android實現打地鼠遊戲
阿新 • • 發佈:2020-04-25
今天上課老師用Java實現了打地鼠遊戲的介面和具體邏輯,那麼我也嘗試使用Android語言實現其功能。
首先是打地鼠遊戲的玩法
1.每隔1秒或者0.5秒地鼠會出現在九宮格中的任一位置
2.點選介面,如果地鼠出現的位置與點選位置相同,則認為打中地鼠。否則遊戲繼續。
3.打中地鼠後,遊戲立即停止。
先上兩張效果圖
佈局實現
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal" > <Button android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:onClick="start" android:text="開始" /> <Button android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:onClick="end" android:text="暫停" /> </LinearLayout> <TableLayout android:layout_width="match_parent" android:layout_height="0dp" android:layout_weight="1" > <TableRow android:layout_weight="1" > <TextView android:id="@+id/text11" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text12" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text13" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> </TableRow> <TableRow android:layout_weight="1" > <TextView android:id="@+id/text21" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text22" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text23" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> </TableRow> <TableRow android:layout_weight="1" > <TextView android:id="@+id/text31" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text32" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> <TextView android:id="@+id/text33" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_margin="3dp" android:layout_weight="1" android:background="#d2b48c" android:gravity="center" /> </TableRow> </TableLayout> </LinearLayout>
邏輯程式碼
需要實現每隔1秒繪製一次介面,且得確定更新地鼠的位置(這裡我用的handler來發送迴圈訊息實現的)
ArrayList<TextView>texts;//用來存放九個TextView Handler handler = new Handler(new Callback() { @Override public boolean handleMessage(Message msg) { number = (int) (Math.random() * 8); System.out.println(number); for (int i = 0; i < arrays.length; i++) { if (i==number) { texts.get(i).setText("地鼠"); }else { texts.get(i).setText(""); } } handler.sendEmptyMessageDelayed(0,500); return false; } });
這裡單獨寫一個TextView的點選事件(一共九個),這裡需要注意的是,我給每個textview都賦給了一個值a,從0-8,當點選的textview值 a=(地鼠出現的位置)時,我們就可以認為打中了地鼠。
public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.text11: if (number==0) { Toast.makeText(this,"打中地鼠了!。。。",1).show(); handler.removeMessages(0); } break; } }
最後貼上全部程式碼。
package com.example.dadishu; import java.io.IOException; import java.util.ArrayList; import java.util.Timer; import java.util.TimerTask; import android.app.Activity; import android.media.MediaPlayer; import android.os.Bundle; import android.os.Handler; import android.os.Handler.Callback; import android.os.Message; import android.view.View; import android.view.View.OnClickListener; import android.view.Window; import android.widget.TextView; import android.widget.Toast; public class MainActivity extends Activity implements OnClickListener { private int number; private TextView text11; private TextView text12; private TextView text13; private TextView text21; private TextView text22; private TextView text23; private TextView text31; private TextView text32; private TextView text33; private int[] arrays = { 1,2,3,4,5,6,7,8,9 }; ArrayList<TextView> texts; Handler handler = new Handler(new Callback() { @Override public boolean handleMessage(Message msg) { number = (int) (Math.random() * 8); System.out.println(number); for (int i = 0; i < arrays.length; i++) { if (i == number) { texts.get(i).setText("地鼠"); } else { texts.get(i).setText(""); } } handler.sendEmptyMessageDelayed(0,500); return false; } }); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_main); text11 = (TextView) findViewById(R.id.text11); text12 = (TextView) findViewById(R.id.text12); text13 = (TextView) findViewById(R.id.text13); text21 = (TextView) findViewById(R.id.text21); text22 = (TextView) findViewById(R.id.text22); text23 = (TextView) findViewById(R.id.text23); text31 = (TextView) findViewById(R.id.text31); text32 = (TextView) findViewById(R.id.text32); text33 = (TextView) findViewById(R.id.text33); texts = new ArrayList<TextView>(); for (int i = 0; i < arrays.length; i++) { texts.add(text11); texts.add(text12); texts.add(text13); texts.add(text21); texts.add(text22); texts.add(text23); texts.add(text31); texts.add(text32); texts.add(text33); } for (TextView text : texts) { text.setOnClickListener(this); } } public void start(View v) { TimerTask task = new TimerTask() { @Override public void run() { handler.sendEmptyMessage(0); } }; Timer timer = new Timer(); timer.schedule(task,500); } public void end(View v) { handler.removeMessages(0); } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.text11: if (number == 0) { Toast.makeText(this,1).show(); handler.removeMessages(0); } break; case R.id.text12: if (number == 1) { Toast.makeText(this,1).show(); handler.removeMessages(0); } break; case R.id.text13: if (number == 2) { Toast.makeText(this,1).show(); handler.removeMessages(0); } break; case R.id.text21: if (number == 3) { Toast.makeText(this,1).show(); handler.removeMessages(0); } break; case R.id.text22: if (number == 4) { Toast.makeText(this,1).show(); handler.removeMessages(0); } break; case R.id.text23: if (number == 5) { Toast.makeText(this,1).show(); handler.removeMessages(0); } break; case R.id.text31: if (number == 6) { Toast.makeText(this,1).show(); handler.removeMessages(0); } break; case R.id.text32: if (number == 7) { Toast.makeText(this,1).show(); handler.removeMessages(0); } break; case R.id.text33: if (number == 8) { Toast.makeText(this,1).show(); handler.removeMessages(0); } break; default: break; } } @Override protected void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); player.release(); } }
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。