使用面向物件的程式設計思想寫一個簡單的控制檯計算器程式,放鬆一下
阿新 • • 發佈:2019-01-03
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Calculator2
{
class Program
{
static void Main(string[] args)
{
Operation oper;
oper = OperationFactory.createOpearate("+");
Console.WriteLine("請輸入_numberA:");
oper.NumberA =Convert.ToDouble(Console.ReadLine());
Console.WriteLine("請輸入_numberB:");
oper.NumberB =Convert.ToDouble(Console.ReadLine());
double result = oper.GetResult();
Console.WriteLine("結果是:{0}",result);
Console.ReadLine();
}
}
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
public double NumberA
{
get { return _numberA;}
set { _numberA = value; }
}
public double NumberB
{
get { return _numberB; }
set { _numberB = value; }
}
public virtual double GetResult()
{
double result = 0;
return result;
}
}
class OperationAdd : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
class OperationSub : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA - NumberB;
return result;
}
}
class OperationMul : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA * NumberB;
return result;
}
}
class OperationDiv : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA / NumberB;
return result;
}
}
public class OperationFactory
{
public static Operation createOpearate(string operate)
{
Operation oper = null;
switch (operate)
{
case "+":
oper = new OperationAdd();
break;
case "-":
oper = new OperationSub();
break;
case "*":
oper = new OperationMul();
break;
case "/":
oper = new OperationDiv();
break;
default:
break;
}
return oper;
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Calculator2
{
class Program
{
static void Main(string[] args)
{
Operation oper;
oper = OperationFactory.createOpearate("+");
Console.WriteLine("請輸入_numberA:");
oper.NumberA =Convert.ToDouble(Console.ReadLine());
Console.WriteLine("請輸入_numberB:");
oper.NumberB =Convert.ToDouble(Console.ReadLine());
double result = oper.GetResult();
Console.WriteLine("結果是:{0}",result);
Console.ReadLine();
}
}
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
public double NumberA
{
get { return _numberA;}
set { _numberA = value; }
}
public double NumberB
{
get { return _numberB; }
set { _numberB = value; }
}
public virtual double GetResult()
{
double result = 0;
return result;
}
}
class OperationAdd : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
class OperationSub : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA - NumberB;
return result;
}
}
class OperationMul : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA * NumberB;
return result;
}
}
class OperationDiv : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA / NumberB;
return result;
}
}
public class OperationFactory
{
public static Operation createOpearate(string operate)
{
Operation oper = null;
switch (operate)
{
case "+":
oper = new OperationAdd();
break;
case "-":
oper = new OperationSub();
break;
case "*":
oper = new OperationMul();
break;
case "/":
oper = new OperationDiv();
break;
default:
break;
}
return oper;
}
}
}