1. 程式人生 > 實用技巧 >模擬體育競技分析羽毛球

模擬體育競技分析羽毛球

from random import random
#第一階段
def printIntro():
    print("模擬兩個選手A和B的羽毛球比賽")
    print("程式執行需要A和B的能力值(以0到1之間的小數表示)")
def getInputs():
    a = eval(input("請輸入選手A的能力值(0-1): "))
    b = eval(input("請輸入選手B的能力值(0-1): "))
    n = eval(input("模擬比賽的場次: "))
    return a, b, n
def simNGames(n, probA, probB):
    winsA, winsB 
= 0, 0 for i in range(n): #將模擬n場比賽分解為n次模擬一場比賽 scoreA, scoreB = simOneGame(probA, probB) if scoreA > scoreB: winsA += 1 else: winsB += 1 return winsA, winsB def printSummary(winsA, winsB): n = winsA + winsB print("羽毛球比賽分析開始,共模擬{}場比賽"
.format(n)) print("選手A獲勝{}場比賽,佔比{:0.1%}".format(winsA, winsA/n)) 0.8 print("選手B獲勝{}場比賽,佔比{:0.1%}".format(winsB, winsB/n)) def main(): printIntro() probA, probB, n = getInputs() winsA, winsB = simNGames(n, probA, probB) printSummary(winsA, winsB) #第二階段 def simOneGame(probA, probB): scoreA, scoreB
= 0, 0 serving = "A" while not gameOver(scoreA, scoreB): if serving == "A": if random() < probA: scoreA += 1 else: serving="B" else: if random() < probB: scoreB += 1 else: serving="A" return scoreA, scoreB #第三階段 def gameOver(a,b): if (a>=20 and b>=20): if(abs(a-b)==2 and a<=29 and b<=29): return True else: return a==30 or b==30 else: return False main() print("學號尾數為7")

結果: