c語言編程掃雷遊戲
阿新 • • 發佈:2019-04-13
endif clu string.h %d lec show rand() warning define 頭文件:(test.h)
#ifndef _MINE_H_ #define _MINE_H_ #include <stdio.h> #include <windows.h> #include <string.h> #include <time.h>//調用標準庫或系統中的頭文件 #pragma warning(disable:4996)//VS中解決scanf函數問題 #define ROW 12 #define COL 12 #define MINES 20//宏定義 void Menu(); void Game(); void SetMine(char mine_board[][COL], int row, int col); void PlayGame(char show_board[][COL], char mine_board[][COL], int row, int col); int GetMineNum(char mine_board[][COL], int i, int j); void ShowBoard(char show_board[][COL], int row, int col);//函數聲明 #endif
源文件:(test.c)
#include "mine.h" void Menu()//菜單 { printf("###########################################\n"); printf("## 1. Play 2. Exit ##\n"); printf("###########################################\n"); printf("Please Select:> "); } static int GetIndex(int start, int end)//[1, 10] { return rand() % (end - start + 1) + start;//隨機埋雷 } void SetMine(char mine_board[][COL], int row, int col) { srand((unsigned long)time(NULL)); int mine_num = MINES; while (mine_num){ int i_index = GetIndex(1, col - 2); int j_index = GetIndex(1, col - 2); if (mine_board[i_index][j_index] == ‘0‘){ mine_board[i_index][j_index] = ‘1‘; mine_num--; } } } int GetMineNum(char mine_board[][COL], int i, int j)//確定選擇坐標值旁邊雷的個數 { //‘0 ‘ + ‘1‘+‘1‘+‘0‘...+‘0‘ return mine_board[i - 1][j - 1] + mine_board[i - 1][j] + mine_board[i - 1][j + 1] + mine_board[i][j - 1] + mine_board[i][j + 1] + mine_board[i + 1][j - 1] + mine_board[i + 1][j] + mine_board[i + 1][j + 1] - 8 * ‘0‘; } void ShowBoard(char show_board[][COL], int row, int col)//顯示界面 { int i = 1; int j = 1; printf(" "); for (; i <= col - 2; i++){ printf("%d ", i); } printf("\n"); for (i = 1; i <= col - 1; i++){ printf("----"); } printf("\n"); for (i = 1; i <= row - 2; i++){ printf("%2d|", i); for (j = 1; j <= col - 2; j++){ printf(" %c |", show_board[i][j]); } printf("\n"); int k = 1; for (; k <= col - 1; k++){ printf("----"); } printf("\n"); } } void PlayGame(char show_board[][COL], char mine_board[][COL], int row, int col) { int i = 0; int j = 0; int total = (ROW - 2)*(COL - 2);//total還剩多少位置沒掃 while (1){ ShowBoard(show_board, row, col); printf("Please Enter Pos<x, y>: "); scanf("%d%d", &i, &j); if (i >= 1 && i <= row - 2 && j >= 1 && j <= col - 2){ if (mine_board[i][j] == ‘0‘){ int num = GetMineNum(mine_board, i, j); show_board[i][j] = num + ‘0‘; total--; } else{ ShowBoard(mine_board, row, col); printf("Game Over! You Lose :(!\n"); break; } } else{ printf("Enter Error, Try Again!\n"); continue; } if (total == MINES){ printf("You Win:)\n"); break; } } } void Game() { char show_board[ROW][COL];//顯示界面 char mine_board[ROW][COL];//雷區界面 memset(show_board, ‘*‘, sizeof(show_board));//未掃區域用“*”表示 memset(mine_board, ‘0‘, sizeof(mine_board));//掃完區域用“0”表示 SetMine(mine_board, ROW, COL);//掃完區域賦值 PlayGame(show_board, mine_board, ROW, COL);//遊戲過程 }
執行文件(main.c)
#include "mine.h" int main() { int select = 0; int quit = 0; while (!quit){ Menu(); scanf("%d", &select); switch (select){ case 1: Game(); break; case 2: printf("I Am Quit!\n"); quit = 1; break; default: printf("Select Error! Try Again!\n"); break; } } return 0; }
c語言編程掃雷遊戲