Java Thread 原始碼解析
Thread 原始碼解析
執行緒的方法大部分都是使用Native使用,不允許應用層修改,是CPU排程的最基本單元。執行緒的資源開銷相對於程序的開銷是相對較少的,所以我們一般建立執行緒執行,而不是程序執行。
Thread 構造方法
/**
* Initializes a Thread.
*
* @param g the Thread group
* @param target the object whose run() method gets called
* @param name the name of the new Thread
* @param stackSize the desired stack size for the new thread, or
* zero to indicate that this parameter is to be ignored.
*/
private void init(ThreadGroup g, Runnable target, String name, long stackSize) {
Thread parent = currentThread();
if (g == null) {
g = parent.getThreadGroup();
}
g.addUnstarted();
this.group = g;
this.target = target;
this.priority = parent.getPriority();
this .daemon = parent.isDaemon();
setName(name);
init2(parent);
/* Stash the specified stack size in case the VM cares */
this.stackSize = stackSize;
tid = nextThreadID();
}
/**
* Throws CloneNotSupportedException as a Thread can not be meaningfully
* cloned. Construct a new Thread instead.
*
* @throws CloneNotSupportedException
* always
*/
@Override
protected Object clone() throws CloneNotSupportedException {
throw new CloneNotSupportedException();
}
public Thread() {
init(null, null, "Thread-" + nextThreadNum(), 0);
}
public Thread(Runnable target) {
init(null, target, "Thread-" + nextThreadNum(), 0);
}
public Thread(ThreadGroup group, Runnable target) {
init(group, target, "Thread-" + nextThreadNum(), 0);
}
public Thread(String name) {
init(null, null, name, 0);
}
public Thread(ThreadGroup group, String name) {
init(group, null, name, 0);
}
/** @hide */
// Android added : Private constructor - used by the runtime.
Thread(ThreadGroup group, String name, int priority, boolean daemon) {
this.group = group;
this.group.addUnstarted();
// Must be tolerant of threads without a name.
if (name == null) {
name = "Thread-" + nextThreadNum();
}
// NOTE: Resist the temptation to call setName() here. This constructor is only called
// by the runtime to construct peers for threads that have attached via JNI and it's
// undesirable to clobber their natively set name.
this.name = name;
this.priority = priority;
this.daemon = daemon;
init2(currentThread());
tid = nextThreadID();
}
private void init2(Thread parent) {
this.contextClassLoader = parent.getContextClassLoader();
this.inheritedAccessControlContext = AccessController.getContext();
if (parent.inheritableThreadLocals != null) {
this.inheritableThreadLocals = ThreadLocal.createInheritedMap(
parent.inheritableThreadLocals);
}
}
public Thread(Runnable target, String name) {
init(null, target, name, 0);
}
public Thread(ThreadGroup group, Runnable target, String name) {
init(group, target, name, 0);
}
public Thread(ThreadGroup group, Runnable target, String name,
long stackSize) {
init(group, target, name, stackSize);
}
Thread 中構造方法好好多種,如果在構造方法中沒有傳入執行緒name,那麼Thread類中是會預設的為我們規定執行緒名字,即呼叫的是Thread- nextThreadNum(),對執行緒進行編號。 這個方法是同步的,保證了在執行的時候不會進行非同步操作,避免了產生有相同的線ID的出現。在構造方法中都執行了init()方法, init 方法是私有的,會判斷ThreadGroup 是否為空。
Thread的是實現了Runnable介面的,run 方法應該是怎麼執行的?
@Override
public void run() {
if (target != null) {
target.run();
}
}
run 方法中的target 變數就是我們在初始化的時候傳入的變數,如果子類複寫了run 方法,就不會呼叫target.run()
Thread 中重要的方法:
start() 方法
/**
* Causes this thread to begin execution; the Java Virtual Machine
* calls the <code>run</code> method of this thread.
* <p>
* The result is that two threads are running concurrently: the
* current thread (which returns from the call to the
* <code>start</code> method) and the other thread (which executes its
* <code>run</code> method).
* <p>
* It is never legal to start a thread more than once.
* In particular, a thread may not be restarted once it has completed
* execution.
*
* @exception IllegalThreadStateException if the thread was already
* started.
* @see #run()
* @see #stop()
*/
public synchronized void start() {
/**
* This method is not invoked for the main method thread or "system"
* group threads created/set up by the VM. Any new functionality added
* to this method in the future may have to also be added to the VM.
