unity3D c#物件池簡介
阿新 • • 發佈:2018-12-31
什麼是物件池?
我們反覆例項化一些物件的時候,儘管會使用預製體,但是反覆大量例項化物件效率是底下的。這時候就使用物件池。
物件池,它是一個用來維護物件的結構,稱之為池。當你需要物件的時候從池中獲取一個物件,而不是例項化一個新的物件;當不再需要這個物件的時候則從池中銷燬這個物件。其實物件池的本質就是允許我們獲取一個原始的物件(這個物件的屬性是原始的)而不管這個物件是新New出來的還是早就有的迴圈使用的。
物件池模式的簡單實現
<code class="hljs cs has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">class</span> Pool<T> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">where</span> T : <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">class</span>, <span class="hljs-title" style="box-sizing: border-box;">new</span>() { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">private</span> Stack<T> m_stack = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Stack<T>(); <span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//得到物件</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> T <span class="hljs-title" style="box-sizing: border-box;">GetNew</span>() { <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span>(m_stack.Count == <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>) <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> T(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">else</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> m_stack.Pop(); } <span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//儲存物件</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">SetPush</span>(T t) { m_stack.Push(t); } }</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li></ul>
這個物件池,麻雀雖小,五臟也不俱全。下面看看如何使用
在一個指令碼中,new一個新物件通常這樣
<code class="hljs vbnet has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">MyClass</span> mc = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">MyClass</span>();</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li></ul>
有了物件池應該這樣
<code class="hljs r has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">Pool<MyClass> poolMyClass = new Pool<MyClass>(); void Update() { MyClass mc = poolMyClass.GetNew(); // 給mc新增各種屬性<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">...</span> poolMyClass.SetPush(mc); }</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li></ul>
完整的物件池
一個完整物件池是很複雜的,功能如下
1,取物件操作
2,存物件操作
3,釋放物件。不用的物件釋放掉
4,物件的重設,因為最後保證每次取出來的物件是純粹的,標準的
5,資源的管理,一個物件池管理庫管理的資料是很可怕的(遊戲物體,資料庫,外部資源等)
6,執行緒安全
……