自定義控制元件(6)---PorterDuffXfermode圖形過濾器之橡皮擦應用
阿新 • • 發佈:2019-02-07
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <com.imooc.guaguaka.view.GuaGuaKa android:layout_width="fill_parent" android:layout_height="fill_parent" /> </RelativeLayout>
MainActivity
package com.imooc.guaguaka; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } }
GuaGuaKa
package com.imooc.guaguaka.view; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Paint.Style; import android.graphics.Path; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.graphics.Rect; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; public class GuaGuaKa extends View { /** 記憶體中建立的Canvas */ private Canvas mCanvas; /** 繪製線條的Paint,即使用者手指繪製Path */ private Paint mOutterPaint = new Paint(); /** 記錄使用者繪製的Path */ private Path mPath = new Path(); /** mCanvas繪製內容在其上 */ private Bitmap mBitmap; private int mLastX; private int mLastY; /** 繪製字型 */ private Paint mBackPint = new Paint(); private Rect mTextBound = new Rect(); private String mText = "500,0000,000"; public GuaGuaKa(Context context) { this(context, null); } public GuaGuaKa(Context context, AttributeSet attrs) { this(context, attrs, 0); } public GuaGuaKa(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int width = getMeasuredWidth(); int height = getMeasuredHeight(); mBitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888); // 在canvas初始化的時候就傳入了一個空的bitmap // 最後canvas中繪畫的內容都被繪製到了bitmap中,從而得到了我們需要的bitmap mCanvas = new Canvas(mBitmap); setUpBackPaint(); setOutPaint(); // 表面繪製一層灰色 mCanvas.drawColor(Color.parseColor("#c0c0c0")); } private void setOutPaint() { // 設定畫筆 mOutterPaint.setColor(Color.RED); mOutterPaint.setAntiAlias(true); mOutterPaint.setDither(true); mOutterPaint.setStyle(Paint.Style.STROKE); mOutterPaint.setStrokeJoin(Paint.Join.ROUND); // 圓角 mOutterPaint.setStrokeCap(Paint.Cap.ROUND); // 圓角 mOutterPaint.setStrokeWidth(20); } private void setUpBackPaint() { mBackPint.setStyle(Style.FILL); mBackPint.setTextScaleX(2f); mBackPint.setColor(Color.DKGRAY); mBackPint.setTextSize(22); // getTextBounds(String text, int start, int end, Rect bounds) mBackPint.getTextBounds(mText, 0, mText.length(), mTextBound); } @Override protected void onDraw(Canvas canvas) { canvas.drawText(mText, getWidth() / 2 - mTextBound.width() / 2, getHeight() / 2 + mTextBound.height() / 2, mBackPint); mOutterPaint .setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT)); mCanvas.drawPath(mPath, mOutterPaint); canvas.drawBitmap(mBitmap, 0, 0, null); } @Override public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); int x = (int) event.getX(); int y = (int) event.getY(); switch (action) { case MotionEvent.ACTION_DOWN: mLastX = x; mLastY = y; mPath.moveTo(mLastX, mLastY); break; case MotionEvent.ACTION_MOVE: mPath.lineTo(x, y); mLastX = x; mLastY = y; break; } invalidate(); return true; } }
*************************************************二*******************************************
activity_main.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#FFFFFF"
android:orientation="vertical" >
<com.aigestudio.customviewdemo.views.EraserView
android:id="@+id/main_cv"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
MainActivity
package com.aigestudio.customviewdemo.activities;
import android.app.Activity;
import android.os.Bundle;
