cocos2d-x 3.16 ios開啟多點觸控
阿新 • • 發佈:2019-02-02
今天遇到坑,就是在實現多點觸控時不放幾個手指到螢幕上,獲取的觸控點得個數都是1。
最終解決方案:
找到iOS檔案RootViewController.mm,新增
[eaglView setMultipleTouchEnabled:YES]
全部程式碼如下:
#import "RootViewController.h"
#import "cocos2d.h"
#import "platform/ios/CCEAGLView-ios.h"
@implementation RootViewController
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
// Custom initialization
}
return self;
}
*/
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
// Initialize the CCEAGLView
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [UIScreen mainScreen].bounds
pixelFormat: (__bridge NSString *)cocos2d::GLViewImpl::_pixelFormat
depthFormat: cocos2d::GLViewImpl::_depthFormat
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples: 0 ];
//將NO改為YES就可以使用多點觸控啦!
[eaglView setMultipleTouchEnabled:YES];
// Set EAGLView as view of RootViewController
self .view = eaglView;
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
}
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
#ifdef __IPHONE_6_0
- (NSUInteger) supportedInterfaceOrientations{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
#endif
- (BOOL) shouldAutorotate {
return YES;
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
auto glview = cocos2d::Director::getInstance()->getOpenGLView();
if (glview)
{
CCEAGLView *eaglview = (__bridge CCEAGLView *)glview->getEAGLView();
if (eaglview)
{
CGSize s = CGSizeMake([eaglview getWidth], [eaglview getHeight]);
cocos2d::Application::getInstance()->applicationScreenSizeChanged((int) s.width, (int) s.height);
}
}
}
//fix not hide status on ios7
- (BOOL)prefersStatusBarHidden {
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
@end