vue實現五子棋遊戲
阿新 • • 發佈:2020-05-29
本文例項為大家分享了vue實現五子棋遊戲的具體程式碼,供大家參考,具體內容如下
思路
1.vue實現五子棋
空棋盤開局。
畫網格:網格有 15 行 15 列,共有 225 個交叉點
黑先、白後,交替下子,每次只能下一子
勝負判定
按照簡單的規則,從當前下子點位的方向判斷()。如果有一個方向滿足連續5個黑子或白子,遊戲結束。
2.支援dom和canvas切換
判斷瀏覽器是否支援canvas:
false: 不支援 切換dom方式
true: 支援 使用canvas
3.實現悔棋功能
4.實現撤銷悔棋
例子:
為了簡便,我就把所有寫在一起了,按理來說是要分檔案寫的;
GitHub IO:連結
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>簡易五子棋</title> <script src="https://cdn.jsdelivr.net/npm/[email protected]"></script> <style> body { margin: 0; padding: 0; } #app{ padding-left: 30%; width: 500px; } .h2Title{ text-align: center; } #app h3{ color: red; } .Fbuttons{ margin-bottom: 1rem; } .main{ background-color: bisque; width: 30rem; } .restart,.regret,.undo{ background: bisque; padding: 6px 10px; border-radius: 6px; font-size: 12px; cursor: pointer; } #chess { position: relative; width: 440px; height: 450px; padding-left: 30px; padding-top: 30px; background-color: bisque; } #chess .squre { width: 28px; height: 28px; border: 1px solid #666; float: left; } #box01 .squre:hover { background-color: pink; } #box01 { position: absolute; margin: 0 auto; width: 450px; height: 450px; top: 15px; left: 15px; } #box01 .qz { /* width: 28px; height: 28px; */ width: 30px; height: 30px; border: 0px solid #C7C7C7; float: left; border-radius: 50%; /* margin: 1px; */ } #box01 .qz:hover { background-color: pink; } .toggle{ float: right; } </style> </head> <body> <div id="app"> <h2 class="h2Title">五子棋</h2> <h3>{{victory}}</h3> <div class="Fbuttons"> <input type="button" value="重新開始" class="restart" @click="restartInit()" /> <input type="button" value="悔棋" class="regret" @click="regret()" /> <input type="button" value="撤銷悔棋" class="undo" @click="undo()" /> <input type="button" :value="toggle?'切換dom':'切換canvas'" class="toggle" @click="toggleF()" /> </div> <div class="main"> <canvas v-show="toggle" id="myCanvas" ref="canvas" width="480" height="480">當前瀏覽器不支援Canvas</canvas> <div v-show="!toggle" id="chess" ref="chessBox"> <!-- <div id="box01"></div> <div id="box02"></div> --> </div> </div> </div> <!-- --> <script> var app = new Vue({ el: "#app",data: { pieceMapArr: [],//記錄棋盤落子情況 pieceColor: ["black","white"],//棋子顏色 step: 0,//記錄當前步數 checkMode: [ //輸贏檢查方向模式 [1,0],//水平 [0,1],//豎直 [1,//左斜線 [1,-1],//右斜線 ],flag: false,victory: '',history: [],//歷史記錄位置 historyVal: [],//歷史記錄不被刪除陣列 stepHistory: 0,domPiece:[],// toggle: true //true為canvas,false為dom },mounted(){ const myCanvas = document.getElementById("myCanvas"); if (!myCanvas.getContext) { alert("當前瀏覽器不支援Canvas."); this.toggle = false; this.drawpieceBoardDom(); } else { console.log("當前瀏覽器支援Canvas",this.toggle) this.drawpieceBoard(); const canvas = this.$refs.canvas; // 新增點選監聽事件 canvas.addEventListener("click",e => { if (this.flag) { alert("遊戲結束,請重新開始~"); return; } //判斷點選範圍是否越出棋盤 if (e.offsetX < 25 || e.offsetX > 450 || e.offsetY < 25 || e.offsetY > 450) { return; } let dx = Math.floor((e.offsetX + 15) / 30) * 30; let dy = Math.floor((e.offsetY + 15) / 30) * 30; console.log('this.pieceMapArr 陣列',this.pieceMapArr) if (this.pieceMapArr[dx / 30 - 1][dy / 30 - 1] == 0) { console.log('落下棋子',dx,dy,this.pieceColor[this.step % 2]) this.drawPiece(dx,this.pieceColor[this.step % 2]); //落下棋子 this.pieceMapArr[dx / 30 - 1][dy / 30 - 1] = this.pieceColor[this.step % 2]; //歷史記錄位置 this.history.length = this.step; this.history.push({ dx,color: this.pieceColor[this.step % 2] }); this.historyVal.push({ dx,color: this.pieceColor[this.step % 2] }); this.stepHistory++ console.log('this.history',this.history); //檢查當前玩家是否贏了遊戲 for (var i = 0; i < 4; i++) { this.checkWin(dx / 30 - 1,dy / 30 - 1,this.pieceColor[this.step % 2],this.checkMode[i]); } this.step++; } else { alert("不能落在有棋子的地方!"); } }); } },methods: { toggleF() { this.toggle = !this.toggle; if (!this.toggle) { // console.log("當前---------------1") // let elem = document.getElementById('box01'); // if (elem !