import com.aigestudio.customviewdemo.R;
/**
* 主介面
*/
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
MeasureUtil
package com.aigestudio.customviewdemo.utils;
import android.app.Activity;
import android.util.DisplayMetrics;
/**
* 測繪工具類
*/
public final class MeasureUtil {
/**
* 獲取螢幕尺寸
*
* @param activity
* Activity
* @return 螢幕尺寸畫素值,下標為0的值為寬,下標為1的值為高
*/
public static int[] getScreenSize(Activity activity) {
DisplayMetrics metrics = new DisplayMetrics();
activity.getWindowManager().getDefaultDisplay().getMetrics(metrics);
return new int[] { metrics.widthPixels, metrics.heightPixels };
}
}
EraserView
package com.aigestudio.customviewdemo.views;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import com.aigestudio.customviewdemo.R;
import com.aigestudio.customviewdemo.utils.MeasureUtil;
/**
* 橡皮檫View
*/
public class EraserView extends View {
private static final int MIN_MOVE_DIS = 5;// 最小的移動距離:如果我們手指在螢幕上的移動距離小於此值則不會繪製
private Bitmap fgBitmap, bgBitmap;// 前景橡皮擦的Bitmap和背景我們底圖的Bitmap
private Canvas mCanvas;// 繪製橡皮擦路徑的畫布
private Paint mPaint;// 橡皮檫路徑畫筆
private Path mPath;// 橡皮擦繪製路徑
private int screenW, screenH;// 螢幕寬高
private float preX, preY;// 記錄上一個觸控事件的位置座標
public EraserView(Context context, AttributeSet set) {
super(context, set);
// 計算引數
cal(context);
// 初始化物件
init(context);
}
/**
* 計算引數
*
* @param context
* 上下文環境引用
*/
private void cal(Context context) {
// 獲取螢幕尺寸陣列
int[] screenSize = MeasureUtil.getScreenSize((Activity) context);
// 獲取螢幕寬高
screenW = screenSize[0];
screenH = screenSize[1];
}
/**
* 初始化物件
*/
private void init(Context context) {
// 例項化路徑物件
mPath = new Path();
// 例項化畫筆並開啟其抗鋸齒和抗抖動
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
// 設定畫筆透明度為0是關鍵!我們要讓繪製的路徑是透明的,然後讓該路徑與前景的底色混合“摳”出繪製路徑
mPaint.setARGB(128, 255, 0, 0);
// 設定混合模式為DST_IN
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
// 設定畫筆風格為描邊
mPaint.setStyle(Paint.Style.STROKE);
// 設定路徑結合處樣式
mPaint.setStrokeJoin(Paint.Join.ROUND);
// 設定筆觸型別
mPaint.setStrokeCap(Paint.Cap.ROUND);
// 設定描邊寬度
mPaint.setStrokeWidth(50);
// 生成前景圖Bitmap
fgBitmap = Bitmap.createBitmap(screenW, screenH, Config.ARGB_8888);
// 將其注入畫布
mCanvas = new Canvas(fgBitmap);
// 繪製畫布背景為中性灰
mCanvas.drawColor(0xFF808080);
// 獲取背景底圖Bitmap
bgBitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.a4);
// 縮放背景底圖Bitmap至螢幕大小
bgBitmap = Bitmap.createScaledBitmap(bgBitmap, screenW, screenH, true);
}
@Override
protected void onDraw(Canvas canvas) {
// 繪製背景
canvas.drawBitmap(bgBitmap, 0, 0, null);
// 繪製前景
canvas.drawBitmap(fgBitmap, 0, 0, null);
/*
* 這裡要注意canvas和mCanvas是兩個不同的畫布物件
* 當我們在螢幕上移動手指繪製路徑時會把路徑通過mCanvas繪製到fgBitmap上
* 每當我們手指移動一次均會將路徑mPath作為目標影象繪製到mCanvas上,而在上面我們先在mCanvas上繪製了中性灰色
* 兩者會因為DST_IN模式的計算只顯示中性灰,但是因為mPath的透明,計算生成的混合影象也會是透明的
* 所以我們會得到“橡皮擦”的效果
*/
mCanvas.drawPath(mPath, mPaint);
}
/**
* View的事件將會在7/12詳解
*/
@Override
public boolean onTouchEvent(MotionEvent event) {
/*
* 獲取當前事件位置座標
*/
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:// 手指接觸螢幕重置路徑
mPath.reset();
mPath.moveTo(x, y);
preX = x;
preY = y;
break;
case MotionEvent.ACTION_MOVE:// 手指移動時連線路徑
float dx = Math.abs(x - preX);
float dy = Math.abs(y - preY);
if (dx >= MIN_MOVE_DIS || dy >= MIN_MOVE_DIS) {
mPath.quadTo(preX, preY, (x + preX) / 2, (y + preY) / 2);
preX = x;
preY = y;
}
break;
}
// 重繪檢視
invalidate();
return true;
}
}