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Unity 明暗閃爍shader

本shader主要實現顏色的明暗變化,通過COS()函式實現週期性的變化;

Shader "Unlit/ShanShuo"
{
	Properties
	{
		_MainTex ("Texture", 2D) = "white" {}
		_MainColor("Color",Color)=(1,1,1,1)
	}
	SubShader
	{
		Tags { "RenderType"="Opaque" }
		LOD 100

		Pass
		{
			CGPROGRAM
			#pragma vertex vert
			#pragma fragment frag
			
			#include "UnityCG.cginc"

			struct appdata
			{
				float4 vertex : POSITION;
				float2 uv : TEXCOORD0;
			};

			struct v2f
			{
				float2 uv : TEXCOORD0;
				float4 vertex : SV_POSITION;
			};

			sampler2D _MainTex;
			float4 _MainTex_ST;
			fixed4 _MainColor;
			v2f vert (appdata v)
			{
				v2f o;
				o.vertex = UnityObjectToClipPos(v.vertex);//基礎部分,不用多說
				o.uv = TRANSFORM_TEX(v.uv, _MainTex);
				return o;
			}
			
			fixed4 frag (v2f i) : SV_Target
			{
				fixed4 b_color =_MainColor*((cos( _Time.y*4)+3)/8.0);//功能的重點,通過COs()實現週期變化
				// sample the texture
				fixed4 col = tex2D(_MainTex, i.uv)*b_color;
				return col;
			}
			ENDCG
		}
	}
}