*
* A zero status value corresponds to state "NEW".
*/
if (threadStatus != 0)
throw new IllegalThreadStateException();
/* Notify the group that this thread is about to be started
* so that it can be added to the group's list of threads
* and the group's unstarted count can be decremented. */
group.add(this);
started = false;
try {
nativeCreate(this, stackSize, daemon);
started = true;
} finally {
try {
if (!started) {
group.threadStartFailed(this);
}
} catch (Throwable ignore) {
/* do nothing. If start0 threw a Throwable then
it will be passed up the call stack */
}
}
}
start( )方法是同步的,並且是啟動這個執行緒進行執行,Java虛擬機器將會呼叫這個執行緒的run方法,這樣產生的結果是,兩個執行緒執行著,其中一個是呼叫start()方法的執行緒執行,另一個執行緒是執行run方法的執行緒。在start()方法中,首先進行的執行緒狀態的判斷,如果是一個JVM新啟動的執行緒,那麼threadStatus 的狀態是為0的,如果執行緒不為0 將報出異常, 然後將執行緒新增到group中, group.add(this)方法中執行的結果是,通知group, 這個執行緒要執行了,所以可以新增進group中,然後呼叫本地方法nativeCreate(this, stackSize, daemon);
sleep() 方法
/**
* Causes the currently executing thread to sleep (temporarily cease
* execution) for the specified number of milliseconds plus the specified
* number of nanoseconds, subject to the precision and accuracy of system
* timers and schedulers. The thread does not lose ownership of any
* monitors.
*
* @param millis
* the length of time to sleep in milliseconds
*
* @param nanos
* {@code 0-999999} additional nanoseconds to sleep
*
* @throws IllegalArgumentException
* if the value of {@code millis} is negative, or the value of
* {@code nanos} is not in the range {@code 0-999999}
*
* @throws InterruptedException
* if any thread has interrupted the current thread. The
* <i>interrupted status</i> of the current thread is
* cleared when this exception is thrown.
*/
public static void sleep(long millis, int nanos)
throws InterruptedException {
if (millis < 0) {
throw new IllegalArgumentException("millis < 0: " + millis);
}
if (nanos < 0) {
throw new IllegalArgumentException("nanos < 0: " + nanos);
}
if (nanos > 999999) {
throw new IllegalArgumentException("nanos > 999999: " + nanos);
}
// The JLS 3rd edition, section 17.9 says: "...sleep for zero
// time...need not have observable effects."
if (millis == 0 && nanos == 0) {
// ...but we still have to handle being interrupted.
if (Thread.interrupted()) {
throw new InterruptedException();
}
return;
}
long start = System.nanoTime();
long duration = (millis * NANOS_PER_MILLI) + nanos;
Object lock = currentThread().lock;
// Wait may return early, so loop until sleep duration passes.
synchronized (lock) {
while (true) {
sleep(lock, millis, nanos);
long now = System.nanoTime();
long elapsed = now - start;
if (elapsed >= duration) {
break;
}
duration -= elapsed;
start = now;
millis = duration / NANOS_PER_MILLI;
nanos = (int) (duration % NANOS_PER_MILLI);
}
}
}
sleep()方法在使用執行緒的時候,用的是比較多的。 這個方法的作用使得當前執行緒休眠一定的時間,但是這個期間是不釋放持有的鎖的。這個方法裡面首先進行的是休眠時間的判斷,然後又是呼叫本地方法。
join()方法
/**
* Waits at most {@code millis} milliseconds for this thread to
* die. A timeout of {@code 0} means to wait forever.
*
* <p> This implementation uses a loop of {@code this.wait} calls
* conditioned on {@code this.isAlive}. As a thread terminates the
* {@code this.notifyAll} method is invoked. It is recommended that
* applications not use {@code wait}, {@code notify}, or
* {@code notifyAll} on {@code Thread} instances.
*
* @param millis
* the time to wait in milliseconds
*
* @throws IllegalArgumentException
* if the value of {@code millis} is negative
*
* @throws InterruptedException
* if any thread has interrupted the current thread. The
* <i>interrupted status</i> of the current thread is
* cleared when this exception is thrown.
