基於javascript實現獲取最短路徑演算法程式碼例項
阿新 • • 發佈:2020-02-21
這篇文章主要介紹了基於javascript實現獲取最短路徑演算法程式碼例項,文中通過示例程式碼介紹的非常詳細,對大家的學習或者工作具有一定的參考學習價值,需要的朋友可以參考下
程式碼如下
//A演算法 自動尋路 路徑 class GetAutoPath{ constructor(id,map,sPos,ePos,mapArr){ //this.type = id.type; this.id = id; this.map = map; this.sPos = sPos; this.ePos = ePos; this.mapArr = mapArr; this.maxMach = 10000; this.openArr = []; this.closeArr = []; this.minPath = []; if(!this.isPath(this.sPos.x,this.sPos.y)){this.sPos = this.getNewDot(sPos,ePos);} if(!this.isPath(this.ePos.x,this.ePos.y)){this.ePos = this.getNewDot(ePos,sPos);} //console.log(this.mapArr); return this.run(); } posts(txt,arr){//post訊息 //let id = this.id,sPos = this.sPos,ePos = this.ePos,arrs = arr || []; return {id:this.id,map:this.map,arr:arr || [],sPos:this.sPos,ePos:this.ePos,txt:txt} } isPath(x,y){//isPath = true 合法路徑 = isBanPath === undefined let isPath = false,ym = this.mapArr.get(y),xm; //console.log(ym); debugger; if(ym !== undefined){ xm = ym.get(x); if(xm !== undefined){ if(xm.isBanPath === undefined){isPath = true;} } } //if(this.mapArr[y] !== undefined && this.mapArr[y][x] !== undefined && this.mapArr[y][x].isPath === 1){isPath = true;} return isPath; } getEqual(arr,x,y){//獲取目標陣列相同的座標 let isPos = false; if(arr.length === 0){ isPos = false; }else{ isPos = arr.some(function (o){return o.x === x && o.y === y;}); } return isPos; } getDot(x,y){//獲取周圍8個方向座標 return [{x:x-1,y:y},{x:x+1,{x:x,y:y-1},y:y+1},{x:x-1,y:y+1}] } getNewDot(setPos,pos){//重定義起點或終點 let dot = setPos,pointDot,k,arr = [],arrs = [],g,end,maxMachT = 0; while(!end && maxMachT < this.maxMach){ maxMachT++; pointDot = this.getDot(dot.x,dot.y); for(k in pointDot){ g = Math.round(Math.sqrt(Math.abs(pointDot[k].x - pos.x) + Math.abs(pointDot[k].y - pos.y)) * 100) / 100; if(!this.isPath(pointDot[k].x,pointDot[k].y)){//不合法 arr.push({x:pointDot[k].x,y:pointDot[k].y,g:g}); arr.sort(function(a,b){return a.g - b.g;}); }else{//合法 arrs.push({x:pointDot[k].x,g:g}); arrs.sort(function(a,b){return a.g - b.g;}); } if(arrs.length > 0){end = true;} } dot = {x:arr[0].x,y:arr[0].y,g:arr[0].g}; arr = []; } if(!arrs[0].x || !arrs[0].y){return this.posts("沒有符合的座標");} return {x:arrs[0].x,y:arrs[0].y}; } run(){ if(this.sPos.x === undefined || this.ePos.x === undefined){return this.posts("沒有符合的座標");} let sPos = this.sPos,point,key,i,newPoint,ger,gers,h,f,maxMachT = 0; this.openArr[0] = {x : sPos.x,y : sPos.y,f : 0,p : 0,ger : 0} while(this.openArr.length > 0){ maxMachT++; point = this.openArr[0]; this.closeArr.push(point); this.openArr.splice(0,1); key = this.closeArr.length - 1;//設定當前節點 newPoint = this.getDot(point.x,point.y);//獲取周圍點 for(i in newPoint){//設定周圍點 ger = Math.round(Math.sqrt(Math.abs(newPoint[i].x - point.x) + Math.abs(newPoint[i].y - point.y)) * 100) / 100;//到當前節點的曼哈頓距離,保留兩位小數點 gers = ger + point.ger; g = Math.round(gers * 100) / 100; h = Math.abs(newPoint[i].x - ePos.x) + Math.abs(newPoint[i].y - ePos.y); f = g + h; if(this.isPath(newPoint[i].x,newPoint[i].y) && !this.getEqual(this.openArr,newPoint[i].x,newPoint[i].y) && !this.getEqual(this.closeArr,newPoint[i].y)){this.openArr.push({x:newPoint[i].x,y:newPoint[i].y,f:f,p:key,ger:ger});} } this.openArr.sort(function(a,b){return a.f - b.f;});//排序 if(this.getEqual(this.closeArr,ePos.x,ePos.y) || this.getEqual(this.openArr,ePos.y)){//end this.minPath.unshift(this.closeArr[key]); while(this.minPath.length > 0){ if(this.minPath[0].p == 0){return this.posts('success',this.minPath);}else{this.minPath.unshift(this.closeArr[this.minPath[0].p]);} } }else if(maxMachT === this.maxMach){ return this.posts("沒有符合的座標"); } } return this.posts("沒有符合的座標"); } }
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