== null) { // elem.parentNode.removeChild(elem); // let elem02 = document.getElementById('box02'); // elem02.parentNode.removeChild(elem02); // } // this.drawpieceBoardDom(); this.restartInit() } else { this.restartInit() // this.drawpieceBoard(); } },//初始化棋盤陣列 pieceArr() { for (let i = 0; i < 15; i++) { this.pieceMapArr[i] = []; for (let j = 0; j < 15; j++) { this.pieceMapArr[i][j] = 0; } } },//重新開始 restartInit() { if (!this.toggle) { // console.log("-----dom-------") var elem = document.querySelector('#box01'); // console.log("elem",elem) if (elem != null ) { elem.parentNode.removeChild(elem); let elem02 = document.querySelector('#box02'); elem02.parentNode.removeChild(elem02); } this.drawpieceBoardDom(); this.flag = false; this.step = 0; this.stepHistory = 0; this.historyVal = []; this.history = []; } else { //重畫 this.repaint(); // 繪製棋盤 this.drawpieceBoard(); this.flag = false; this.step = 0; this.stepHistory = 0; this.historyVal = []; this.history = []; } },//---------canvas---------- // 繪製棋盤 drawpieceBoard() { //初始化棋盤陣列 this.pieceArr(); //canvas 繪製 let canvas = this.$refs.canvas // 呼叫canvas元素的getContext 方法訪問獲取2d渲染的上下文 let context = canvas.getContext("2d"); context.strokeStyle = '#666' for (let i = 0; i < 15; i++) { //落在方格(canvas 的寬高是450) // context.moveTo(15 + i * 30,15) // context.lineTo(15 + i * 30,435) // context.stroke() // context.moveTo(15,15 + i * 30) // context.lineTo(435,15 + i * 30) // context.stroke() //落在交叉點(480) context.beginPath(); context.moveTo((i + 1) * 30,30); context.lineTo((i + 1) * 30,canvas.height - 30); context.closePath(); context.stroke(); context.beginPath(); context.moveTo(30,(i + 1) * 30); context.lineTo(canvas.width - 30,(i + 1) * 30); context.closePath(); context.stroke(); } },//繪製棋子 drawPiece(x,y,color) { let canvas = this.$refs.canvas let context = canvas.getContext("2d"); context.beginPath(); //開始一條路徑或重置當前的路徑 context.arc(x,15,Math.PI * 2,false); context.closePath(); context.fillStyle = color; context.fill(); },//勝負判斷函式 checkWin(x,color,mode) { let count = 1; //記錄 for (let i = 1; i < 5; i++) { if (this.pieceMapArr[x + i * mode[0]]) { if (this.pieceMapArr[x + i * mode[0]][y + i * mode[1]] == color) { count++; } else { break; } } } for (let j = 1; j < 5; j++) { if (this.pieceMapArr[x - j * mode[0]]) { if (this.pieceMapArr[x - j * mode[0]][y - j * mode[1]] == color) { count++; } else { break; } } } // console.log('勝負判斷函式',count) // console.log('color',color) if (count >= 5) { if (color == 'black') { this.victory = "黑子棋方勝利!"; } else { this.victory = "白子棋方勝利!"; } // 遊戲結束 // console.log('遊戲結束') this.flag = true; } },//重畫函式 repaint() { //重畫 let canvas = this.$refs.canvas; let context = canvas.getContext("2d"); context.fillStyle = "bisque"; context.fillRect(0,canvas.width,canvas.height); context.beginPath(); context.closePath(); },//悔棋: // canvas 建立一個二維陣列,下棋或者悔棋都操作這個陣列。操作完資料,把畫布全清,重新用資料畫一個棋盤。 // dom 二維陣列刪除陣列最後一項,先清空棋子的填充顏色,在渲染上顏色 regret() { if (!this.toggle) { // console.log("-----dom------this.domPiece",this.domPiece) if (this.history.length && !this.flag) { this.history.pop(); //刪除陣列最後一項 console.log("-----dom------this.history",this.history) //重畫 this.pieceArr(); // let elem = document.getElementById('box01'); // if (elem !== null) { // elem.parentNode.removeChild(elem); // let elem02 = document.getElementById('box02'); // elem02.parentNode.removeChild(elem02); // } //這個太耗效能了 // this.drawpieceBoardDom(); // 清空棋子的填充顏色 this.domPiece.forEach(e => { e.forEach(qz => { qz.style.backgroundColor = ''; }) }); // 渲染棋子顏色 this.history.forEach(e => { this.domPiece[e.m][e.n].style.backgroundColor = e.color this.pieceMapArr[e.m][e.n] = e.color; }); this.step-- } else { alert("已經不能悔棋了~") } } else { if (this.history.length && !this.flag) { this.history.pop(); //刪除陣列最後一項 //重畫 this.repaint(); // 繪製棋盤 this.drawpieceBoard(); //繪製棋子 this.history.forEach(e => { this.drawPiece(e.dx,e.dy,e.color) this.pieceMapArr[e.dx / 30 - 1][e.dy / 30 - 1] = e.color; }); this.step-- } else { alert("已經不能悔棋了~") } } },//撤銷悔棋 undo() { if (!this.toggle) { // console.log("-----dom------this.domPiece",this.domPiece) if ((this.historyVal.length > this.history.length) && !this.flag) { this.history.push(this.historyVal[this.step]) console.log("-----dom------this.history",this.history) // 清空棋子的填充顏色 this.domPiece.forEach(e => { e.forEach(qz => { qz.style.backgroundColor = ''; }) }); // 渲染棋子顏色 this.history.forEach(e => { this.domPiece[e.m][e.n].style.backgroundColor = e.color this.pieceMapArr[e.m][e.n] = e.color; }); this.step++ } else { alert("不能撤銷悔棋了~") } } else { if ((this.historyVal.length > this.history.length) && !this.flag) { this.history.push(this.historyVal[this.step]) //重畫 this.repaint(); // 繪製棋盤 this.drawpieceBoard(); this.history.forEach(e => { this.drawPiece(e.dx,e.color) this.pieceMapArr[e.dx / 30 - 1][e.dy / 30 - 1] = e.color; }); this.step++ } else { alert("不能撤銷悔棋了~") } } },// -----------dom----------- drawpieceBoardDom() { // console.log("this",this) let that = this; //呼叫初始化棋盤陣列函式 that.pieceArr(); //建立一個容器 const box = document.querySelector("#chess"); const box01 = document.createElement("div"); box01.setAttribute("id","box01"); box.appendChild(box01); //畫棋盤 const chess01 = document.querySelector("#box01"); const box02 = document.createElement("div"); box02.setAttribute("id","box02"); box.appendChild(box02); let arr = new Array(); for (let i = 0; i < 14; i++) { arr[i] = new Array(); for (let j = 0; j < 14; j++) { arr[i][j] = document.createElement("div"); arr[i][j].setAttribute("class","squre"); box02.appendChild(arr[i][j]); } } //畫棋子 let arr01 = this.domPiece; for (let i = 0; i < 15; i++) { arr01[i] = new Array(); for (let j = 0; j < 15; j++) { arr01[i][j] = document.createElement("div"); arr01[i][j].setAttribute("class","qz"); chess01.appendChild(arr01[i][j]); } } // console.log("this.domPiece",this.domPiece) // 填充顏色和判斷 for (let m = 0; m < 15; m++) { for (let n = 0; n < 15; n++) { arr01[m][n].onclick = function() { //判斷遊戲是否結束 if (!that.flag) { if (that.pieceMapArr[m][n] == 0) { //黑白交換下棋 // console.log(this); // console.log('落下棋子',that.pieceColor[that.step % 2]) //確保填充顏色正確進行了判斷 if (this.className == "qz" && that.step % 2 == 0 && this.style.backgroundColor == "") { //下棋填充黑顏色 this.style.backgroundColor = that.pieceColor[that.step % 2]; //寫入棋盤陣列 that.pieceMapArr[m][n] = that.pieceColor[that.step % 2]; //歷史記錄位置 that.history.length = that.step; that.history.push({ m,n,color: that.pieceColor[that.step % 2] }); that.historyVal.push({ m,color: that.pieceColor[that.step % 2] }); that.stepHistory++ console.log('this.history',that.history); } else if (this.className == "qz" && that.step % 2 != 0 && this.style.backgroundColor == "") { //下棋填充白顏色 this.style.backgroundColor = that.pieceColor[that.step % 2]; //寫入棋盤陣列 that.pieceMapArr[m][n] = that.pieceColor[that.step % 2]; //歷史記錄位置 that.history.length = that.step; that.history.push({ m,that.history); } //檢查當前是否贏了 for (var i = 0; i < 4; i++) { that.checkWin(m,that.pieceColor[that.step % 2],that.checkMode[i]); } that.step++; // console.log('that.step',that.step); } else { alert("不能落在有棋子的地方!"); return; } } else { // that.flag = true; alert("遊戲結束,請重新開始~"); return; } } } } },} }); </script> </body> </html>
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