*/
public final void join(long millis) throws InterruptedException {
synchronized(lock) {
long base = System.currentTimeMillis();
long now = 0;
if (millis < 0) {
throw new IllegalArgumentException("timeout value is negative");
}
if (millis == 0) {
while (isAlive()) {
lock.wait(0);
}
} else {
while (isAlive()) {
long delay = millis - now;
if (delay <= 0) {
break;
}
lock.wait(delay);
now = System.currentTimeMillis() - base;
}
}
}
}
join方法是等待該執行緒執行,直到超時或者終止,可以作為執行緒通訊的一種方式,A執行緒呼叫B執行緒的join(阻塞),等待B完成後再往下執行
interrupt()方法
public void interrupt() {
if (this != Thread.currentThread())
checkAccess();
synchronized (blockerLock) {
Interruptible b = blocker;
if (b != null) {
nativeInterrupt();
b.interrupt(this);
return;
}
}
nativeInterrupt();
}
interrupt()方法是中斷當前的執行緒,一般來說,阻塞函式:如Thread.sleep、Thread.join、Object.wait等在檢查到執行緒的中斷狀態的時候,會丟擲InteruptedExeption, 同時會清除執行緒的中斷狀態。
執行緒狀態
/**
* A thread state. A thread can be in one of the following states:
* <ul>
* <li>{@link #NEW}<br>
* A thread that has not yet started is in this state.
* </li>
* <li>{@link #RUNNABLE}<br>
* A thread executing in the Java virtual machine is in this state.
* </li>
* <li>{@link #BLOCKED}<br>
* A thread that is blocked waiting for a monitor lock
* is in this state.
* </li>
* <li>{@link #WAITING}<br>
* A thread that is waiting indefinitely for another thread to
* perform a particular action is in this state.
* </li>
* <li>{@link #TIMED_WAITING}<br>
* A thread that is waiting for another thread to perform an action
* for up to a specified waiting time is in this state.
* </li>
* <li>{@link #TERMINATED}<br>
* A thread that has exited is in this state.
* </li>
* </ul>
*
* <p>
* A thread can be in only one state at a given point in time.
* These states are virtual machine states which do not reflect
* any operating system thread states.
*
* @since 1.5
* @see #getState
*/
public enum State {
/**
* Thread state for a thread which has not yet started.
*/
NEW,
/**
* Thread state for a runnable thread. A thread in the runnable
* state is executing in the Java virtual machine but it may
* be waiting for other resources from the operating system
* such as processor.
*/
RUNNABLE,
/**
* Thread state for a thread blocked waiting for a monitor lock.
* A thread in the blocked state is waiting for a monitor lock
* to enter a synchronized block/method or
* reenter a synchronized block/method after calling
* {@link Object#wait() Object.wait}.
*/
BLOCKED,
/**
* Thread state for a waiting thread.
* A thread is in the waiting state due to calling one of the
* following methods:
* <ul>
* <li>{@link Object#wait() Object.wait} with no timeout</li>
* <li>{@link #join() Thread.join} with no timeout</li>
* <li>{@link LockSupport#park() LockSupport.park}</li>
* </ul>
*
* <p>A thread in the waiting state is waiting for another thread to
* perform a particular action.
*
* For example, a thread that has called <tt>Object.wait()</tt>
* on an object is waiting for another thread to call
* <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on
* that object. A thread that has called <tt>Thread.join()</tt>
* is waiting for a specified thread to terminate.
*/
WAITING,
/**
* Thread state for a waiting thread with a specified waiting time.
* A thread is in the timed waiting state due to calling one of
* the following methods with a specified positive waiting time:
* <ul>
* <li>{@link #sleep Thread.sleep}</li>
* <li>{@link Object#wait(long) Object.wait} with timeout</li>
* <li>{@link #join(long) Thread.join} with timeout</li>
* <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li>
* <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li>
* </ul>
*/
TIMED_WAITING,
/**
* Thread state for a terminated thread.
* The thread has completed execution.
*/
TERMINATED;
}
1、NEW
新建立的執行緒,還沒有呼叫start()方法
2、 RUNNABLE
可以執行,需要再等到其他資源(如CPU)就緒才能執行
3、 BLOCKED
執行緒呼叫wait()後等待內建鎖進入同步方法或塊中
4、WAITING
在呼叫無參的wait(),Thread.join()
5、TIMED_WAITING
呼叫Thread.sleep(), 有時間引數的wait(), 有時間引數的Thread.join()
6、TERMINATED
執行完畢的執行緒狀態