1. 程式人生 > 程式設計 >利用Python實現自動掃雷小指令碼

利用Python實現自動掃雷小指令碼

自動掃雷一般分為兩種,一種是讀取記憶體資料,而另一種是通過分析圖片獲得資料,並通過模擬滑鼠操作,這裡我用的是第二種方式。

一、準備工作

1.掃雷遊戲

我是win10,沒有預設的掃雷,所以去掃雷網下載

http://www.saolei.net/BBS/

利用Python實現自動掃雷小指令碼

2.python 3

我的版本是 python 3.6.1

3.python的第三方庫

win32api,win32gui,win32con,Pillow,numpy,opencv

可通過 pip install --upgrade SomePackage 來進行安裝

注意:有的版本是下載pywin32,但是有的要把pywin32升級到最高並自動下載了pypiwin32,具體情況每個python版本可能都略有不同

我給出我的第三方庫和版本僅供參考

利用Python實現自動掃雷小指令碼

二、關鍵程式碼組成

1.找到遊戲視窗與座標

#掃雷遊戲視窗 
class_name = "TMain" 
title_name = "Minesweeper Arbiter " 
hwnd = win32gui.FindWindow(class_name,title_name) 
#視窗座標 
left = 0 
top = 0 
right = 0 
bottom = 0 
if hwnd: 
 print("找到視窗") 
 left,top,right,bottom = win32gui.GetWindowRect(hwnd) 
 #win32gui.SetForegroundWindow(hwnd) 
 print("視窗座標:") 
 print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom)) 
else: 
 print("未找到視窗") 

2.鎖定並抓取雷區影象

#鎖定雷區座標 
#去除周圍功能按鈕以及多餘的介面 
#具體的畫素值是通過QQ的截圖來判斷的 
left += 15 
top += 101 
right -= 15 
bottom -= 42 
#抓取雷區影象 
rect = (left,bottom) 
img = ImageGrab.grab().crop(rect) 

3.各影象的RGBA值

#數字1-8 周圍雷數 
#0 未被開啟 
#ed 被開啟 空白 
#hongqi 紅旗 
#boom 普通雷 
#boom_red 踩中的雷 
rgba_ed = [(225,(192,192,192)),(31,(128,128,128))] 
rgba_hongqi = [(54,(255,255,255)),(17,0)),(109,(54,128)),(22,(0,0))] 
rgba_0 = [(54,(148,128))] 
rgba_1 = [(185,(40,255))] 
rgba_2 = [(160,(65,0))] 
rgba_3 = [(62,(163,128))] 
rgba_4 = [(169,(56,128))] 
rgba_5 = [(70,(155,128))] 
rgba_6 = [(153,(72,128))] 
rgba_8 = [(149,(107,128))] 
rgba_boom = [(4,(144,(77,0))] 
rgba_boom_red = [(4,0))] 

4.掃描雷區影象儲存至一個二維陣列map

#掃描雷區影象 
def showmap(): 
 img = ImageGrab.grab().crop(rect) 
 for y in range(blocks_y): 
  for x in range(blocks_x): 
   this_image = img.crop((x * block_width,y * block_height,(x + 1) * block_width,(y + 1) * block_height)) 
   if this_image.getcolors() == rgba_0: 
    map[y][x] = 0 
   elif this_image.getcolors() == rgba_1: 
    map[y][x] = 1 
   elif this_image.getcolors() == rgba_2: 
    map[y][x] = 2 
   elif this_image.getcolors() == rgba_3: 
    map[y][x] = 3 
   elif this_image.getcolors() == rgba_4: 
    map[y][x] = 4 
   elif this_image.getcolors() == rgba_5: 
    map[y][x] = 5 
   elif this_image.getcolors() == rgba_6: 
    map[y][x] = 6 
   elif this_image.getcolors() == rgba_8: 
    map[y][x] = 8 
   elif this_image.getcolors() == rgba_ed: 
    map[y][x] = -1 
   elif this_image.getcolors() == rgba_hongqi: 
    map[y][x] = -4 
   elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red: 
    global gameover 
    gameover = 1 
    break 
    #sys.exit(0) 
   else: 
    print("無法識別影象") 
    print("座標") 
    print((y,x)) 
    print("顏色") 
    print(this_image.getcolors()) 
    sys.exit(0) 
 #print(map) 

5.掃雷演算法

這裡我採用的最基礎的演算法

1.首先點出一個點

2.掃描所有數字,如果周圍空白+插旗==數字,則空白均有雷,右鍵點選空白插旗

3.掃描所有數字,如果周圍插旗==數字,則空白均沒有雷,左鍵點選空白

4.迴圈2、3,如果沒有符合條件的,則隨機點選一個白塊

#插旗 
def banner(): 
 showmap() 
 for y in range(blocks_y): 
  for x in range(blocks_x): 
   if 1 <= map[y][x] and map[y][x] <= 5: 
    boom_number = map[y][x] 
    block_white = 0 
    block_qi = 0 
    for yy in range(y-1,y+2): 
     for xx in range(x-1,x+2): 
      if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: 
       if not (yy == y and xx == x):if map[yy][xx] == 0: 
         block_white += 1 
        elif map[yy][xx] == -4: 
         block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1,y + 2): 
      for xx in range(x - 1,x + 2): 
       if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: 
        if not (yy == y and xx == x): 
         if map[yy][xx] == 0: 
          win32api.SetCursorPos([left+xx*block_width,top+yy*block_height]) 
          win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN,0) 
          win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP,0) 
           showmap() 
#點選白塊 
def dig(): 
 showmap() 
 iscluck = 0 
 for y in range(blocks_y): 
  for x in range(blocks_x): 
   if 1 <= map[y][x] and map[y][x] <= 5: 
    boom_number = map[y][x] 
    block_white = 0 
    block_qi = 0 
    for yy in range(y - 1,y + 2): 
     for xx in range(x - 1,x + 2): 
      if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: 
       if not (yy == y and xx == x): 
        if map[yy][xx] == 0: 
         block_white += 1 
        elif map[yy][xx] == -4: 
         block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1,x + 2): 
       if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: 
        if not(yy == y and xx == x): 
         if map[yy][xx] == 0: 
          win32api.SetCursorPos([left + xx * block_width,top + yy * block_height]) 
          win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,0) 
          win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,0) 
          iscluck = 1 
 if iscluck == 0: 
  luck() 
#隨機點選 
def luck(): 
 fl = 1 
 while(fl): 
  randomrandom_x = random.randint(0,blocks_x - 1) 
  randomrandom_y = random.randint(0,blocks_y - 1) 
  if(map[random_y][random_x] == 0): 
   win32api.SetCursorPos([left + random_x * block_width,top + random_y * block_height]) 
   win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,0) 
   win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,0) 
   fl = 0 
def gogo(): 
 win32api.SetCursorPos([left,top]) 
 win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,0) 
 win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,0) 
 showmap() 
 global gameover 
 while(1): 
  if(gameover == 0): 
   banner() 
   banner() 
   dig() 
  else: 
   gameover = 0 
   win32api.keybd_event(113,0) 
   win32api.SetCursorPos([left,top]) 
   win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,0) 
   showmap() 

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