unity非同步載入 平滑載入,賊順溜
在使用unity進行非同步載入操作時,會遇到載入10%左右和 70%左右卡頓等待,,,,,,通過我的學習和整理
Copy直接用
,寫出如下程式碼:
using UnityEngine;
using System.Collections;
public class LKPYLoading : MonoBehaviour {
public UIProgressBar londingBar;
public UILabel loadinglable;
AsyncOperation asyncc;
float displayProgress = 0;
int toProgress = 0;
// Use this for initialization
void Start()
{
StartCoroutine(loadScene());
}
private void SetLoadingPercentage()
{
loadinglable.text = "Loading..." + displayProgress + "%";
}
IEnumerator loadScene() {
asyncc = Application.LoadLevelAsync("GameDSBY");
asyncc.allowSceneActivation = false;
while (asyncc.progress<0.9f){
toProgress = (int)asyncc.progress * 100;
while (displayProgress < toProgress){
++displayProgress;
SetLoadingPercentage();
yield return new WaitForEndOfFrame();
}
}
toProgress = 100;
while (displayProgress <toProgress )
{
++displayProgress;
SetLoadingPercentage();
yield return new WaitForEndOfFrame();
}
asyncc.allowSceneActivation = true;
}
void Update()
{
londingBar.value = displayProgress/100;
}
}