利用Python實現自動掃雷小指令碼
阿新 • • 發佈:2020-12-18
自動掃雷一般分為兩種,一種是讀取記憶體資料,而另一種是通過分析圖片獲得資料,並通過模擬滑鼠操作,這裡我用的是第二種方式。
一、準備工作
1.掃雷遊戲
我是win10,沒有預設的掃雷,所以去掃雷網下載
http://www.saolei.net/BBS/
2.python 3
我的版本是 python 3.6.1
3.python的第三方庫
win32api,win32gui,win32con,Pillow,numpy,opencv
可通過 pip install --upgrade SomePackage 來進行安裝
注意:有的版本是下載pywin32,但是有的要把pywin32升級到最高並自動下載了pypiwin32,具體情況每個python版本可能都略有不同
我給出我的第三方庫和版本僅供參考
二、關鍵程式碼組成
1.找到遊戲視窗與座標
#掃雷遊戲視窗 class_name = "TMain" title_name = "Minesweeper Arbiter " hwnd = win32gui.FindWindow(class_name,title_name) #視窗座標 left = 0 top = 0 right = 0 bottom = 0 if hwnd: print("找到視窗") left,top,right,bottom = win32gui.GetWindowRect(hwnd) #win32gui.SetForegroundWindow(hwnd) print("視窗座標:") print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom)) else: print("未找到視窗")
2.鎖定並抓取雷區影象
#鎖定雷區座標 #去除周圍功能按鈕以及多餘的介面 #具體的畫素值是通過QQ的截圖來判斷的 left += 15 top += 101 right -= 15 bottom -= 42 #抓取雷區影象 rect = (left,bottom) img = ImageGrab.grab().crop(rect)
3.各影象的RGBA值
#數字1-8 周圍雷數 #0 未被開啟 #ed 被開啟 空白 #hongqi 紅旗 #boom 普通雷 #boom_red 踩中的雷 rgba_ed = [(225,(192,192,192)),(31,(128,128,128))] rgba_hongqi = [(54,(255,255,255)),(17,0)),(109,(54,128)),(22,(0,0))] rgba_0 = [(54,(148,128))] rgba_1 = [(185,(40,255))] rgba_2 = [(160,(65,0))] rgba_3 = [(62,(163,128))] rgba_4 = [(169,(56,128))] rgba_5 = [(70,(155,128))] rgba_6 = [(153,(72,128))] rgba_8 = [(149,(107,128))] rgba_boom = [(4,(144,(77,0))] rgba_boom_red = [(4,0))]
4.掃描雷區影象儲存至一個二維陣列map
#掃描雷區影象 def showmap(): img = ImageGrab.grab().crop(rect) for y in range(blocks_y): for x in range(blocks_x): this_image = img.crop((x * block_width,y * block_height,(x + 1) * block_width,(y + 1) * block_height)) if this_image.getcolors() == rgba_0: map[y][x] = 0 elif this_image.getcolors() == rgba_1: map[y][x] = 1 elif this_image.getcolors() == rgba_2: map[y][x] = 2 elif this_image.getcolors() == rgba_3: map[y][x] = 3 elif this_image.getcolors() == rgba_4: map[y][x] = 4 elif this_image.getcolors() == rgba_5: map[y][x] = 5 elif this_image.getcolors() == rgba_6: map[y][x] = 6 elif this_image.getcolors() == rgba_8: map[y][x] = 8 elif this_image.getcolors() == rgba_ed: map[y][x] = -1 elif this_image.getcolors() == rgba_hongqi: map[y][x] = -4 elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red: global gameover gameover = 1 break #sys.exit(0) else: print("無法識別影象") print("座標") print((y,x)) print("顏色") print(this_image.getcolors()) sys.exit(0) #print(map)
5.掃雷演算法
這裡我採用的最基礎的演算法
1.首先點出一個點
2.掃描所有數字,如果周圍空白+插旗==數字,則空白均有雷,右鍵點選空白插旗
3.掃描所有數字,如果周圍插旗==數字,則空白均沒有雷,左鍵點選空白
4.迴圈2、3,如果沒有符合條件的,則隨機點選一個白塊
#插旗 def banner(): showmap() for y in range(blocks_y): for x in range(blocks_x): if 1 <= map[y][x] and map[y][x] <= 5: boom_number = map[y][x] block_white = 0 block_qi = 0 for yy in range(y-1,y+2): for xx in range(x-1,x+2): if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: if not (yy == y and xx == x):if map[yy][xx] == 0: block_white += 1 elif map[yy][xx] == -4: block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1,y + 2): for xx in range(x - 1,x + 2): if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: if not (yy == y and xx == x): if map[yy][xx] == 0: win32api.SetCursorPos([left+xx*block_width,top+yy*block_height]) win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN,0) win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP,0) showmap() #點選白塊 def dig(): showmap() iscluck = 0 for y in range(blocks_y): for x in range(blocks_x): if 1 <= map[y][x] and map[y][x] <= 5: boom_number = map[y][x] block_white = 0 block_qi = 0 for yy in range(y - 1,y + 2): for xx in range(x - 1,x + 2): if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: if not (yy == y and xx == x): if map[yy][xx] == 0: block_white += 1 elif map[yy][xx] == -4: block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1,x + 2): if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: if not(yy == y and xx == x): if map[yy][xx] == 0: win32api.SetCursorPos([left + xx * block_width,top + yy * block_height]) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,0) iscluck = 1 if iscluck == 0: luck() #隨機點選 def luck(): fl = 1 while(fl): randomrandom_x = random.randint(0,blocks_x - 1) randomrandom_y = random.randint(0,blocks_y - 1) if(map[random_y][random_x] == 0): win32api.SetCursorPos([left + random_x * block_width,top + random_y * block_height]) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,0) fl = 0 def gogo(): win32api.SetCursorPos([left,top]) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,0) showmap() global gameover while(1): if(gameover == 0): banner() banner() dig() else: gameover = 0 win32api.keybd_event(113,0) win32api.SetCursorPos([left,top]) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,0) showmap()
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