用java做了個控制檯版的2048
阿新 • • 發佈:2019-01-30
玩幾局2048,理解下程式執行過程,程式碼挺簡單
但是創造2048這個遊戲的人很牛。 import java.util.Random; import java.util.Scanner; public class game2048 { static Random random = new Random(); static Scanner scanner = new Scanner(System.in); private static boolean isNotFull(int[][] board) { for (int[] ia : board) for (int i : ia) if (i == 0) return true; return false; } private static void generate(int[][] board) { assert isNotFull(board); while (true) { int number = random.nextInt(16); int row = number / 4; int col = number % 4; if (board[row][col] == 0) { board[row][col] = System.currentTimeMillis() % 2 == 0 ? 2 : 4; break; } } } static int[][] init() { int[][] numArray = new int[4][4]; generate(numArray); generate(numArray); return numArray; } static void showBoard(int[][] board) { for (int[] numArray : board) { for (int i : numArray) { if (i == 0) { System.out.printf("%4s", "."); } else { System.out.printf("%4s", i); } } System.out.println(); } } static char acceptInput() { while (true) { System.out.print("Input>"); String line = scanner.nextLine(); char direction = line.charAt(0); if ("WASD".indexOf(direction) != -1) return direction; } } /*static char getInput() { System.out.print("Input>"); Scanner scanner = new Scanner(System.in); String input = scanner.nextLine(); return input.charAt(0); }*/ static void downBlock(int[][] numArray) { for (int i = 0; i < 4; i++) { for (int k = 0; k < 3; k++) { for (int j = 3; j > 0; j--) { if (numArray[j][i] == 0) { numArray[j][i] = numArray[j - 1][i]; numArray[j - 1][i] = 0; } } for (int j = 3; j > 0; j--) { if (numArray[j][i] == numArray[j - 1][i]) { numArray[j][i] = 2 * numArray[j][i]; numArray[j - 1][i] = 0; } } } } generate(numArray); } static void upBlock(int[][] numArray) { for (int i = 0; i < 4; i++) { for (int k = 0; k < 3; k++) { for (int j = 0; j <3 ; j++) { if (numArray[j][i] == 0) { numArray[j][i] = numArray[j + 1][i]; numArray[j +1][i] = 0; } } for (int j = 0; j < 3; j++) { if (numArray[j][i] == numArray[j + 1][i]) { numArray[j][i] = 2 * numArray[j][i]; numArray[j + 1][i] = 0; } } } } generate(numArray); } static void leftBlock(int[][] numArray) { for (int i = 0; i < 4; i++) { for (int k = 0; k < 3; k++) { for (int j = 0; j <3 ; j++) { if (numArray[i][j] == 0) { numArray[i][j] = numArray[i][j+1]; numArray[i][j+1] = 0; } } for (int j = 0; j < 3; j++) { if (numArray[i][j] == numArray[i][j+1]) { numArray[i][j] = 2 * numArray[i][j]; numArray[i][j+1] = 0; } } } } generate(numArray); } static void rightBlock(int[][] numArray) { for (int i = 0; i < 4; i++) { for (int k = 0; k < 3; k++) { for (int j = 3; j > 0; j--) { if (numArray[i][j] == 0) { numArray[i][j] = numArray[i][j-1]; numArray[i][j-1] = 0; } } for (int j = 3; j > 0; j--) { if (numArray[i][j] == numArray[i][j-1]) { numArray[i][j] = 2 * numArray[i][j]; numArray[i][j-1] = 0; } } } } generate(numArray); } static void process(int[][] board, char direction) { switch (direction) { case 'W': upBlock(board); break; case 'A': leftBlock(board); break; case 'S': downBlock(board); break; case 'D': rightBlock(board); break; } } public static void main(String[] args) { int[][] board = init(); while (true) { showBoard(board); char direction = acceptInput(); process(board, direction); } } }