1. 程式人生 > >畫圓(顏色漸變的光點圖)

畫圓(顏色漸變的光點圖)

首先,此處畫的圓是由等距的圓點拼成的。專案所需,畫了9圈,根據一個值改變顏色。

整體程式碼如下:

using System.Collections;

using UnityEngine;

public class LightSpots: MonoBehaviour {

    public GameObject circleModel;//要排布的物體
    public float changeAngle = 0;//旋轉改變的角度

    private int count;//旋轉一週需要的預製物體個數
    private float angle = 0;//當前角度
    private float r;//半徑

    private Color colorRed;//紅色
    private Color colorYellow;//黃色
    private Color colorBlue;//藍色
    private Color colorWhite;//淺藍

    private void Awake()
    {
        colorRed = Color.red;
        colorYellow = Color.yellow;
        colorBlue = Color.blue;
        colorWhite = Color.white;
    }

    // Use this for initialization
    private void Start()
    {
        InitSpot();
        ChangeColor(0.08f);
    }

    /// <summary>
    /// 初始化所有點
    /// </summary>
    private void InitSpot()
    {
        for (r = 0.1f; r < 0.51f; r += 0.05f)
        {
            float changeAngle1 = changeAngle / r;
            count = (int)(360 / changeAngle1);
            for (int i = 0; i < count; i++)
            {
                Vector3 center = circleModel.transform.position;
                GameObject obj = (GameObject)Instantiate(circleModel);
                obj.transform.parent = gameObject.transform;
                obj.transform.localScale = new Vector3(1, 1, 1);
                float hudu = (angle / 180) * Mathf.PI;
                float xx = center.x + r * Mathf.Cos(hudu);
                float yy = center.y + r * Mathf.Sin(hudu);
                obj.transform.position = new Vector3(xx, yy, 0);
                obj.tag = "Lap" +((int)(r*20-1)).ToString();
                angle += changeAngle1;
            }
        }
    }

    /// <summary>
    /// 更改顏色
    /// </summary>
    public void ChangeColor(float diameter)
    {
        float m = 62831853 * diameter * diameter;
        float n = Mathf.Sqrt(1 + 1764 * diameter * diameter);
        float o = m / n;
        
        for (int i=36;i<=180;i+=18)
        {
            if (o / i > 2000)
                ColorControl(i, colorRed);
            else if (o / i > 1000)
                ColorControl(i, Color.Lerp(colorRed, colorYellow, 0.33f));
            else if (o / i > 600)
                ColorControl(i, Color.Lerp(colorRed, colorYellow, 0.67f));
            else if (o / i > 400)
                ColorControl(i, colorYellow);
            else if (o / i > 300)
                ColorControl(i, Color.Lerp(colorYellow, colorBlue, 0.33f));
            else if (o / i > 200)
                ColorControl(i, Color.Lerp(colorYellow, colorBlue, 0.67f));
            else if (o / i > 100)
                ColorControl(i, colorBlue);
            else if (o / i > 50)
                ColorControl(i, Color.Lerp(colorBlue, colorWhite, 0.05f));
            else if (o / i >= 0)
                ColorControl(i, Color.Lerp(colorBlue, colorWhite, 0.1f));
            print(o / i);
        }
        
    }

    /// <summary>
    /// 控制每一圈的顏色
    /// </summary>
    /// <param name="radius"></param>
    /// <param name="color"></param>
    private void ColorControl(int radius,Color color)
    {
        for (int j = 0; j < GameObject.FindGameObjectsWithTag("Lap" + (radius/18-1).ToString()).Length; j++)
            GameObject.FindGameObjectsWithTag("Lap" + (radius / 18 - 1).ToString())[j].GetComponent<UISprite>().color = color;
    }
}
InitSpot函式初始化圓點,通過兩個for迴圈,根據半徑畫出9個圓,個數以及半徑可自行更改。

呼叫ChangeColor方法可改變顏色。

結果圖如下(中間圓點忽略):