讀取Atlas圖集中精靈做為材質貼圖
阿新 • • 發佈:2019-02-02
void ClickBt(GameObject _go) { UISprite _sprite = _go.GetComponent<UISprite>(); _tex = (_sprite.atlas.texture) as Texture2D; isProductClick = true; int _pixelX = _sprite.atlas.GetSprite(_sprite.spriteName).x; int _pixelY = _sprite.atlas.GetSprite(_sprite.spriteName).y; int _pixelW = _sprite.atlas.GetSprite(_sprite.spriteName).width; int _pixelH = _sprite.atlas.GetSprite(_sprite.spriteName).height; Texture2D tex = new Texture2D(_pixelW, _pixelH); Color[] cor = _tex.GetPixels(_pixelX, _tex.height - _pixelY - _pixelH, _pixelW, _pixelH); //從左下角開始計算 tex.SetPixels(cor); tex.Apply(); deskMList[0].mainTexture = tex; }