unity EventTrigger與模型
阿新 • • 發佈:2019-01-07
最近要做個東西,裡面需要用多點觸控的形式跟模型進行互動
首先,
在MainCamera上新增 Physics Raycaster
然後,
在模型上新增EventTrigger
在模型上新增指令碼ShiYe
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class ShiYe : MonoBehaviour {// Use this for initialization void Start () { AddTriggersListener(this.gameObject, EventTriggerType.PointerEnter, logoSelectFunc); } private void logoSelectFunc(BaseEventData arg0) { Debug.Log("aaa"); } // Update is called once per frame void Update () { }private void AddTriggersListener(GameObject obj, EventTriggerType eventID, UnityAction<BaseEventData> action) { EventTrigger trigger = obj.GetComponent<EventTrigger>(); if (trigger == null) { trigger = obj.AddComponent<EventTrigger>(); }if (trigger.triggers.Count == 0) { trigger.triggers = new List<EventTrigger.Entry>(); } UnityAction<BaseEventData> callback = new UnityAction<BaseEventData>(action); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = eventID; entry.callback.AddListener(callback); trigger.triggers.Add(entry); } }
現在再拿滑鼠從模型上划過去 就會看到輸出aaa了