簡單的snake小遊戲
阿新 • • 發佈:2019-02-17
跟著視訊做了一個貪吃蛇的專案,主要是瞭解邏輯,發現還差得遠呢,繼續努力
# include<iostream>
# include<ctime>
# include<Windows.h>
# include<conio.h>
/*conio.h不是C標準庫中的標頭檔案,在C standard library,ISO C 和POSIX標準中均沒有定義。
conio是Console Input / Output(控制檯輸入輸出)的簡寫,其中定義了通過控制檯進行資料輸
入和資料輸出的函式,主要是一些使用者通過按鍵盤產生的對應操作,比如getch()函式等等。*/
using namespace std;
const int width = 28;
const int height = 14;
int x, y, fruitx, fruity, score;
bool gameOver;
enum eDirection{STOP=0,LEFT,RIGHT,UP,DOWN};
eDirection dir;
int xTail[50], yTail[50];//蛇尾部(除去頭部)
int nTail = 0;
void Setup();
void Draw();
void Input();
void Logic();
int main()
{
Setup();
while (!gameOver)
{
Draw();
Input();
Logic();
Sleep(50);
}
cout << endl;
system("pause");
return 0;
}
void Setup()
{
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
srand(time(0));
fruitx = rand() % width;
fruity = rand() % height;
score = 0 ;
}
void Draw()
{
system("cls");//clear the screen
for (int i = 0;i < width+2 ;i++)//寬為width+2
cout << "#";
cout << endl;
for (int i = 0;i < height;i++)//出除去首尾兩列
{
for (int j = 0;j < width;j++)
{
//#######
//# #
//# #
//#######
if (j == 0)
cout << "#";
if (i == y&&j == x)
cout << "O";
else if (i == fruity&&j == fruitx)
cout << "F";
else
{
bool printBlank = true;
for (int k = 0;k < nTail;k++)
{
if (xTail[k] == j&&yTail[k] == i)
{
printBlank = false;
cout << "o";
}
}
if (printBlank)
cout << " ";
}
if (j == width - 1)
cout << "#";
}
cout << endl;
}
for (int i = 0;i < width+2 ;i++)
cout << "#";
cout << endl << "Score:" << score;
cout << endl << "食物座標:" << "(" << fruitx << "," << fruity << ")" << endl;
}
void Input()
{
if (_kbhit())
{
/*
w
a d
s
*/
switch (_getche())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = true;
break;
default:
break;
}
}
}
void Logic()
{
int prevX = xTail[0];
int prevY = yTail[0];
int prev2X, prev2Y;
xTail[0] = x;
yTail[0] = y;
for (int i = 1;i < nTail;i++)
{
prev2X = xTail[i];
prev2Y = yTail[i];
xTail[i] = prevX;
yTail[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x <0 || x > width || y <0 || y >height)
gameOver = true;
if (fruitx == x&&fruity == y)
{
nTail++;
score += 10;
fruitx = rand() % width;
fruity = rand() % height;
}
}