView.mSession != null && surfaceView.mSurface != null) { try { surfaceView.mSession.finishKey(surfaceView.mWindow); } catch (RemoteException ex) { } } } } public void dispatchPointer(MotionEvent event, long eventTime, boolean callWhenDone) { Log.w("SurfaceView", "Unexpected pointer event in surface: " + event); //if (mSession != null && mSurface != null) { // try { // //mSession.finishKey(mWindow); // } catch (RemoteException ex) { // } //} } public void dispatchTrackball(MotionEvent event, long eventTime, boolean callWhenDone) { Log.w("SurfaceView", "Unexpected trackball event in surface: " + event); //if (mSession != null && mSurface != null) { // try { // //mSession.finishKey(mWindow); // } catch (RemoteException ex) { // } //} } public void dispatchAppVisibility(boolean visible) { // The point of SurfaceView is to let the app control the surface. } public void dispatchGetNewSurface() { SurfaceView surfaceView = mSurfaceView.get(); if (surfaceView != null) { Message msg = surfaceView.mHandler.obtainMessage(GET_NEW_SURFACE_MSG); surfaceView.mHandler.sendMessage(msg); } } public void windowFocusChanged(boolean hasFocus, boolean touchEnabled) { Log.w("SurfaceView", "Unexpected focus in surface: focus=" + hasFocus + ", touchEnabled=" + touchEnabled); } public void executeCommand(String command, String parameters, ParcelFileDescriptor out) { } int mCurWidth = -1; int mCurHeight = -1; } private SurfaceHolder mSurfaceHolder = new SurfaceHolder() { private static final String LOG_TAG = "SurfaceHolder"; private int mSaveCount; public boolean isCreating() { return mIsCreating; } public void addCallback(Callback callback) { synchronized (mCallbacks) { // This is a linear search, but in practice we'll // have only a couple callbacks, so it doesn't matter. if (mCallbacks.contains(callback) == false) { mCallbacks.add(callback); } } } public void removeCallback(Callback callback) { synchronized (mCallbacks) { mCallbacks.remove(callback); } } public void setFixedSize(int width, int height) { if (mRequestedWidth != width || mRequestedHeight != height) { mRequestedWidth = width; mRequestedHeight = height; requestLayout(); } } public void setSizeFromLayout() { if (mRequestedWidth != -1 || mRequestedHeight != -1) { mRequestedWidth = mRequestedHeight = -1; requestLayout(); } } public void setFormat(int format) { mRequestedFormat = format; if (mWindow != null) { updateWindow(false); } } public void setType(int type) { switch (type) { case SURFACE_TYPE_HARDWARE: case SURFACE_TYPE_GPU: // these are deprecated, treat as "NORMAL" type = SURFACE_TYPE_NORMAL; break; } switch (type) { case SURFACE_TYPE_NORMAL: case SURFACE_TYPE_PUSH_BUFFERS: mRequestedType = type; if (mWindow != null) { updateWindow(false); } break; } } public void setKeepScreenOn(boolean screenOn) { Message msg = mHandler.obtainMessage(KEEP_SCREEN_ON_MSG); msg.arg1 = screenOn ? 1 : 0; mHandler.sendMessage(msg); } public Canvas lockCanvas() { return internalLockCanvas(null); } public Canvas lockCanvas(Rect dirty) { return internalLockCanvas(dirty); } private final Canvas internalLockCanvas(Rect dirty) { if (mType == SURFACE_TYPE_PUSH_BUFFERS) { throw new BadSurfaceTypeException( "Surface type is SURFACE_TYPE_PUSH_BUFFERS"); } mSurfaceLock.lock(); if (localLOGV) Log.i(TAG, "Locking canvas... stopped=" + mDrawingStopped + ", win=" + mWindow); Canvas c = null; if (!mDrawingStopped && mWindow != null) { Rect frame = dirty != null ? dirty : mSurfaceFrame; try { c = mSurface.lockCanvas(frame); } catch (Exception e) { Log.e(LOG_TAG, "Exception locking surface", e); } } if (localLOGV) Log.i(TAG, "Returned canvas: " + c); if (c != null) { mLastLockTime = SystemClock.uptimeMillis(); return c; } // If the Surface is not ready to be drawn, then return null, // but throttle calls to this function so it isn't called more // than every 100ms. long now = SystemClock.uptimeMillis(); long nextTime = mLastLockTime + 100; if (nextTime > now) { try { Thread.sleep(nextTime-now); } catch (InterruptedException e) { } now = SystemClock.uptimeMillis(); } mLastLockTime = now; mSurfaceLock.unlock(); return null; } public void unlockCanvasAndPost(Canvas canvas) { mSurface.unlockCanvasAndPost(canvas); mSurfaceLock.unlock(); } public Surface getSurface() { return mSurface; } public Rect getSurfaceFrame() { return mSurfaceFrame; } }; }