1. 程式人生 > >Android 顏色渲染(一) 顏色選擇器 ColorPickerDialog剖析

Android 顏色渲染(一) 顏色選擇器 ColorPickerDialog剖析

Android 顏色選擇器之ColorPickerDialog剖析

      有這樣一個需求,可以讓使用者自定義背景顏色,這就需要提供一個顏色選擇器給使用者.

      在Android 中,如何實現這樣的功能呢,遇到這種需求是,先檢視一下ApiDemos,是否已經有相關的例項,果然,找到了一個可以參考的demo:ColorPickerDialog

我已經把apidemos匯入到eclipse中,請看截圖:

我們要找的就是這個ColorPickerDialog,在com.example.android.apis.graphics目錄下,是一個顏色選擇器對話方塊,在哪個demo中使用的呢,References下之後,發現是在

FingerPaint,也就是塗鴉的例子中:

                                                              

接下來還是直接看程式碼:

package com.example.android.apis.graphics;

import android.os.Bundle;
import android.app.Dialog;
import android.content.Context;
import android.graphics.*;
import android.view.MotionEvent;
import android.view.View;

public class ColorPickerDialog extends Dialog {

    public interface OnColorChangedListener {
        void colorChanged(int color);
    }

    private OnColorChangedListener mListener;
    private int mInitialColor;

    private static class ColorPickerView extends View {//顏色選擇器自定義View
        private Paint mPaint;//漸變色環畫筆
private Paint mCenterPaint;//中間圓畫筆 private final int[] mColors;//漸變色環顏色 private OnColorChangedListener mListener;//顏色改變回調 ColorPickerView(Context c, OnColorChangedListener l, int color) { super(c); mListener = l; mColors = new int[] {//漸變色陣列 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF, 0xFF00FF00, 0xFFFFFF00, 0xFFFF0000 }; Shader s = new SweepGradient(0, 0, mColors, null); //初始化漸變色畫筆 mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setShader(s); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(32); //初始化中心園畫筆 mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mCenterPaint.setColor(color); mCenterPaint.setStrokeWidth(5); } private boolean mTrackingCenter; private boolean mHighlightCenter; @Override protected void onDraw(Canvas canvas) { float r = CENTER_X - mPaint.getStrokeWidth()*0.5f; //移動中心 canvas.translate(CENTER_X, CENTER_X); //畫出色環和中心園 canvas.drawOval(new RectF(-r, -r, r, r), mPaint); canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint); if (mTrackingCenter) { int c = mCenterPaint.getColor(); mCenterPaint.setStyle(Paint.Style.STROKE); if (mHighlightCenter) { mCenterPaint.setAlpha(0xFF); } else { mCenterPaint.setAlpha(0x80); } canvas.drawCircle(0, 0, CENTER_RADIUS + mCenterPaint.getStrokeWidth(), mCenterPaint); mCenterPaint.setStyle(Paint.Style.FILL); mCenterPaint.setColor(c); } } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(CENTER_X*2, CENTER_Y*2); } private static final int CENTER_X = 100; private static final int CENTER_Y = 100; private static final int CENTER_RADIUS = 32; private int floatToByte(float x) { int n = java.lang.Math.round(x); return n; } private int pinToByte(int n) { if (n < 0) { n = 0; } else if (n > 255) { n = 255; } return n; } private int ave(int s, int d, float p) { return s + java.lang.Math.round(p * (d - s)); } private int interpColor(int colors[], float unit) { if (unit <= 0) { return colors[0]; } if (unit >= 1) { return colors[colors.length - 1]; } float p = unit * (colors.length - 1); int i = (int)p; p -= i; // now p is just the fractional part [0...1) and i is the index int c0 = colors[i]; int c1 = colors[i+1]; int a = ave(Color.alpha(c0), Color.alpha(c1), p); int r = ave(Color.red(c0), Color.red(c1), p); int g = ave(Color.green(c0), Color.green(c1), p); int b = ave(Color.blue(c0), Color.blue(c1), p); return Color.argb(a, r, g, b); } private int rotateColor(int color, float rad) { float deg = rad * 180 / 3.1415927f; int r = Color.red(color); int g = Color.green(color); int b = Color.blue(color); ColorMatrix cm = new ColorMatrix(); ColorMatrix tmp = new ColorMatrix(); cm.setRGB2YUV(); tmp.setRotate(0, deg); cm.postConcat(tmp); tmp.setYUV2RGB(); cm.postConcat(tmp); final float[] a = cm.getArray(); int ir = floatToByte(a[0] * r + a[1] * g + a[2] * b); int ig = floatToByte(a[5] * r + a[6] * g + a[7] * b); int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b); return Color.argb(Color.alpha(color), pinToByte(ir), pinToByte(ig), pinToByte(ib)); } private static final float PI = 3.1415926f; @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX() - CENTER_X; float y = event.getY() - CENTER_Y; boolean inCenter = java.lang.Math.sqrt(x*x + y*y) <= CENTER_RADIUS; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mTrackingCenter = inCenter; if (inCenter) {//是否則中心園 mHighlightCenter = true; invalidate(); break; } case MotionEvent.ACTION_MOVE: if (mTrackingCenter) { if (mHighlightCenter != inCenter) { mHighlightCenter = inCenter; invalidate(); } } else { float angle = (float)java.lang.Math.atan2(y, x); // need to turn angle [-PI ... PI] into unit [0....1] float unit = angle/(2*PI); if (unit < 0) { unit += 1; } mCenterPaint.setColor(interpColor(mColors, unit)); invalidate(); } break; case MotionEvent.ACTION_UP: if (mTrackingCenter) { if (inCenter) { mListener.colorChanged(mCenterPaint.getColor()); } mTrackingCenter = false; // so we draw w/o halo invalidate(); } break; } return true; } } public ColorPickerDialog(Context context, OnColorChangedListener listener, int initialColor) { super(context); mListener = listener; mInitialColor = initialColor; } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); OnColorChangedListener l = new OnColorChangedListener() { public void colorChanged(int color) { mListener.colorChanged(color); dismiss(); } }; setContentView(new ColorPickerView(getContext(), l, mInitialColor)); setTitle("Pick a Color"); } }

        當然,目前的這個例子還有一定的侷限,比如無黑白色,只能選擇大概的顏色區間(後續會講解). 當然只要把這個demo研究好後,具體的改進不是問題.